mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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1523d06ee3
Updated, Script editor: script editor was unable to show error location after double-clicking on it in the Warnings and Errors window when said location was inside of a WAD located in a PK3 file. Updated, text lumps tracking: already parsed DECORATE/GLDEFS lumps are now added to the text lumps list even when DECORATE/GLDEFS parsing fails, allowing you to fix errors without the need to use external tools. Fixed: in some cases the editor could stuck in an infinite loop when searching for wad lumps. |
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.. | ||
Actions | ||
Compilers | ||
Config | ||
Controls | ||
Data | ||
Editing | ||
General | ||
Geometry | ||
GZBuilder | ||
IO | ||
Map | ||
Plugins | ||
Properties | ||
Rendering | ||
Resources | ||
Types | ||
VisualModes | ||
Windows | ||
ZDoom | ||
app.manifest | ||
Builder.csproj |