UltimateZoneBuilder/Build/Configurations/Zandronum_DoomHexen.cfg
MaxED 00688d4c7c Script type can now be chosen when creating a new map and changed in Map Options form.
BCC script compiler (https://github.com/wormt/bcc/) is now bundled with GZDB.
Main Form, "File" menu: only existing files are now added to the "recent files" list.
2014-07-11 10:13:26 +00:00

80 lines
2.6 KiB
INI

/*************************************************************\
Doom Builder 2 Game Configuration for ZDoom-compatible port
\*************************************************************/
// This is required to prevent accidental use of a different configuration
type = "Doom Builder 2 Game Configuration";
// This is the title to show for this game
game = "Zandronum: Doom (Hexen format)";
// This is the simplified game engine/sourceport name
engine = "zandronum";
// *******************************************************
// * *
// * Note: all the elements that could be factorized *
// * because they were common to ZDoom, GZDoom and *
// * Zandronum have been moved to ZDoom_common.cfg. *
// * *
// *******************************************************
// STANDARD ZDOOM SETTINGS
// Settings common to all games and all map formats
include("Includes\\ZDoom_common.cfg", "common");
// Settings common to Hexen map format
include("Includes\\ZDoom_common.cfg", "mapformat_hexen");
// mxd. Default script compiler
defaultscriptcompiler = "zandronum_acs.cfg";
// Settings common to Doom games
include("Includes\\Game_Doom.cfg");
// Default thing filters
// (these are not required, just useful for new users)
thingsfilters
{
include("Includes\\Doom_misc.cfg", "thingsfilters");
}
// Depends on both game and map format
gamedetect
{
// Map format
include("Includes\\ZDoom_misc.cfg", "gamedetect_hexen");
// Game scheme
include("Includes\\Doom_misc.cfg", "gamedetect_either");
}
// THING TYPES
// Each engine has its own additional thing types
// Order should always be 1: Game; 2: ZDoom/game; 3: ZDoom/zdoom
thingtypes
{
// Basic game actors
include("Includes\\Doom_things.cfg");
include("Includes\\Doom2_things.cfg");
// Additional ZDoom actors for that game
include("Includes\\ZDoom_things.cfg", "doom");
// Standard ZDoom actors
include("Includes\\ZDoom_things.cfg", "zdoom");
// Additional actors from the engine
include("Includes\\Zandronum_things.cfg", "doom");
}
// ENUMERATIONS
// Each engine has its own additional thing types
// These are enumerated lists for linedef types and UDMF fields.
enums
{
// Basic game enums
include("Includes\\Doom_misc.cfg", "enums");
// Standard ZDoom enums
include("Includes\\ZDoom_misc.cfg", "enums");
// Additional ZDoom enums for that game
include("Includes\\ZDoom_misc.cfg", "enums_doom");
// Additional enums from the engine
include("Includes\\Zandronum_misc.cfg", "enums_doom");
}