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AboutForm.cs
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Changed link to UDB
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2019-12-24 19:47:07 +02:00 |
AboutForm.Designer.cs
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Fixed logos in the About form
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2019-12-26 15:15:13 +02:00 |
AboutForm.resx
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Fixed: a single selected linedef was deselected after flipping it
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2021-05-19 12:59:24 +03:00 |
ActionBrowserForm.cs
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Action browser form: fixed a visual glitch with action ids that have more than 3 digits
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2021-05-24 22:26:01 +02:00 |
ActionBrowserForm.Designer.cs
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Make everything build with VS2015 again
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2019-12-14 23:42:44 +02:00 |
ActionBrowserForm.resx
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Make everything build with VS2015 again
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2019-12-14 23:42:44 +02:00 |
AngleForm.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
AngleForm.Designer.cs
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2017-01-15 00:35:40 +02:00 |
AngleForm.resx
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2017-01-15 00:35:40 +02:00 |
BitFlagsAndOptionsForm.cs
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2017-01-15 00:35:40 +02:00 |
BitFlagsAndOptionsForm.Designer.cs
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2017-01-15 00:35:40 +02:00 |
BitFlagsAndOptionsForm.resx
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2017-01-15 00:35:40 +02:00 |
BitFlagsForm.cs
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2017-01-15 00:35:40 +02:00 |
BitFlagsForm.Designer.cs
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2017-01-15 00:35:40 +02:00 |
BitFlagsForm.resx
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2017-01-15 00:35:40 +02:00 |
CenterOnCoordinatesForm.cs
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Removed lots of unnecessary casts to float of the Math methods. Also removed some other minor implicit casts
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2020-05-22 22:30:32 +02:00 |
CenterOnCoordinatesForm.Designer.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
CenterOnCoordinatesForm.resx
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
ChangeMapForm.cs
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Fixed an issue that allowed to open Hexen format maps with a Doom format game configuration when using the "Open Map in Current WAD..:" feature.
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2022-07-03 15:22:33 +02:00 |
ChangeMapForm.Designer.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
ChangeMapForm.resx
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
ConfigForm.cs
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Fixed: Map options form window would become squished if the starting game configuration is invalid
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2022-09-19 10:13:27 +03:00 |
ConfigForm.Designer.cs
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Added warnings about possibly invalid resource configurations before starting to edit a map
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2022-09-18 20:54:53 +03:00 |
ConfigForm.resx
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Added warnings about possibly invalid resource configurations before starting to edit a map
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2022-09-18 20:54:53 +03:00 |
CustomFieldsForm.cs
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2017-01-15 00:35:40 +02:00 |
CustomFieldsForm.Designer.cs
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2017-01-15 00:35:40 +02:00 |
CustomFieldsForm.resx
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2017-01-15 00:35:40 +02:00 |
DelayedForm.cs
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2017-01-15 00:35:40 +02:00 |
DelayedForm.resx
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2017-01-15 00:35:40 +02:00 |
EffectBrowserForm.cs
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Effect browser form: fixed a bug where effects consisting of multiple bits were not selected correctly. Fixes #589
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2021-07-31 23:51:47 +02:00 |
EffectBrowserForm.Designer.cs
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Make everything build with VS2015 again
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2019-12-14 23:42:44 +02:00 |
EffectBrowserForm.resx
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Make everything build with VS2015 again
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2019-12-14 23:42:44 +02:00 |
ErrorsForm.cs
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Apply workaround to datagridviews
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2020-09-12 02:06:14 +02:00 |
ErrorsForm.Designer.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
ErrorsForm.resx
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2017-01-15 00:35:40 +02:00 |
ExceptionDialog.cs
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More renaming GZDB Visual Mode to just Visual Mode
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2020-11-01 18:33:19 +01:00 |
ExceptionDialog.designer.cs
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Added: action numbers in linedef action selection dialog; Fixed: improper usages of 'Window' white color in place of 'Control' gray color in dialogs.
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2017-02-12 20:58:19 +02:00 |
ExceptionDialog.resx
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
FindReplaceOptions.cs
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Add map scripting capabilities to UDB (#656)
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2021-11-28 14:00:24 +01:00 |
FlagsForm.cs
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Fixed a problem where the flags selection form could be too small to accommodate the "OK" button when the game configuration contained too few flags
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2022-07-21 16:02:10 +02:00 |
FlagsForm.Designer.cs
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Fixed a problem where the flags selection form could be too small to accommodate the "OK" button when the game configuration contained too few flags
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2022-07-21 16:02:10 +02:00 |
FlagsForm.resx
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Fixed a problem where the flags selection form could be too small to accommodate the "OK" button when the game configuration contained too few flags
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2022-07-21 16:02:10 +02:00 |
FlatBrowserForm.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
FlatBrowserForm.Designer.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
FlatBrowserForm.resx
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
GridSetupForm.cs
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Sectors Mode, Linedefs Mode, 3D Floor Mode, Grid Setup: fixed a problem where textures were not shown in Windows's high contrast mode. Fixes #612
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2021-09-04 12:21:17 +02:00 |
GridSetupForm.Designer.cs
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Sectors Mode, Linedefs Mode, 3D Floor Mode, Grid Setup: fixed a problem where textures were not shown in Windows's high contrast mode. Fixes #612
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2021-09-04 12:21:17 +02:00 |
GridSetupForm.resx
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Sectors Mode, Linedefs Mode, 3D Floor Mode, Grid Setup: fixed a problem where textures were not shown in Windows's high contrast mode. Fixes #612
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2021-09-04 12:21:17 +02:00 |
IMainForm.cs
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UDBScript asynchronous execution (#684)
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2022-01-03 14:33:34 +01:00 |
LinedefColorPresetsForm.cs
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Map Analysis Mode: checking for missing activation flags (UDMF) now finds linedef that are missing an actual activation flag, not only lines without any flags in that group. Fixes #288
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2021-03-22 10:41:21 +01:00 |
LinedefColorPresetsForm.Designer.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
LinedefColorPresetsForm.resx
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
LinedefEditForm.cs
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Sector/Linedef/Thing/Vertex Edit Form: the map will not be marked as changed anymore when canceling changes made in the forms, when the map wasn't marked as changed before
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2021-04-01 23:31:52 +02:00 |
LinedefEditForm.Designer.cs
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Fixed nonsensical values being returned when using +++/--- in many fields.
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2020-01-04 23:29:35 +01:00 |
LinedefEditForm.resx
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Added: action numbers in linedef action selection dialog; Fixed: improper usages of 'Window' white color in place of 'Control' gray color in dialogs.
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2017-02-12 20:58:19 +02:00 |
LinedefEditFormUDMF.cs
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GZDoom game configuration: added support for distinct upper/middle/lower sidedef brightness levels. Resolves #694
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2022-01-29 14:48:41 +01:00 |
LinedefEditFormUDMF.Designer.cs
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GZDoom game configuration: added support for distinct upper/middle/lower sidedef brightness levels. Resolves #694
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2022-01-29 14:48:41 +01:00 |
LinedefEditFormUDMF.resx
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GZDoom game configuration: added support for distinct upper/middle/lower sidedef brightness levels. Resolves #694
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2022-01-29 14:48:41 +01:00 |
MainForm.cs
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Add support for toasts (#817)
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2022-11-06 15:08:22 +01:00 |
MainForm.Designer.cs
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Toolbar buttons now show their assigned shortcut key in their tool tip
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2022-05-28 16:19:01 +02:00 |
MainForm.resx
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Changed splash image and icons
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2019-12-24 11:59:58 +02:00 |
MapOptionsForm.cs
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Fixed a problem where the last used game configuration was not saved for the new map dialog
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2023-03-29 11:24:51 +02:00 |
MapOptionsForm.Designer.cs
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Added warnings about possibly invalid resource configurations before starting to edit a map
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2022-09-18 20:54:53 +03:00 |
MapOptionsForm.resx
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Make everything build with VS2015 again
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2019-12-14 23:42:44 +02:00 |
MenuSection.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
MessageBeepType.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
OpenMapOptionsForm.cs
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Fixed: Map options form window would become squished if the starting game configuration is invalid
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2022-09-19 10:13:27 +03:00 |
OpenMapOptionsForm.Designer.cs
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Added warnings about possibly invalid resource configurations before starting to edit a map
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2022-09-18 20:54:53 +03:00 |
OpenMapOptionsForm.resx
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Map options: removed checkbox for opening resources as read-only. Resources are now always opened as read-only. Fixes #559
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2021-05-29 12:04:32 +02:00 |
PasteOptionsForm.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
PasteOptionsForm.Designer.cs
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2017-01-15 00:35:40 +02:00 |
PasteOptionsForm.resx
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
PluginToolbarButton.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
PreAndPostCommandsForm.cs
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Added an option to run commands before and after resources are reloaded, and before testing a map. This option can be accessed from the map options dialog.
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2021-09-27 16:33:35 +02:00 |
PreAndPostCommandsForm.Designer.cs
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Added an option to run commands before and after resources are reloaded, and before testing a map. This option can be accessed from the map options dialog.
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2021-09-27 16:33:35 +02:00 |
PreAndPostCommandsForm.resx
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Added an option to run commands before and after resources are reloaded, and before testing a map. This option can be accessed from the map options dialog.
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2021-09-27 16:33:35 +02:00 |
PreferencesController.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
PreferencesForm.cs
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Preferences form: added Tab to the list of special input controls (#886)
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2023-05-26 20:53:36 +02:00 |
PreferencesForm.Designer.cs
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Improved performance in classic modes when panning the view. This is achieved by parallelizing plotting linedefs and vertices on multiple logical CPU cores. Enabled for linedefs by default. Disabled for vertices by default, since it can cause flickering when vertices are close to each other. Settings can be changed in Preferences -> Appearance
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2022-12-09 15:37:45 +01:00 |
PreferencesForm.resx
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Add support for toasts (#817)
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2022-11-06 15:08:22 +01:00 |
ResourceOptionsForm.cs
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Add explicit PKE resource support (#901). Fixes #575
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2023-06-09 11:16:21 +02:00 |
ResourceOptionsForm.Designer.cs
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Add explicit PKE resource support (#901). Fixes #575
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2023-06-09 11:16:21 +02:00 |
ResourceOptionsForm.resx
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Resource options form: fixed a problem where the text box containing the path to the file could be focused. Fixes #806
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2022-10-20 20:40:07 +02:00 |
RunExternalCommandForm.cs
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Added an option to run commands before and after resources are reloaded, and before testing a map. This option can be accessed from the map options dialog.
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2021-09-27 16:33:35 +02:00 |
RunExternalCommandForm.Designer.cs
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Added an option to run commands before and after resources are reloaded, and before testing a map. This option can be accessed from the map options dialog.
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2021-09-27 16:33:35 +02:00 |
RunExternalCommandForm.resx
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Added an option to run commands before and after resources are reloaded, and before testing a map. This option can be accessed from the map options dialog.
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2021-09-27 16:33:35 +02:00 |
ScriptEditorForm.cs
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Add map scripting capabilities to UDB (#656)
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2021-11-28 14:00:24 +01:00 |
ScriptEditorForm.Designer.cs
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Add map scripting capabilities to UDB (#656)
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2021-11-28 14:00:24 +01:00 |
ScriptEditorForm.resx
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Make everything build with VS2015 again
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2019-12-14 23:42:44 +02:00 |
ScriptFindReplaceForm.cs
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Avoid infinite recursion in script editor's Find/Replace All (#615)
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2021-09-11 12:30:08 +02:00 |
ScriptFindReplaceForm.Designer.cs
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Fixed a crash in the DIALOG/SCRIPTS editor when selecting any other than the first two options in the "look in" combo box in the replace tab. Fixes #425.
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2020-06-17 23:38:26 +02:00 |
ScriptFindReplaceForm.resx
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Fixed a crash in the DIALOG/SCRIPTS editor when selecting any other than the first two options in the "look in" combo box in the replace tab. Fixes #425.
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2020-06-17 23:38:26 +02:00 |
ScriptGoToLineForm.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
ScriptGoToLineForm.Designer.cs
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2017-01-15 00:35:40 +02:00 |
ScriptGoToLineForm.resx
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
SectorEditForm.cs
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Sector/Linedef/Thing/Vertex Edit Form: the map will not be marked as changed anymore when canceling changes made in the forms, when the map wasn't marked as changed before
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2021-04-01 23:31:52 +02:00 |
SectorEditForm.Designer.cs
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Make everything build with VS2015 again
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2019-12-14 23:42:44 +02:00 |
SectorEditForm.resx
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Make everything build with VS2015 again
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2019-12-14 23:42:44 +02:00 |
SectorEditFormUDMF.cs
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Eternity Engine game configuration: it's again possible to set the floor and ceiling brightness independently from the sector brightness
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2021-09-13 21:19:48 +02:00 |
SectorEditFormUDMF.Designer.cs
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Make everything build with VS2015 again
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2019-12-14 23:42:44 +02:00 |
SectorEditFormUDMF.resx
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Make everything build with VS2015 again
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2019-12-14 23:42:44 +02:00 |
StatusInfo.cs
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Add support for toasts (#817)
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2022-11-06 15:08:22 +01:00 |
TagStatisticsForm.cs
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Apply workaround to datagridviews
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2020-09-12 02:06:14 +02:00 |
TagStatisticsForm.Designer.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
TagStatisticsForm.resx
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
TanColorTable.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
TextEditForm.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
TextEditForm.Designer.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
TextEditForm.resx
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
TextureBrowserForm.cs
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Fixed an issue where wall textures and flats did not have the correct precedence. Fixes #710
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2022-03-05 16:57:23 +01:00 |
TextureBrowserForm.Designer.cs
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Make everything build with VS2015 again
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2019-12-14 23:42:44 +02:00 |
TextureBrowserForm.resx
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Make everything build with VS2015 again
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2019-12-14 23:42:44 +02:00 |
TextureSetForm.cs
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fixed: Classic Texture Select: selected item in white background is supposed to be blue;
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2017-01-15 03:40:11 +02:00 |
TextureSetForm.Designer.cs
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Make everything build with VS2015 again
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2019-12-14 23:42:44 +02:00 |
TextureSetForm.resx
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Make everything build with VS2015 again
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2019-12-14 23:42:44 +02:00 |
ThingBrowserForm.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
ThingBrowserForm.Designer.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
ThingBrowserForm.resx
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
ThingEditForm.cs
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Sector/Linedef/Thing/Vertex Edit Form: the map will not be marked as changed anymore when canceling changes made in the forms, when the map wasn't marked as changed before
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2021-04-01 23:31:52 +02:00 |
ThingEditForm.Designer.cs
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Added: action numbers in linedef action selection dialog; Fixed: improper usages of 'Window' white color in place of 'Control' gray color in dialogs.
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2017-02-12 20:58:19 +02:00 |
ThingEditForm.resx
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Added: action numbers in linedef action selection dialog; Fixed: improper usages of 'Window' white color in place of 'Control' gray color in dialogs.
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2017-02-12 20:58:19 +02:00 |
ThingEditFormUDMF.cs
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Thing Edit Form (UDMF): fixed a problem where setting floating point values for health wasn't possible. Fixes #225
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2023-02-01 20:51:03 +01:00 |
ThingEditFormUDMF.Designer.cs
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Thing Edit Form (UDMF): fixed a problem where setting floating point values for health wasn't possible. Fixes #225
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2023-02-01 20:51:03 +01:00 |
ThingEditFormUDMF.resx
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Make everything build with VS2015 again
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2019-12-14 23:42:44 +02:00 |
ThingsFiltersForm.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
ThingsFiltersForm.Designer.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
ThingsFiltersForm.resx
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
ThingStatisticsForm.cs
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Apply workaround to datagridviews
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2020-09-12 02:06:14 +02:00 |
ThingStatisticsForm.Designer.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
ThingStatisticsForm.resx
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
ToolbarSection.cs
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2017-01-15 00:35:40 +02:00 |
UpdateForm.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
UpdateForm.Designer.cs
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Rebranding
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2019-12-24 09:14:28 +02:00 |
UpdateForm.resx
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Fixed wrong icon in auto-update Newsflash
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2019-12-24 20:04:20 +02:00 |
VertexEditForm.cs
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Sector/Linedef/Thing/Vertex Edit Form: the map will not be marked as changed anymore when canceling changes made in the forms, when the map wasn't marked as changed before
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2021-04-01 23:31:52 +02:00 |
VertexEditForm.Designer.cs
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Make everything build with VS2015 again
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2019-12-14 23:42:44 +02:00 |
VertexEditForm.resx
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Make everything build with VS2015 again
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2019-12-14 23:42:44 +02:00 |