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109 lines
2.5 KiB
C#
109 lines
2.5 KiB
C#
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#region ================== Namespaces
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using CodeImp.DoomBuilder.Config;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Types;
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using System.Collections.Generic;
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#endregion
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namespace CodeImp.DoomBuilder.BuilderModes
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{
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public abstract class BaseActionTextures
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{
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#region ================== Variables
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private List<int> tags;
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#endregion
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#region ================== Constructor / Destructor
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public BaseActionTextures()
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{
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tags = FindTags();
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}
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#endregion
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#region ================== Methods
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// Determine if the sidedef's sector tag is for an inspected action and the sidedef will require a texture.
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public bool RequiresTexture(Sidedef side, int tag)
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{
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return tags.Contains(tag) &&
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side.Other != null &&
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side.Other.Sector != side.Sector &&
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!side.Other.Sector.Tags.Contains(tag) &&
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HasAdjustedSector(side);
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}
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// Gather all sector tags for the linedef actions being inspected.
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private List<int> FindTags()
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{
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List<int> actions = FindActions();
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List<int> tags = new List<int>();
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int tag;
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foreach (Linedef ld in General.Map.Map.Linedefs)
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{
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if (ld.Action > 0 && actions.Contains(ld.Action))
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{
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if (General.Map.HEXEN || General.Map.UDMF)
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tag = FindArgumentsSectorTag(ld.Action, ld.Args);
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else
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tag = ld.Tag;
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if (tag > 0)
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tags.Add(tag);
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}
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}
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if (General.Map.HEXEN || General.Map.UDMF)
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{
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foreach (Thing t in General.Map.Map.Things)
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{
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if (t.Action > 0 && actions.Contains(t.Action))
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{
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tag = FindArgumentsSectorTag(t.Action, t.Args);
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if (tag > 0)
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tags.Add(tag);
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}
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}
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}
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return tags;
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}
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// Get the sector tag from linedef/things action arguments.
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private int FindArgumentsSectorTag(int action, int[] args)
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{
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if (General.Map.Config.GetLinedefActionInfo(action).Args[0].Type == (int)UniversalType.SectorTag)
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return args[0];
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return 0;
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}
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// Gather the linedef specials from the configuration that this will inspect.
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private List<int> FindActions()
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{
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List<int> actions = new List<int>();
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foreach (LinedefActionInfo info in General.Map.Config.LinedefActions.Values)
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if (InspectsAction(info))
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actions.Add(info.Index);
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return actions;
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}
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// Determine if tagged sectors for the given action will have its textures analyzed.
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protected abstract bool InspectsAction(LinedefActionInfo info);
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// Determine whether an upper or lower texture is required after the sector tag is activated.
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protected abstract bool HasAdjustedSector(Sidedef side);
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#endregion
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}
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}
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