UltimateZoneBuilder/Source/Native/OpenGL/OpenGLContext.cpp
2023-12-09 12:46:21 +00:00

944 lines
32 KiB
C++

/*
** BuilderNative Renderer
** Copyright (c) 2019 Magnus Norddahl
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
*/
#include "Precomp.h"
#include "OpenGLContext.h"
#include "../Backend.h"
#include <stdexcept>
class OpenGLLoadFunctions
{
public:
OpenGLLoadFunctions() { ogl_LoadFunctions(); }
};
#ifdef _WIN32
#include <commctrl.h>
#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091
#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092
#define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093
#define WGL_CONTEXT_FLAGS_ARB 0x2094
#define WGL_CONTEXT_DEBUG_BIT_ARB 0x0001
#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002
#define ERROR_INVALID_VERSION_ARB 0x2095
#define WGL_NUMBER_CL_PIXEL_FORMATS 0x2000
#define WGL_DRAW_TO_WINDOW 0x2001
#define WGL_DRAW_TO_BITMAP 0x2002
#define WGL_ACCELERATION 0x2003
#define WGL_NEED_PALETTE 0x2004
#define WGL_NEED_SYSTEM_PALETTE 0x2005
#define WGL_SWAP_LAYER_BUFFERS 0x2006
#define WGL_SWAP_METHOD 0x2007
#define WGL_NUMBER_OVERLAYS 0x2008
#define WGL_NUMBER_UNDERLAYS 0x2009
#define WGL_TRANSPARENT 0x200A
#define WGL_TRANSPARENT_VALUE 0x200B
#define WGL_SHARE_DEPTH 0x200C
#define WGL_SHARE_STENCIL 0x200D
#define WGL_SHARE_ACCUM 0x200E
#define WGL_SUPPORT_GDI 0x200F
#define WGL_SUPPORT_OPENGL 0x2010
#define WGL_DOUBLE_BUFFER 0x2011
#define WGL_STEREO 0x2012
#define WGL_PIXEL_TYPE 0x2013
#define WGL_COLOR_BITS 0x2014
#define WGL_RED_BITS 0x2015
#define WGL_RED_SHIFT 0x2016
#define WGL_GREEN_BITS 0x2017
#define WGL_GREEN_SHIFT 0x2018
#define WGL_BLUE_BITS 0x2019
#define WGL_BLUE_SHIFT 0x201A
#define WGL_ALPHA_BITS 0x201B
#define WGL_ALPHA_SHIFT 0x201C
#define WGL_ACCUM_BITS 0x201D
#define WGL_ACCUM_RED_BITS 0x201E
#define WGL_ACCUM_GREEN_BITS 0x201F
#define WGL_ACCUM_BLUE_BITS 0x2020
#define WGL_ACCUM_ALPHA_BITS 0x2021
#define WGL_DEPTH_BITS 0x2022
#define WGL_STENCIL_BITS 0x2023
#define WGL_AUX_BUFFERS 0x2024
#define WGL_NO_ACCELERATION 0x2025
#define WGL_GENERIC_ACCELERATION 0x2026
#define WGL_FULL_ACCELERATION 0x2027
#define WGL_SWAP_EXCHANGE 0x2028
#define WGL_SWAP_COPY 0x2029
#define WGL_SWAP_UNDEFINED 0x202A
#define WGL_TYPE_RGBA 0x202B
#define WGL_TYPE_COLORINDEX 0x202C
#define WGL_SAMPLE_BUFFERS 0x2041
#define WGL_SAMPLES 0x2042
/////////////////////////////////////////////////////////////////////////////
class OpenGLContext : public IOpenGLContext
{
public:
OpenGLContext(void* window);
~OpenGLContext();
void MakeCurrent() override;
void ClearCurrent() override;
void SwapBuffers() override;
bool IsCurrent() override;
int GetWidth() const override;
int GetHeight() const override;
bool IsValid() const { return context != 0; }
private:
HWND window;
HDC dc;
HGLRC context;
typedef HGLRC(WINAPI* ptr_wglCreateContextAttribsARB)(HDC, HGLRC, const int*);
typedef BOOL(WINAPI* ptr_wglGetPixelFormatAttribivEXT)(HDC, int, int, UINT, int*, int*);
typedef BOOL(WINAPI* ptr_wglGetPixelFormatAttribfvEXT)(HDC, int, int, UINT, int*, FLOAT*);
typedef BOOL(WINAPI* ptr_wglChoosePixelFormatEXT)(HDC, const int*, const FLOAT*, UINT, int*, UINT*);
typedef GLenum(WINAPI* ptr_glError)();
struct CreateFunctions
{
ptr_wglCreateContextAttribsARB wglCreateContextAttribsARB = nullptr;
ptr_wglGetPixelFormatAttribivEXT wglGetPixelFormatAttribivEXT = nullptr;
ptr_wglGetPixelFormatAttribfvEXT wglGetPixelFormatAttribfvEXT = nullptr;
ptr_wglChoosePixelFormatEXT wglChoosePixelFormatEXT = nullptr;
ptr_glError error = nullptr;
};
static CreateFunctions GetCreateFunctions(HWND window);
static HGLRC CreateGL3Context(HWND window, HDC hdc, HGLRC share_context);
};
/////////////////////////////////////////////////////////////////////////////
OpenGLContext::OpenGLContext(void* windowptr) : window((HWND)windowptr)
{
dc = GetDC(window);
context = CreateGL3Context(window, dc, 0);
if (context)
{
MakeCurrent();
static OpenGLLoadFunctions loadFunctions;
ClearCurrent();
}
}
OpenGLContext::~OpenGLContext()
{
if (context)
wglDeleteContext(context);
if (dc)
ReleaseDC(window, dc);
}
void OpenGLContext::MakeCurrent()
{
if (!IsCurrent())
wglMakeCurrent(dc, context);
}
bool OpenGLContext::IsCurrent()
{
return (wglGetCurrentContext() == context);
}
void OpenGLContext::ClearCurrent()
{
wglMakeCurrent(0, 0);
}
void OpenGLContext::SwapBuffers()
{
wglMakeCurrent(dc, context);
::SwapBuffers(dc);
}
int OpenGLContext::GetWidth() const
{
RECT box = { 0, 0, 0, 0 };
GetClientRect(window, &box);
return box.right - box.left;
}
int OpenGLContext::GetHeight() const
{
RECT box = { 0, 0, 0, 0 };
GetClientRect(window, &box);
return box.bottom - box.top;
}
OpenGLContext::CreateFunctions OpenGLContext::GetCreateFunctions(HWND window)
{
CreateFunctions functions;
HWND queryWindow = CreateWindowEx(0, WC_STATIC, TEXT(""), WS_CHILD, 0, 0, 256, 256, window, 0, GetModuleHandle(0), 0);
if (queryWindow)
{
HDC queryDC = GetDC(queryWindow);
if (queryDC)
{
PIXELFORMATDESCRIPTOR pfd;
memset(&pfd, 0, sizeof(PIXELFORMATDESCRIPTOR));
pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR);
pfd.nVersion = 1;
pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
pfd.iPixelType = PFD_TYPE_RGBA;
pfd.cColorBits = 32;
pfd.cStencilBits = 8;
pfd.cDepthBits = 16;
int pixelformat = ChoosePixelFormat(queryDC, &pfd);
SetPixelFormat(queryDC, pixelformat, &pfd);
HGLRC queryContext = wglCreateContext(queryDC);
if (queryContext)
{
wglMakeCurrent(queryDC, queryContext);
functions.wglCreateContextAttribsARB = (ptr_wglCreateContextAttribsARB)(void*)wglGetProcAddress("wglCreateContextAttribsARB");
functions.wglGetPixelFormatAttribivEXT = (ptr_wglGetPixelFormatAttribivEXT)(void*)wglGetProcAddress("wglGetPixelFormatAttribivEXT");
functions.wglGetPixelFormatAttribfvEXT = (ptr_wglGetPixelFormatAttribfvEXT)(void*)wglGetProcAddress("wglGetPixelFormatAttribfvEXT");
functions.wglChoosePixelFormatEXT = (ptr_wglChoosePixelFormatEXT)(void*)wglGetProcAddress("wglChoosePixelFormatEXT");
HMODULE opengl32 = LoadLibrary("opengl32.dll");
if (opengl32)
{
functions.error = reinterpret_cast<ptr_glError>((void*)GetProcAddress(opengl32, "glGetError"));
FreeLibrary(opengl32);
}
wglMakeCurrent(0, 0);
}
// Clean up query window
ReleaseDC(queryWindow, queryDC);
}
DestroyWindow(queryWindow);
}
return functions;
}
HGLRC OpenGLContext::CreateGL3Context(HWND window, HDC hdc, HGLRC share_context)
{
CreateFunctions functions = GetCreateFunctions(window);
if (!functions.wglCreateContextAttribsARB)
{
SetError("No OpenGL driver supporting OpenGL 3 found");
return 0;
}
PIXELFORMATDESCRIPTOR pfd;
memset(&pfd, 0, sizeof(PIXELFORMATDESCRIPTOR));
pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR);
pfd.nVersion = 1;
pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
pfd.iPixelType = PFD_TYPE_RGBA;
pfd.cColorBits = 32;
pfd.cStencilBits = 8;
pfd.cDepthBits = 16;
int pixelformat = 0;
if (functions.wglChoosePixelFormatEXT)
{
const int WGL_DRAW_TO_WINDOW_ARB = 0x2001;
const int WGL_SUPPORT_OPENGL_ARB = 0x2010;
const int WGL_DOUBLE_BUFFER_ARB = 0x2011;
const int WGL_ACCELERATION_ARB = 0x2003;
const int WGL_FULL_ACCELERATION_ARB = 0x2027;
const int WGL_RED_BITS_ARB = 0x2015;
const int WGL_GREEN_BITS_ARB = 0x2017;
const int WGL_BLUE_BITS_ARB = 0x2019;
const int WGL_ALPHA_BITS_ARB = 0x201B;
const int WGL_DEPTH_BITS_ARB = 0x2022;
const int WGL_STENCIL_BITS_ARB = 0x2023;
std::vector<float> floatattributes = { 0.0f, 0.0f };
std::vector<int> attributes =
{
WGL_DRAW_TO_WINDOW_ARB, GL_TRUE,
WGL_SUPPORT_OPENGL_ARB, GL_TRUE,
WGL_DOUBLE_BUFFER_ARB, GL_TRUE,
WGL_ACCELERATION_ARB, WGL_FULL_ACCELERATION_ARB,
WGL_RED_BITS_ARB, 8,
WGL_GREEN_BITS_ARB, 8,
WGL_BLUE_BITS_ARB, 8,
WGL_ALPHA_BITS_ARB, 8,
WGL_DEPTH_BITS_ARB, 16,
WGL_STENCIL_BITS_ARB, 8,
0, 0
};
unsigned int numFormats = 0;
BOOL result = functions.wglChoosePixelFormatEXT(hdc, attributes.data(), floatattributes.data(), 1, &pixelformat, &numFormats);
if (!result)
pixelformat = 0;
}
if (pixelformat == 0)
pixelformat = ChoosePixelFormat(hdc, &pfd);
if (pixelformat == 0)
{
SetError("No compatible OpenGL pixel format found!");
return 0;
}
BOOL result = SetPixelFormat(hdc, pixelformat, &pfd);
if (!result)
{
SetError("OpenGL pixel format could not be set: SetPixelFormat failed!");
return 0;
}
const int WGL_CONTEXT_CORE_PROFILE_BIT_ARB = 1;
const int WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB = 2;
const int WGL_CONTEXT_PROFILE_MASK_ARB = 0x9126;
for (int profile : { WGL_CONTEXT_CORE_PROFILE_BIT_ARB, WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB })
{
for (int version : { 46, 45, 44, 43, 42, 41, 40, 33, 32 })
{
std::vector<int> int_attributes =
{
WGL_CONTEXT_MAJOR_VERSION_ARB, version / 10,
WGL_CONTEXT_MINOR_VERSION_ARB, version % 10,
WGL_CONTEXT_PROFILE_MASK_ARB, profile,
0, 0
};
HGLRC opengl3_context = functions.wglCreateContextAttribsARB(hdc, share_context, int_attributes.data());
if (opengl3_context)
return opengl3_context;
}
}
// Grab the error from the last create attempt
if (functions.error)
SetError("No OpenGL 3.2 support found (error code %d)", (int)functions.error());
else
SetError("No OpenGL 3.2 support found");
return 0;
}
/////////////////////////////////////////////////////////////////////////////
std::unique_ptr<IOpenGLContext> IOpenGLContext::Create(void* disp, void* window)
{
auto ctx = std::make_unique<OpenGLContext>(window);
if (!ctx->IsValid()) return nullptr;
return ctx;
}
#elif defined(__APPLE__)
class OpenGLContext : public IOpenGLContext
{
public:
OpenGLContext(void* window) { }
~OpenGLContext() { }
void MakeCurrent() override { }
void ClearCurrent() override { }
void SwapBuffers() override { }
bool IsCurrent() override { return false; }
int GetWidth() const override { return 320; }
int GetHeight() const override { return 200; }
bool IsValid() const { return false; }
private:
};
std::unique_ptr<IOpenGLContext> IOpenGLContext::Create(void* disp, void* window)
{
auto ctx = std::make_unique<OpenGLContext>(window);
if (!ctx->IsValid()) return nullptr;
return ctx;
}
#else
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <GL/glx.h>
#define GLFUNC
typedef GLXContext(*ptr_glXCreateContextAttribs)(::Display* dpy, GLXFBConfig config, GLXContext share_list, Bool direct, const int* attrib_list);
class GL_GLXFunctions
{
public:
typedef XVisualInfo* (GLFUNC* ptr_glXChooseVisual)(::Display* dpy, int screen, int* attrib_list);
typedef void (GLFUNC* ptr_glXCopyContext)(::Display* dpy, GLXContext src, GLXContext dst, unsigned long mask);
typedef GLXContext(GLFUNC* ptr_glXCreateContext)(::Display* dpy, XVisualInfo* vis, GLXContext share_list, Bool direct);
typedef GLXPixmap(GLFUNC* ptr_glXCreateGLXPixmap)(::Display* dpy, XVisualInfo* vis, Pixmap pixmap);
typedef void (GLFUNC* ptr_glXDestroyContext)(::Display* dpy, GLXContext ctx);
typedef void (GLFUNC* ptr_glXDestroyGLXPixmap)(::Display* dpy, GLXPixmap pix);
typedef int (GLFUNC* ptr_glXGetConfig)(::Display* dpy, XVisualInfo* vis, int attrib, int* value);
typedef GLXContext(GLFUNC* ptr_glXGetCurrentContext)(void);
typedef GLXDrawable(GLFUNC* ptr_glXGetCurrentDrawable)(void);
typedef Bool(GLFUNC* ptr_glXIsDirect)(::Display* dpy, GLXContext ctx);
typedef Bool(GLFUNC* ptr_glXMakeCurrent)(::Display* dpy, GLXDrawable drawable, GLXContext ctx);
typedef Bool(GLFUNC* ptr_glXQueryExtension)(::Display* dpy, int* error_base, int* event_base);
typedef Bool(GLFUNC* ptr_glXQueryVersion)(::Display* dpy, int* major, int* minor);
typedef void (GLFUNC* ptr_glXSwapBuffers)(::Display* dpy, GLXDrawable drawable);
typedef void (GLFUNC* ptr_glXUseXFont)(Font font, int first, int count, int list_base);
typedef void (GLFUNC* ptr_glXWaitGL)(void);
typedef void (GLFUNC* ptr_glXWaitX)(void);
typedef const char* (GLFUNC* ptr_glXGetClientString)(::Display* dpy, int name);
typedef const char* (GLFUNC* ptr_glXQueryServerString)(::Display* dpy, int screen, int name);
typedef const char* (GLFUNC* ptr_glXQueryExtensionsString)(::Display* dpy, int screen);
typedef ::Display* (GLFUNC* ptr_glXGetCurrentDisplay)(void);
typedef GLXFBConfig* (GLFUNC* ptr_glXChooseFBConfig)(::Display* dpy, int screen, const int* attrib_list, int* nelements);
typedef GLXContext(GLFUNC* ptr_glXCreateNewContext)(::Display* dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct);
typedef GLXPbuffer(GLFUNC* ptr_glXCreatePbuffer)(::Display* dpy, GLXFBConfig config, const int* attrib_list);
typedef GLXPixmap(GLFUNC* ptr_glXCreatePixmap)(::Display* dpy, GLXFBConfig config, Pixmap pixmap, const int* attrib_list);
typedef GLXWindow(GLFUNC* ptr_glXCreateWindow)(::Display* dpy, GLXFBConfig config, Window win, const int* attrib_list);
typedef void (GLFUNC* ptr_glXDestroyPbuffer)(::Display* dpy, GLXPbuffer pbuf);
typedef void (GLFUNC* ptr_glXDestroyPixmap)(::Display* dpy, GLXPixmap pixmap);
typedef void (GLFUNC* ptr_glXDestroyWindow)(::Display* dpy, GLXWindow win);
typedef GLXDrawable(GLFUNC* ptr_glXGetCurrentReadDrawable)(void);
typedef int (GLFUNC* ptr_glXGetFBConfigAttrib)(::Display* dpy, GLXFBConfig config, int attribute, int* value);
typedef GLXFBConfig* (GLFUNC* ptr_glXGetFBConfigs)(::Display* dpy, int screen, int* nelements);
typedef void (GLFUNC* ptr_glXGetSelectedEvent)(::Display* dpy, GLXDrawable draw, unsigned long* event_mask);
typedef XVisualInfo* (GLFUNC* ptr_glXGetVisualFromFBConfig)(::Display* dpy, GLXFBConfig config);
typedef Bool(GLFUNC* ptr_glXMakeContextCurrent)(::Display* display, GLXDrawable draw, GLXDrawable read, GLXContext ctx);
typedef int (GLFUNC* ptr_glXQueryContext)(::Display* dpy, GLXContext ctx, int attribute, int* value);
typedef void (GLFUNC* ptr_glXQueryDrawable)(::Display* dpy, GLXDrawable draw, int attribute, unsigned int* value);
typedef void (GLFUNC* ptr_glXSelectEvent)(::Display* dpy, GLXDrawable draw, unsigned long event_mask);
typedef __GLXextFuncPtr(GLFUNC* ptr_glXGetProcAddress) (const GLubyte*);
typedef void (*(GLFUNC* ptr_glXGetProcAddressARB)(const GLubyte* procName))(void);
public:
ptr_glXChooseVisual glXChooseVisual;
ptr_glXCopyContext glXCopyContext;
ptr_glXCreateContext glXCreateContext;
ptr_glXCreateGLXPixmap glXCreateGLXPixmap;
ptr_glXDestroyContext glXDestroyContext;
ptr_glXDestroyGLXPixmap glXDestroyGLXPixmap;
ptr_glXGetConfig glXGetConfig;
ptr_glXGetCurrentContext glXGetCurrentContext;
ptr_glXGetCurrentDrawable glXGetCurrentDrawable;
ptr_glXIsDirect glXIsDirect;
ptr_glXMakeCurrent glXMakeCurrent;
ptr_glXQueryExtension glXQueryExtension;
ptr_glXQueryVersion glXQueryVersion;
ptr_glXSwapBuffers glXSwapBuffers;
ptr_glXUseXFont glXUseXFont;
ptr_glXWaitGL glXWaitGL;
ptr_glXWaitX glXWaitX;
ptr_glXGetClientString glXGetClientString;
ptr_glXQueryServerString glXQueryServerString;
ptr_glXQueryExtensionsString glXQueryExtensionsString;
ptr_glXGetCurrentDisplay glXGetCurrentDisplay;
ptr_glXChooseFBConfig glXChooseFBConfig;
ptr_glXCreateNewContext glXCreateNewContext;
ptr_glXCreatePbuffer glXCreatePbuffer;
ptr_glXCreatePixmap glXCreatePixmap;
ptr_glXCreateWindow glXCreateWindow;
ptr_glXDestroyPbuffer glXDestroyPbuffer;
ptr_glXDestroyPixmap glXDestroyPixmap;
ptr_glXDestroyWindow glXDestroyWindow;
ptr_glXGetCurrentReadDrawable glXGetCurrentReadDrawable;
ptr_glXGetFBConfigAttrib glXGetFBConfigAttrib;
ptr_glXGetFBConfigs glXGetFBConfigs;
ptr_glXGetSelectedEvent glXGetSelectedEvent;
ptr_glXGetVisualFromFBConfig glXGetVisualFromFBConfig;
ptr_glXMakeContextCurrent glXMakeContextCurrent;
ptr_glXQueryContext glXQueryContext;
ptr_glXQueryDrawable glXQueryDrawable;
ptr_glXSelectEvent glXSelectEvent;
ptr_glXGetProcAddress glXGetProcAddress;
ptr_glXGetProcAddressARB glXGetProcAddressARB;
};
class OpenGLContext : public IOpenGLContext
{
public:
OpenGLContext(void* display, void* window);
~OpenGLContext();
void MakeCurrent() override;
void ClearCurrent() override;
void SwapBuffers() override;
bool IsCurrent() override;
int GetWidth() const override;
int GetHeight() const override;
bool IsValid() const { return opengl_context != 0; }
private:
void CreateContext();
::Display* disp = nullptr;
::Window window = 0;
GLXContext opengl_context = 0;
XVisualInfo* opengl_visual_info = nullptr;
GLXFBConfig fbconfig;
GL_GLXFunctions glx;
typedef void(ProcAddress)();
ProcAddress* get_proc_address(const char *function_name) const;
GLXContext create_context_glx_1_3(GLXContext shared_context);
void create_glx_1_3(::Display* disp);
bool is_glx_extension_supported(const char* ext_name);
void* opengl_lib_handle = nullptr;
};
GL_GLXFunctions glx_global;
#include <cstdio>
#define GL_USE_DLOPEN // Using dlopen for linux by default
#ifdef GL_USE_DLOPEN
#define GL_OPENGL_LIBRARY "libGL.so.1"
#include <dlfcn.h>
#endif
#ifdef GL_USE_DLOPEN
#define GL_LOAD_GLFUNC(x) dlsym(opengl_lib_handle, # x)
#else
#define GL_LOAD_GLFUNC(x) &x
#endif
OpenGLContext::OpenGLContext(void* display, void* window) : disp((::Display*)display), window((::Window)window)
{
try
{
CreateContext();
glx_global = glx;
}
catch (const std::exception& e)
{
// to do: maybe provide a way to query what the creation error was
}
if (opengl_context)
{
MakeCurrent();
static OpenGLLoadFunctions loadFunctions;
ClearCurrent();
}
}
OpenGLContext::~OpenGLContext()
{
if (opengl_visual_info)
{
XFree(opengl_visual_info);
opengl_visual_info = nullptr;
}
if (opengl_context)
{
if (glx.glXGetCurrentContext() == opengl_context)
ClearCurrent();
if (disp)
glx.glXDestroyContext(disp, opengl_context);
opengl_context = nullptr;
}
}
void OpenGLContext::MakeCurrent()
{
glx.glXMakeCurrent(disp, window, opengl_context);
}
bool OpenGLContext::IsCurrent()
{
return (glx.glXGetCurrentContext() == opengl_context);
}
void OpenGLContext::ClearCurrent()
{
glx.glXMakeCurrent(0, 0, opengl_context);
}
void OpenGLContext::SwapBuffers()
{
glx.glXSwapBuffers(disp, window);
}
int OpenGLContext::GetWidth() const
{
::Window root_window;
int x, y;
unsigned int width, height, border_width, depth;
Status result = XGetGeometry(disp, window, &root_window, &x, &y, &width, &height, &border_width, &depth);
return (result != 0) ? width: 0;
}
int OpenGLContext::GetHeight() const
{
::Window root_window;
int x, y;
unsigned int width, height, border_width, depth;
Status result = XGetGeometry(disp, window, &root_window, &x, &y, &width, &height, &border_width, &depth);
return (result != 0) ? height : 0;
}
OpenGLContext::ProcAddress* OpenGLContext::get_proc_address(const char *function_name) const
{
if (glx.glXGetProcAddressARB)
return glx.glXGetProcAddressARB((GLubyte*)function_name);
else if (glx.glXGetProcAddress)
return glx.glXGetProcAddress((GLubyte*)function_name);
else
return nullptr;
}
void OpenGLContext::CreateContext()
{
#ifdef GL_USE_DLOPEN
opengl_lib_handle = dlopen(GL_OPENGL_LIBRARY, RTLD_NOW | RTLD_GLOBAL);
if (!opengl_lib_handle)
throw std::runtime_error(std::string("Cannot open opengl library: ") + GL_OPENGL_LIBRARY);
#endif
glx.glXChooseVisual = (GL_GLXFunctions::ptr_glXChooseVisual) GL_LOAD_GLFUNC(glXChooseVisual);
glx.glXCopyContext = (GL_GLXFunctions::ptr_glXCopyContext) GL_LOAD_GLFUNC(glXCopyContext);
glx.glXCreateContext = (GL_GLXFunctions::ptr_glXCreateContext) GL_LOAD_GLFUNC(glXCreateContext);
glx.glXCreateGLXPixmap = (GL_GLXFunctions::ptr_glXCreateGLXPixmap) GL_LOAD_GLFUNC(glXCreateGLXPixmap);
glx.glXDestroyContext = (GL_GLXFunctions::ptr_glXDestroyContext) GL_LOAD_GLFUNC(glXDestroyContext);
glx.glXDestroyGLXPixmap = (GL_GLXFunctions::ptr_glXDestroyGLXPixmap) GL_LOAD_GLFUNC(glXDestroyGLXPixmap);
glx.glXGetConfig = (GL_GLXFunctions::ptr_glXGetConfig) GL_LOAD_GLFUNC(glXGetConfig);
glx.glXGetCurrentContext = (GL_GLXFunctions::ptr_glXGetCurrentContext) GL_LOAD_GLFUNC(glXGetCurrentContext);
glx.glXGetCurrentDrawable = (GL_GLXFunctions::ptr_glXGetCurrentDrawable) GL_LOAD_GLFUNC(glXGetCurrentDrawable);
glx.glXIsDirect = (GL_GLXFunctions::ptr_glXIsDirect) GL_LOAD_GLFUNC(glXIsDirect);
glx.glXMakeCurrent = (GL_GLXFunctions::ptr_glXMakeCurrent) GL_LOAD_GLFUNC(glXMakeCurrent);
glx.glXQueryExtension = (GL_GLXFunctions::ptr_glXQueryExtension) GL_LOAD_GLFUNC(glXQueryExtension);
glx.glXQueryVersion = (GL_GLXFunctions::ptr_glXQueryVersion) GL_LOAD_GLFUNC(glXQueryVersion);
glx.glXSwapBuffers = (GL_GLXFunctions::ptr_glXSwapBuffers) GL_LOAD_GLFUNC(glXSwapBuffers);
glx.glXUseXFont = (GL_GLXFunctions::ptr_glXUseXFont) GL_LOAD_GLFUNC(glXUseXFont);
glx.glXWaitGL = (GL_GLXFunctions::ptr_glXWaitGL) GL_LOAD_GLFUNC(glXWaitGL);
glx.glXWaitX = (GL_GLXFunctions::ptr_glXWaitX) GL_LOAD_GLFUNC(glXWaitX);
glx.glXGetClientString = (GL_GLXFunctions::ptr_glXGetClientString) GL_LOAD_GLFUNC(glXGetClientString);
glx.glXQueryServerString = (GL_GLXFunctions::ptr_glXQueryServerString) GL_LOAD_GLFUNC(glXQueryServerString);
glx.glXQueryExtensionsString = (GL_GLXFunctions::ptr_glXQueryExtensionsString) GL_LOAD_GLFUNC(glXQueryExtensionsString);
glx.glXGetCurrentDisplay = (GL_GLXFunctions::ptr_glXGetCurrentDisplay) GL_LOAD_GLFUNC(glXGetCurrentDisplay);
glx.glXChooseFBConfig = (GL_GLXFunctions::ptr_glXChooseFBConfig) GL_LOAD_GLFUNC(glXChooseFBConfig);
glx.glXCreateNewContext = (GL_GLXFunctions::ptr_glXCreateNewContext) GL_LOAD_GLFUNC(glXCreateNewContext);
glx.glXCreatePbuffer = (GL_GLXFunctions::ptr_glXCreatePbuffer) GL_LOAD_GLFUNC(glXCreatePbuffer);
glx.glXCreatePixmap = (GL_GLXFunctions::ptr_glXCreatePixmap) GL_LOAD_GLFUNC(glXCreatePixmap);
glx.glXCreateWindow = (GL_GLXFunctions::ptr_glXCreateWindow) GL_LOAD_GLFUNC(glXCreateWindow);
glx.glXDestroyPbuffer = (GL_GLXFunctions::ptr_glXDestroyPbuffer) GL_LOAD_GLFUNC(glXDestroyPbuffer);
glx.glXDestroyPixmap = (GL_GLXFunctions::ptr_glXDestroyPixmap) GL_LOAD_GLFUNC(glXDestroyPixmap);
glx.glXDestroyWindow = (GL_GLXFunctions::ptr_glXDestroyWindow) GL_LOAD_GLFUNC(glXDestroyWindow);
glx.glXGetCurrentReadDrawable = (GL_GLXFunctions::ptr_glXGetCurrentReadDrawable) GL_LOAD_GLFUNC(glXGetCurrentReadDrawable);
glx.glXGetFBConfigAttrib = (GL_GLXFunctions::ptr_glXGetFBConfigAttrib) GL_LOAD_GLFUNC(glXGetFBConfigAttrib);
glx.glXGetFBConfigs = (GL_GLXFunctions::ptr_glXGetFBConfigs) GL_LOAD_GLFUNC(glXGetFBConfigs);
glx.glXGetSelectedEvent = (GL_GLXFunctions::ptr_glXGetSelectedEvent) GL_LOAD_GLFUNC(glXGetSelectedEvent);
glx.glXGetVisualFromFBConfig = (GL_GLXFunctions::ptr_glXGetVisualFromFBConfig) GL_LOAD_GLFUNC(glXGetVisualFromFBConfig);
glx.glXMakeContextCurrent = (GL_GLXFunctions::ptr_glXMakeContextCurrent) GL_LOAD_GLFUNC(glXMakeContextCurrent);
glx.glXQueryContext = (GL_GLXFunctions::ptr_glXQueryContext) GL_LOAD_GLFUNC(glXQueryContext);
glx.glXQueryDrawable = (GL_GLXFunctions::ptr_glXQueryDrawable) GL_LOAD_GLFUNC(glXQueryDrawable);
glx.glXSelectEvent = (GL_GLXFunctions::ptr_glXSelectEvent) GL_LOAD_GLFUNC(glXSelectEvent);
glx.glXGetProcAddressARB = (GL_GLXFunctions::ptr_glXGetProcAddressARB) GL_LOAD_GLFUNC(glXGetProcAddressARB);
glx.glXGetProcAddress = (GL_GLXFunctions::ptr_glXGetProcAddress) GL_LOAD_GLFUNC(glXGetProcAddress);
if ((glx.glXDestroyContext == nullptr) ||
(glx.glXMakeCurrent == nullptr) ||
(glx.glXGetCurrentContext == nullptr) ||
(glx.glXChooseVisual == nullptr) ||
(glx.glXIsDirect == nullptr) ||
(glx.glXGetConfig == nullptr) ||
(glx.glXQueryExtensionsString == nullptr) ||
(glx.glXQueryVersion == nullptr) ||
(glx.glXGetVisualFromFBConfig == nullptr) ||
(glx.glXCreateNewContext == nullptr) ||
(glx.glXCreateContext == nullptr))
{
throw std::runtime_error("Cannot obtain required OpenGL GLX functions");
}
if ((glx.glXGetProcAddressARB == nullptr) && (glx.glXGetProcAddress == nullptr))
{
throw std::runtime_error("Cannot obtain required OpenGL GLX functions");
}
// FBConfigs were added in GLX version 1.3.
int glx_major, glx_minor;
if (!glx.glXQueryVersion(disp, &glx_major, &glx_minor) || ((glx_major == 1) && (glx_minor < 3)) || (glx_major < 1))
throw std::runtime_error("GLX 1.3 or better is required");
create_glx_1_3(disp);
//if (!glx.glXIsDirect(disp, opengl_context))
// printf("No hardware acceleration available. I hope you got a really fast machine.\n");
}
void OpenGLContext::create_glx_1_3(::Display* disp)
{
if (glx.glXChooseFBConfig == nullptr)
throw std::runtime_error("Cannot find the glXChooseFBConfig function");
// Setup OpenGL:
int gl_attribs_single[] =
{
GLX_X_RENDERABLE, True,
//GLX_RENDER_TYPE, GLX_RGBA_BIT,
GLX_DEPTH_SIZE, 16,
GLX_STENCIL_SIZE, 8,
GLX_BUFFER_SIZE, 24,
None
};
std::vector<int> gl_attribs;
gl_attribs.reserve(64);
gl_attribs.push_back(GLX_X_RENDERABLE);
gl_attribs.push_back(True);
gl_attribs.push_back(GLX_DRAWABLE_TYPE);
gl_attribs.push_back(GLX_WINDOW_BIT);
//gl_attribs.push_back(GLX_RENDER_TYPE);
//gl_attribs.push_back(GLX_RGBA_BIT);
gl_attribs.push_back(GLX_X_VISUAL_TYPE);
gl_attribs.push_back(GLX_TRUE_COLOR);
gl_attribs.push_back(GLX_RED_SIZE);
gl_attribs.push_back(8);
gl_attribs.push_back(GLX_GREEN_SIZE);
gl_attribs.push_back(8);
gl_attribs.push_back(GLX_BLUE_SIZE);
gl_attribs.push_back(8);
gl_attribs.push_back(GLX_ALPHA_SIZE);
gl_attribs.push_back(0);
gl_attribs.push_back(GLX_DEPTH_SIZE);
gl_attribs.push_back(24);
gl_attribs.push_back(GLX_STENCIL_SIZE);
gl_attribs.push_back(8);
gl_attribs.push_back(GLX_DOUBLEBUFFER);
gl_attribs.push_back(True);
gl_attribs.push_back(GLX_STEREO);
gl_attribs.push_back(False);
gl_attribs.push_back(None);
// get an appropriate visual
int fb_count;
GLXFBConfig* fbc = glx.glXChooseFBConfig(disp, DefaultScreen(disp), &gl_attribs[0], &fb_count);
if (!fbc)
{
printf("Requested visual not supported by your OpenGL implementation. Falling back on singlebuffered Visual!\n");
fbc = glx.glXChooseFBConfig(disp, DefaultScreen(disp), gl_attribs_single, &fb_count);
if (!fbc)
throw std::runtime_error(" glxChooseFBConfig failed");
fbconfig = fbc[0];
}
else
{
if (!glx.glXGetFBConfigAttrib)
throw std::runtime_error("Cannot find function glXGetFBConfigAttrib");
int required_samples = 1; // desc.multisampling();
int desired_config = 0;
int max_sample_buffers = 0;
int max_samples = 0;
// Find the best fitting multisampling option
for (int i = 0; i < fb_count; i++)
{
int samp_buf, samples;
glx.glXGetFBConfigAttrib(disp, fbc[i], GLX_SAMPLE_BUFFERS, &samp_buf);
glx.glXGetFBConfigAttrib(disp, fbc[i], GLX_SAMPLES, &samples);
// Samples are most important, because they are variable
if (max_samples < required_samples)
{
if (samples > max_samples)
{
max_samples = samples;
desired_config = i;
}
}
// Use the maximum sample buffer
if (max_samples == samples) // Only check if the sample is valid
{
if (max_sample_buffers < samp_buf)
{
max_sample_buffers = samp_buf;
desired_config = i;
}
}
}
fbconfig = fbc[desired_config];
}
XFree(fbc);
if (opengl_visual_info) XFree(opengl_visual_info);
opengl_visual_info = glx.glXGetVisualFromFBConfig(disp, fbconfig);
if (opengl_visual_info == nullptr)
{
throw std::runtime_error("glXGetVisualFromFBConfig failed");
}
// create a GLX context
opengl_context = create_context_glx_1_3(nullptr);
}
bool OpenGLContext::is_glx_extension_supported(const char* ext_name)
{
const char* ext_string = glx.glXQueryExtensionsString(disp, opengl_visual_info->screen);
if (ext_string)
{
const char* start;
const char* where, * terminator;
// Extension names should not have spaces.
where = strchr(ext_name, ' ');
if (where || *ext_name == '\0')
return false;
int ext_len = strlen(ext_name);
// It takes a bit of care to be fool-proof about parsing the OpenGL extensions string. Don't be fooled by sub-strings, etc.
for (start = ext_string; ; )
{
where = strstr(start, ext_name);
if (!where)
break;
terminator = where + ext_len;
if (where == start || *(where - 1) == ' ')
if (*terminator == ' ' || *terminator == '\0')
return true;
start = terminator;
}
}
return false;
}
static bool cl_ctxErrorOccurred = false;
static int cl_ctxErrorHandler(::Display* dpy, XErrorEvent* ev)
{
cl_ctxErrorOccurred = true;
return 0;
}
GLXContext OpenGLContext::create_context_glx_1_3(GLXContext shared_context)
{
GLXContext context;
context = glx.glXCreateNewContext(disp, fbconfig, GLX_RGBA_TYPE, shared_context, True);
if (context == nullptr)
throw std::runtime_error("glXCreateContext failed");
ptr_glXCreateContextAttribs glXCreateContextAttribs = nullptr;
if (is_glx_extension_supported("GLX_ARB_create_context"))
{
if (glx.glXGetProcAddressARB)
glXCreateContextAttribs = (ptr_glXCreateContextAttribs)glx.glXGetProcAddressARB((GLubyte*) "glXCreateContextAttribsARB");
if (glx.glXGetProcAddress)
glXCreateContextAttribs = (ptr_glXCreateContextAttribs)glx.glXGetProcAddress((GLubyte*) "glXCreateContextAttribsARB");
}
if (glXCreateContextAttribs)
{
// Install an X error handler so the application won't exit if GL 3.0 context allocation fails.
//
// Note this error handler is global. All display connections in all threads
// of a process use the same error handler, so be sure to guard against other
// threads issuing X commands while this code is running.
int (*oldHandler)(::Display*, XErrorEvent*) = XSetErrorHandler(&cl_ctxErrorHandler);
GLXContext context_gl3 = 0;
for (int profile : { 1/*GLX_CONTEXT_CORE_PROFILE_BIT_ARB*/, 2 /*GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB*/ })
{
for (int version : { 46, 45, 44, 43, 42, 41, 40, 33, 32 })
{
std::vector<int> int_attributes;
int_attributes.push_back(0x2091); // GLX_CONTEXT_MAJOR_VERSION_ARB
int_attributes.push_back(version / 10);
int_attributes.push_back(0x2092); // GLX_CONTEXT_MINOR_VERSION_ARB
int_attributes.push_back(version % 10);
int_attributes.push_back(0x9126); // GLX_CONTEXT_PROFILE_MASK_ARB
int_attributes.push_back(profile);
int_attributes.push_back(None);
cl_ctxErrorOccurred = false;
context_gl3 = glXCreateContextAttribs(disp, fbconfig, shared_context, True, int_attributes.data());
if (cl_ctxErrorOccurred && context_gl3)
{
glx.glXDestroyContext(disp, context_gl3);
context_gl3 = nullptr;
}
if (context_gl3)
break;
}
if (context_gl3)
break;
}
// Restore the original error handler
XSetErrorHandler(oldHandler);
if (context_gl3)
{
glx.glXDestroyContext(disp, context);
context = context_gl3;
}
}
return context;
}
std::unique_ptr<IOpenGLContext> IOpenGLContext::Create(void* disp, void* window)
{
auto ctx = std::make_unique<OpenGLContext>(disp, window);
if (!ctx->IsValid()) return nullptr;
return ctx;
}
extern "C" void* GL_GetProcAddress(const char* function_name)
{
if (glx_global.glXGetProcAddressARB)
return (void*)glx_global.glXGetProcAddressARB((GLubyte*)function_name);
else if (glx_global.glXGetProcAddress)
return (void*)glx_global.glXGetProcAddress((GLubyte*)function_name);
else
return nullptr;
}
#endif