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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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44 lines
1.4 KiB
C++
44 lines
1.4 KiB
C++
/*
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** BuilderNative Renderer
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** Copyright (c) 2019 Magnus Norddahl
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**
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** This software is provided 'as-is', without any express or implied
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** warranty. In no event will the authors be held liable for any damages
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** arising from the use of this software.
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**
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** Permission is granted to anyone to use this software for any purpose,
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** including commercial applications, and to alter it and redistribute it
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** freely, subject to the following restrictions:
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**
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** 1. The origin of this software must not be misrepresented; you must not
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** claim that you wrote the original software. If you use this software
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** in a product, an acknowledgment in the product documentation would be
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** appreciated but is not required.
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** 2. Altered source versions must be plainly marked as such, and must not be
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** misrepresented as being the original software.
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** 3. This notice may not be removed or altered from any source distribution.
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*/
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#include "Precomp.h"
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#include "GLShaderManager.h"
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void GLShaderManager::DeclareShader(int i, const char* name, const char* vs, const char* ps)
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{
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if (Shaders.size() <= (size_t)i)
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{
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Shaders.resize((size_t)i + 1);
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AlphaTestShaders.resize((size_t)i + 1);
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}
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Shaders[i].Setup(name, vs, ps, false);
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AlphaTestShaders[i].Setup(name, vs, ps, true);
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}
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void GLShaderManager::ReleaseResources()
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{
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for (size_t i = 0; i < Shaders.size(); i++)
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{
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Shaders[i].ReleaseResources();
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AlphaTestShaders[i].ReleaseResources();
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}
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}
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