UltimateZoneBuilder/Build/Configurations/Zandronum_HexenUDMF.cfg
2022-11-27 11:02:26 +01:00

85 lines
3.1 KiB
INI
Executable file

/*************************************************************\
Doom Builder 2 Game Configuration for ZDoom-compatible port
\*************************************************************/
// This is required to prevent accidental use of a different configuration
type = "Doom Builder 2 Game Configuration";
// This is the title to show for this game
game = "Zandronum: Hexen (UDMF)";
// This is the simplified game engine/sourceport name
engine = "zandronum";
// *******************************************************
// * *
// * Note: all the elements that could be factorized *
// * because they were common to ZDoom, GZDoom and *
// * Zandronum have been moved to ZDoom_common.cfg. *
// * *
// *******************************************************
// STANDARD ZDOOM SETTINGS
// Settings common to all games and all map formats
include("Includes\\ZDoom_common.cfg", "common");
// Settings common to text map format
include("Includes\\ZDoom_common.cfg", "mapformat_udmf");
include("Includes\\Zandronum_common.cfg", "mapformat_udmf");
include("Includes\\Zandronum_linedefs.cfg");
// Zandronum doesn't support sectors with multiple tags. Defaults to false, but is set to true
// by the GZDoom config, so we need to set it to false again
sectormultitag = false;
// Enables support for long (> 8 chars) texture names
// WARNING: this should only be enabled for UDMF game configurations!
// WARNING: enabling this will make maps incompatible with Doom Builder 2 and can lead to problems in Slade 3!
longtexturenames = false;
// This enables the broken behavior of +USEACTORPITCH in MODELDEF lump.
buggymodeldefpitch = true;
// mxd. Default script compiler
defaultscriptcompiler = "zandronum_acs.cfg";
// Settings common to Hexen games
include("Includes\\Game_Hexen.cfg");
// Default thing filters
// (these are not required, just useful for new users)
thingsfilters
{
include("Includes\\ZDoom_misc.cfg", "thingsfilters_udmf");
}
// THING TYPES
// Each engine has its own additional thing types
// Order should always be 1: Game; 2: ZDoom/game; 3: ZDoom/zdoom
thingtypes
{
// Basic game actors
include("Includes\\Hexen_things.cfg");
// Additional ZDoom actors for that game
include("Includes\\ZDoom_things.cfg", "hexen");
// Standard ZDoom actors
include("Includes\\ZDoom_things.cfg", "zdoom");
// Additional actors from the engine
include("Includes\\Zandronum_things.cfg", "default");
include("Includes\\Zandronum_things.cfg", "hexen");
}
// ENUMERATIONS
// Each engine has its own additional thing types
// These are enumerated lists for linedef types and UDMF fields.
enums
{
// Basic game enums
include("Includes\\Doom_misc.cfg", "enums");
// Standard ZDoom enums
include("Includes\\ZDoom_misc.cfg", "enums");
// Additional ZDoom enums for that game
include("Includes\\ZDoom_misc.cfg", "enums_hexen");
// Additional enums from the engine
include("Includes\\Zandronum_misc.cfg", "enums_notdoom");
}