MaxED
8cf9e651cc
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
MaxED
8891395b3a
Fixed incorrect dragging of floor/ceiling textures with "rotationfloor" / "rotationceiling" UDMF property set in GZDoom Visual Mode.
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Replaced all doubles with floats.
Script Editor:
Navigator drop-down now updates automatically.
Navigator drop-down now also works for external files.
Added Navigator drop-down support for Decorate and Modeldef.
2012-07-12 22:34:12 +00:00
codeimp
03a57f3284
Fixed thing angles so that any value in the −32768..32767 range can be entered. Also fixed the thing angle in the info panel accordingly and optimized the rendering slightly.
2010-10-05 08:31:27 +00:00
codeimp
ac65dbf138
Removed the limit on the number of Things in Doom and Hexen formats, because the file format doesn't really impose a limit on this.
2010-08-15 20:07:12 +00:00
codeimp
b6fba8d043
Fixed action arguments to stay within valid range (0..255 for hexen)
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Added warning message when a texture or flat is double defined in the same resource.
2010-08-14 10:21:38 +00:00
codeimp
680c0f854d
@ Numeric linedef flags are now automatically sorted
2009-07-31 11:00:11 +00:00
codeimp
754c769513
@ little optimization in map data allocating when reading from stream/file
2009-06-18 14:23:33 +00:00
codeimp
f09bfff419
@ Changed the MapSet to work with arrays instead of linkedlists. Because the index is now know for each element and can be retrieved in O(1) efficiency it has become a property (Index) for all map elements. GetIndexFor* functions have been removed. Get*ByIndex are now also of O(1) efficiency.
2009-06-05 19:03:56 +00:00
codeimp
5d6e077efb
- Added check to remove zero-length linedefs when opening a map that has any
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- Some minor interface polishing
2009-05-12 18:20:03 +00:00
codeimp
7e7f24e965
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00