Commit graph

28 commits

Author SHA1 Message Date
Magnus Norddahl
d701987fb4 - don't pass sizes into VertexBuffer and IndexBuffer constructors
- CopyTexture bug fixes
2019-08-16 11:24:22 +02:00
Magnus Norddahl
a542385cd7 - force texture and buffer updating to go through RenderDevice 2019-08-15 02:52:21 +02:00
Magnus Norddahl
e3740033fc - rename classes with D3D in them 2019-08-09 23:22:16 +02:00
Magnus Norddahl
407cc703b8 - implement enough of BuilderNative for GZDB to successfully run without crashing 2019-08-09 23:15:48 +02:00
Magnus Norddahl
690a4d2e83 - remove DataStream class 2019-08-08 20:06:35 +02:00
Magnus Norddahl
c665bfca86 - remove SlimDX namespace 2019-08-08 18:24:33 +02:00
Magnus Norddahl
8f15e8d5e7 - Simplify code 2019-08-08 07:10:35 +02:00
Magnus Norddahl
3cff90d716 - remove SlimDX.Direct3D9 namespace 2019-08-08 03:51:21 +02:00
Magnus Norddahl
1be047d316 - Simplify D3DDevice 2019-08-08 03:19:11 +02:00
ZZYZX
09b8c27dab Merge anotak's optimizations - stage 1 2017-02-08 14:18:01 +02:00
ZZYZX
ebd7fb1a57 Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
MaxED
7ab0a86a92 Added, Find & Replace mode, UDMF: added Linedef activation flags to the "Find Linedef flags" search mode flags list.
Changed, Sound Propagation mode: all sound zones are now shown when no sector is highlighted.
Changed, Sound Environments mode: the mode is now available only in UDMF map format.
Changed, Color Picker plugin: the plugin functionality is no longer available in Doom map format.
Restored the ability to create superimposed lines by dragging them with "Snap to Geometry" mode disabled.
Fixed, Sound Propagation mode: fixed a crash when a single-sided linedef had "Block Sound" flag.
Fixed, Find & Replace mode: in some cases "Find Sector/Sidedef/Linedef/Thing flags" search modes failed to find map elements with required flags.
Fixed, Edit Selection mode: in some cases incorrect geometry was created after applying multipart sector edit when "Replace with Dragged Geometry" mode was enabled.
Fixed a crash caused by eventual GDI font objects overflow.
2016-07-02 22:27:20 +00:00
MaxED
2458ea3d32 Changed, internal, UDMF: local texture offsets and scale are now copied when merging sidedefs.
Changed, internal: made TextLabel and IRenderer2D public properties compatible with DB2 implementation.
Fixed some more cases when sidedefs belonging to linedefs, which were moved on top of existing linedefs, were incorrectly reassigned when applying Edit Selection and Drag Geometry modes.
Fixed, Map Analysis mode: error checks must be updated after switching map format.
2016-05-19 21:44:39 +00:00
MaxED
13aabd4257 Added, Drag Vertices\Linedefs\Sectors\Edit Selection modes: sidedefs facing outside of current selection are now reattached/added/removed after moving the selection.
Currently this will work as intended only if the selection ends up either completely inside a single sector or completely outside of any sector. Also this logic won't be applied if the selection contains the lines with only start or end vertex selected.
Internal: some TextLabel refactoring.
2016-04-25 14:48:39 +00:00
MaxED
3eb05509af Added, Visual mode: "Increase/Decrease Scale", "Reset Texture Offsets" and "Reset Local Texture Offsets" actions now work when used on 3d floor sides.
Fixed: CVARINFO parser was unable to parse negative int/float values.
Fixed: in some cases TextLabel text size was checked before it was calculated. 
Internal, Visual mode: reduced the number of unnecessary geometry updates when changing map geometry.
Updated ZDoom_DECORATE.cfg (atan2 and VectorAngle).
2016-04-19 20:40:42 +00:00
MaxED
da3fde9a00 Fixed, Tag Statistics window: fixed a crash when applying changes after deleting a tag label.
Fixed, Script Editor: fixed infinite loop when trying to search for empty string.
Changed, Linedefs mode: selection labels are now positioned in a less line angle obscuring way.
Changed, Draw Lines mode: text label background alpha didn't match the alpha of the labels used in other classic modes.
Updated ZDoom_ACS.cfg (SetMusicVolume).
Updated ZDoom ACC (SetMusicVolume).
2016-04-17 22:52:03 +00:00
MaxED
580f7d4461 Classic modes: further text label rendering optimization.
MODELDEF parser: rewrote most of the parser logic. Now it picks actor model(s) based on Frame / FrameName properties.
2016-04-06 11:44:38 +00:00
MaxED
ee12da96a1 Sectors, Linedefs, Things modes: optimized text label rendering.
Fixed, Things mode: in some cases selection labels were not updated after editing a thing.
Fixed, Things mode: selection labels were positioned incorrectly on things with FixedSize setting.
Fixed, Sectors mode: fixed a crash when selecting self-referencing sector when selection labels were enabled.
Fixed, Visual mode: in some cases Auto-align texture actions were not working when "use long texture names" Map Options setting was enabled.
Fixed, MD2/MD3 loader: available animation frames upper bound check was performed incorrectly, which would cause a crash in some very special cases.
Fixed, Game configurations: most Hexen/ZDoom teleport actions use TeleportDests as teleport targets, not MapSpots.
2016-04-05 22:24:36 +00:00
MaxED
a4428cf244 Added, Linedefs mode, Things mode: selection numbers can now be displayed and can be toggled using the "View Selection Numbering" mode toolbar button.
Added, Linedefs mode, Things mode: sector tags can now be displayed and can be toggled using the "View Sector Tags" mode toolbar button.
Fixed, Classic modes, DB2 bug: in some cases text label size was queried before it was calculated, resulting in text labels being rendered when they shouldn't.
Updated ZDoom_DECORATE.cfg (A_LogFloat).
2016-04-04 22:20:49 +00:00
MaxED
f6b444a4f1 Added text label font settings (Preferences -> Interface tab).
Rearranged some settings in the Preferences window.
2016-04-01 14:32:56 +00:00
MaxED
f646dd7a57 Classic modes: rewritten and optimized some parts of text label rendering logic.
Internal, API: TextLabels can now display multi-line text, their font can be changed, they can have a background.
2016-03-30 23:25:03 +00:00
MaxED
4c794ad028 Fixed, Classic modes: text labels positioning logic was accidentally broken in R2455. 2015-12-28 18:19:09 +00:00
MaxED
3a35b7603a Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
Fixed, Map Analysis mode: fixed a crash when trying to dissolve an invalid sector when one of it's linedefs referenced it on the both sides.
Fixed, Sectors mode: fixed incorrect undo description when deleting sectors.
Internal: joined declaration and assignment of some more variables.
2015-12-28 15:01:53 +00:00
MaxED
3e5f85dc8f Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
Maintenance: removed a ton of redundant stuff.
2014-02-21 14:42:12 +00:00
MaxED
ed75933d60 Sectors mode: sector tags are now shown on top of unselected sectors (works only if "View Selection Numbering" option is enabled).
Some cosmetic fixes here and there.
2013-09-13 14:54:43 +00:00
MaxED
8cf9e651cc Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
MaxED
436bc14a86 Line angle is now displayed when a line is drawn in Draw Geometry mode.
TranslucentLine (208) action's "additive" property values were inverted.
2012-11-11 21:52:08 +00:00
codeimp
7e7f24e965 @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00