codeimp
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1ae7813fad
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changed a lot in resources loading, how unknown textures are displayed and how corrupt textures are handled
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2009-01-24 14:48:43 +00:00 |
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codeimp
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4bbf14dde9
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patches, sprites and flats in WAD files are now only loaded when they are properly enclosed within marker lumps (P_START, P_END, S_START, etc)
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2009-01-22 23:32:44 +00:00 |
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codeimp
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b120c567bc
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generic system to display sector brightness and textures in their polygons (still buggy, working on it)
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2008-10-15 11:46:43 +00:00 |
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codeimp
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1dad4b68c6
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- change a lot in the resources system
- fixed memory leak in PixelColorBlock
- several small changes and bugfixes
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2008-09-28 21:20:56 +00:00 |
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codeimp
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4d67cc7dd4
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- added button to switch monsters on/off for testing (adds -nomonsters to parameters)
- preparations for new resource management
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2008-09-26 05:53:34 +00:00 |
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codeimp
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d904fb415c
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added some exception handling in case textures/sprites can't load for some reason
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2008-02-23 13:12:59 +00:00 |
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codeimp
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3c43547c6c
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some 3D mode rendering
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2008-01-13 21:23:59 +00:00 |
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codeimp
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c5e990f1b7
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merged plugin system into trunk
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2008-01-02 21:49:43 +00:00 |
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codeimp
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f0056b9745
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grid and background image
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2007-11-10 19:24:52 +00:00 |
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codeimp
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f970c82d3f
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fixed memory leak, added minor details
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2007-10-26 18:04:54 +00:00 |
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codeimp
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5e53809f96
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background resource loading implemented
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2007-10-26 15:28:32 +00:00 |
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codeimp
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eb92d78761
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much more on data resources loading and bugfixes
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2007-10-26 13:17:20 +00:00 |
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codeimp
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947bdb59e9
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lot more.
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2007-10-24 17:25:03 +00:00 |
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codeimp
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aa73caad3c
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textures (patches) rendering added
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2007-10-08 14:29:31 +00:00 |
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codeimp
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a109bf4bfb
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added a lot
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2007-10-07 22:21:47 +00:00 |
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codeimp
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1d46b7d654
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2007-10-05 11:17:58 +00:00 |
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codeimp
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418ec9033b
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added logging and classes for data reading
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2007-10-04 18:16:05 +00:00 |
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