Commit graph

9 commits

Author SHA1 Message Date
biwa
c2b18a913e - Fixed a bug where textures for internal model skin names did not load when "Path" was specified in MODELDEF 2019-06-16 18:40:10 +02:00
biwa
dde8742ff2 - Added support for Wavefront OBJ models
- Fixed a problem where model textures were not loaded from the textures directory or from TEXTUREx definitions. Fixes #173 and #226
2019-06-15 17:44:02 +02:00
ZZYZX
4213be1c7a Added simple Unreal model support; Fixed numerous issues with normal handling; Fixed outright invalid handling of AngleOffset/PitchOffset/RollOffset in MODELDEF 2018-05-27 08:53:54 +03:00
ZZYZX
ebd7fb1a57 Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
MaxED
14fa99515e Fixed, MODELDEF parser: fixed a crash when model definition didn't contain the "Path" property.
Fixed, MODELDEF parser: forward slash in Model/Skin/SurfaceSkin paths wasn't supported.
2016-07-20 21:04:52 +00:00
MaxED
3f93525ebc Added support for SurfaceSkin MODELDEF property.
Changed, Visual mode: increased maximum rendreable dynamic lights count to 64.
2016-07-18 12:05:19 +00:00
MaxED
94dedf9aa9 Added support for USEACTORPITCH and USEACTORROLL MODELDEF flags.
Changed: LOKCDEFS keys are now sorted alphabetically.
Fixed, MAPINFO parser: blocks inside map definition block were parsed incorrectly when using new MAPINFO format.
Fixed, rendering: custom MODELDEF scale was applied incorrectly when "Stretched view in visual modes" option was enabled.
Updated ZDoom_DECORATE.cfg.
Updated GZDoom_MODELDEF.cfg.
2016-07-17 00:00:29 +00:00
MaxED
895a7bb719 Fixed, MODELDEF parser: negative frame number of FrameIndex definition should be treated as "skip model rendering". Also added some more corner case handling.
Fixed, Sound Environment mode: in some cases the view was not updated after updating sound environments.
Added, Sound Environment mode: Sound environment things of currently highlighted sound environment are now highlighted.
2016-05-04 11:16:17 +00:00
MaxED
6b25086795 Internal: did some refactoring. 2016-04-27 09:13:07 +00:00
Renamed from Source/Core/GZBuilder/GZDoom/ModeldefStructure.cs (Browse further)