Commit graph

74 commits

Author SHA1 Message Date
MaxED
f0643cbd04 Updated, Visual mode: classic skies are now rendered much closer to the way GZDoom renders them.
Fixed, Visual mode: "Select with the same texture" action should not select invisible geometry (like sidedef parts hidden by slopes).
Changed, Sector drawing: default sector height is now used when the nearest sector's height is <= 0.
2016-01-14 11:39:52 +00:00
MaxED
3a35b7603a Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
Fixed, Map Analysis mode: fixed a crash when trying to dissolve an invalid sector when one of it's linedefs referenced it on the both sides.
Fixed, Sectors mode: fixed incorrect undo description when deleting sectors.
Internal: joined declaration and assignment of some more variables.
2015-12-28 15:01:53 +00:00
MaxED
e44b918b52 Changed, "Select Similar", "Paste Properties Special" actions properties windows, Linedefs: removed "Sidedef Properties" from Linedef flags tab.
Fixed several issues with "Synchronized Things Selection" setting:
- Things were not deselected after dragging a single sector.
- Things were not deselected after editing properties of a single sector.
- Things sector references were not updated after using "Join Sectors" and "Merge Sectors" actions.
- Things (de)selection is now applied to all things, instead of only the ones visible using current Things Filter.
2015-12-13 19:18:09 +00:00
MaxED
dd869a2324 Fixed, Visual mode: "Same texture" check for "Select" action is now case-insensitive. 2015-12-09 19:55:30 +00:00
MaxED
098e9724d9 Visual mode: rewritten most of the 3d floor clipping and light/color assignment logic. As a result, 3d floors should look much closer to what's seen in GZDoom.
Fixed, Visual mode: glow effect was not updated when changing sector textures using the "Select Texture" action.
Browse Textures/Flats window: when textures list is focused, you can now start typing to change the Filter.
2015-11-20 14:31:54 +00:00
MaxED
b7ebde6b7e Fixed, Visual mode, UDMF: incorrect texture name was copied when using "Copy Texture" action when copying a texture stored in a folder resource when "Use long texture names" settings was enabled. 2015-11-17 17:50:56 +00:00
MaxED
17ac1c6db5 Sectors/Linedefs modes: removed "Select Things in Selected Sectors" action.
Sectors mode: removed "Move Things in Selected Sectors" toolbar button.
Sectors mode: added "Synchronized Things Editing" menu item, action and toolbar button. When enabled, things dragging will be synchronized to sector dragging. Regular, Paint and Rectangular selection will also select things (holding Alt while selecting inverts this behavior). Deleting sectors will also delete selected things.
Linedefs mode: added "Synchronized Things Editing" menu item, action and toolbar button. When enabled, selected things will be dragged when dragging linedefs. Rectangular selection will also select things (holding Alt while selecting inverts this behavior).
Changed: selection info now always displays info about all types of map elements.
Fixed: .dbs containing only current map settings was created when trying to save unchanged map. 
Fixed, Visual mode, "Copy Texture" action: when "Use long texture names" option is disabled, texture name as stored in Sidedef should be used, not the 8-char texture name.
Updated documentation.
2015-11-03 08:54:56 +00:00
MaxED
13c3155db5 Removed "Paste Properties Options" action.
Added "Paste Properties Special" actions in "Classic" and "Visual" categories. They work the same way as "Paste Special" action.
Added: "Copy Properties", "Paste Properties" and "Paste Properties Special" options are now shown in the Edit menu if current classic mode supports them.
Changed, Paste Properties Special window: only options relevant to current map format are now displayed.
Changed, Paste Properties Special window, UDMF: all UI-managed options are now available.
Fixed: MAPINFO parser was unable to process "include" directives.
Fixed, General interface: selection info was reset to "Nothing selected" after few seconds regardless of current selection.
Fixed, Visual mode: thing bounding boxes were not updated when changing things positions using Randomize mode.
Fixed, Visual mode: event lines were displayed at incorrect height when entering Visual mode for the first time.
Fixed, Texture Browser window: when MixTexturesFlats Game Configuration option is disabled, textures/flats are no longer shown in the Used group when flats/textures with the same names are used in the map. 
Fixed(?): probably fixed an exception some users reported when trying to initialize a Classic mode after switching from Visual mode with "Sync cameras" option enabled.
Changed, Game configurations, Thing Categories: a block must have at least one thing category property to be recognized as a thing category.
Changed, Visplane Explorer: the plugin now outputs more info when it fails to initialize vpo.dll.
Cosmetic, Thing Edit window, Doom/Hexen map format: adjusted UI layout so thing flags control no longer displays scrollbars in Hexen map format.
Internal: merged methods from UDMFTools into UniFields, removed UDMFTools. 
Updated Inno Setup script (added VC++ 2008 SP1 distributive). 
Updated ZDoom_DECORATE.cfg (A_CheckBlock).
Updated documentation (added "System Requirements" page).
2015-10-09 12:38:12 +00:00
MaxED
f729c811f5 Added, Visual mode: translucent/additive geometry is now rendered properly.
Fixed: "Open map in current wad" action was accidentally broken in R2403.
2015-09-27 21:09:14 +00:00
MaxED
deb65258ae Added, Visual mode, GLDEFS, GLOOME: subtractive glow is now supported.
Changed, Visual mode: changed thing fog calculation logic. Should be closer to GZDoom now.
Fixed, GLDEFS parser: "height" texture parameter was not treated as optional.
Fixed, text lump parsers: in some cases incorrect line number was displayed in error and warning messages.
Fixed, Visual mode: glow effect was not applied to sectors with 3 sidedefs.
Fixed, Visual mode: in some cases glow effect was not updated when replacing textures. 
Fixed, general interface: "Full Brightness" button state was not updated during map loading.
Fixed, Drag Linedefs/Vertices/Sectors/Things modes: positions of line length labels were not updated while panning the view.
Cosmetic: added a bunch of new icons.
Cosmetic: changed Visual mode crosshair.
2015-08-27 20:46:49 +00:00
MaxED
b3ab923487 UDMF: most of the code now supports multiple sector/linedef tags ('moreids' UDMF property). The only things left out are Tag Explorer and Tag Range plugins. 2015-07-28 15:04:21 +00:00
MaxED
78eeb2ee03 Fixed, Visual mode, UDMF: in some cases texture offsets were changed incorrectly while dragging sidedefs with negative texture scale. 2015-06-15 10:51:36 +00:00
MaxED
c500edaf8d Changed, Visual mode: texture alpha is now tested when highlighting doublesided linedefs.
Changed, Linedef Edit window, Visual mode, UDMF: when "Edit windows remember selected tabs" setting is enabled and Front or Back tab was previously selected, the tab, which corresponds to the highlighted side will be selected.
2015-06-15 09:50:22 +00:00
MaxED
1b9f94f3f7 More code sanity changes (constructors of abstract classes should not be public or internal). 2015-05-27 12:38:03 +00:00
MaxED
76559ae881 Added GZDoom's glowing flats (http://www.zdoom.org/wiki/GLDEFS#Glowing_flats) support to Classic and Visual modes.
MAPINFO: added "DoomEdNum" and "SpawnNums" blocks support.
MAPINFO: added "#include" directive support.
MAPINFO: added "$gzdb_skip" special comment support.
DECORATE: "spawnthing" Game Configuration block is now updated using "SpawnID" actor property.
Game configurations: added "class" property to the most of ZDoom things.
Actions: removed "Reload MAPINFO" action.
Documentation: merged "GLDEFS and MODELDEF support", "(Z)MAPINFO support" and "TEXTURES support" topics into "(G)ZDoom text lumps support", added info about the other text lumps GZDB can use.
2015-04-14 11:33:57 +00:00
MaxED
5fe89efc7c Visual mode: added support for "Transfer Brightness Level" (50) effect type parameter (arg 1).
Visual mode: added support for "Transfer Floor Brightness" (210) effect.
Visual mode: added support for "Transfer Ceiling Brightness" (211) effect.
Visual mode: changed the way thing brightness is calculated. Should be closer to GZDoom now.
Sector Edit Form: you can now enter "++" or "--" into "Height Offset" input to raise or lower sectors by their height.
Cosmetic fix in ZDoom_linedefs.cfg.
2015-04-01 12:51:26 +00:00
MaxED
a58f35227e Added, Visual mode, UDMF: added "Change Pitch Clockwise", "Change Pitch Counterclockwise", "Change Roll Clockwise" and "Change Roll Counterclockwise" actions.
Added, Visual mode, UDMF: added "Increase Scale" and "Decrease Scale" actions.
Added, Visual mode, UDMF: "Reset Texture Offsets" action now resets scale when used on things.
Added, Visual mode, UDMF: "Reset Local Texture Offsets" action now resets scale, pitch and roll when used on things.
Changed, Visual mode, UDMF: "Reset Texture Offsets" action now only resets texture offsets (previously it also reset texture scale).
Changed, Visual mode, UDMF: "Reset Local Texture Offsets" action now resets texture offsets, scale and brightness of sidedefs and also rotation of floors/ceilings.
Changed, Visual mode, UDMF: thing box arrow now displays pitch and roll for things, which have attached model and appropriate MODELDEF flags.
Changed, Thing Edit Form, UDMF: negative pitch and roll can now be entered.
Updated documentation.
2015-03-30 21:44:04 +00:00
MaxED
bb68e1fe43 Fixed, Fit Textures action: fixed a crash when trying to use the action on a 3d floor side.
Added, Fit Textures action: the action now takes 3d floor's control side texture offsets into account when used on 3d floor sides.
Updated ZDoom ACC.
2015-03-10 18:49:29 +00:00
MaxED
8357a96ac8 Fixed, Visual mode: internal texture name was copied when using "Copy Texture" action on a missing texture (why would you need to copy a missing texture?..). 2015-03-03 18:32:59 +00:00
MaxED
52ab917179 Visual Mode, UDMF: Change texture scale actions now try to change scale by one texture/sprite pixel at a time. Action info now also shows scaled texture/sprite size.
Info panels: float values are now formatted regardless of current CultureInfo (e.g. decimal separator is now always dot). Also, they are no longer clamped to 2 decimal places.
Updated ZDoom_ACS.cfg.
2015-03-03 09:42:54 +00:00
MaxED
02b902e20c Fixed, Visual mode: ExtraFloor_LightOnly effect transferred brightness incorrectly (I broke this in r2236).
Changed, Visual mode: floors and ceilings with sky texture are now always rendered at full brightness.
2015-02-26 14:42:58 +00:00
MaxED
5f37b315d4 Visual mode: Sector_Set3dFloor and ExtraFloor_LightOnly effects now affect sidedef brightness more similarly to GZDoom.
Visual mode, Linedef info panel: info for currently highlighted side is now shown using a different color.
Updated ZDoom_ACS.cfg.
2015-02-25 19:59:17 +00:00
MaxED
0ea022fa4e Fixed, Visual mode: "Paste Texture Flood-Fill" action used long texture names regardless of current setting in Map Options.
Internal: "uselongtexturenames" setting is now stored in map settings file, not in the program configuration file.
Fixed, Color Picker plugin: in some cases mouse movement was processed incorrectly.
Fixed, Color Picker plugin: float color value output was culture settings-dependant.
2015-02-19 13:00:19 +00:00
MaxED
133e1367d8 Sector drawing: basic properties (textures, brightness, floor and ceiling height) are now taken from the nearest sector when a new isolated sector (e.g. a sector, which doesn't not intersect with already existing map geometry and is not inside of it) is drawn.
Visual mode: when "Synch camera position" setting is enabled, and the cursor was outside of a sector when entering Visual mode, camera height is now adjusted based on nearest sector (previously the height was adjusted only when the cursor was inside of a sector).  
"Auto-align textures X", "Auto-align textures X and Y" actions, UDMF: alignment source sidedef part's horizontal scale is now applied to all aligned sidedefs.
Visual mode, UDMF: 'lightfog' flag is now automatically updated when changing sidedef brightness or using "Match Brightness" action. 
Linedefs mode: added "Update 'lightfog' flag" menu item.
Game configurations: cosmetic changes in UDMF linedef flag names.
Updated ZDoom_DECORATE.cfg.
2015-02-12 22:04:49 +00:00
MaxED
3d3905e31c Fixed, Visual mode: sector effects should be updated when deleting textures.
Fixed, Visual mode, 3D floors: in some cases 3d floor flags were handled differently than in GZDoom.
2015-02-07 17:52:39 +00:00
MaxED
cde97f2cfe Fixed, Edit Selection: in some cases thing angles were updated incorrectly when things with "FixedRotation" game configuration property were among selected things.
Fixed, Visual mode: floor brightness was calculated incorrectly when "Disable Light Effects"/"Restrict light inside" 3d floor flags were used and the floor had "lightfloor" property.
Fixed: "lightabsolute" flag was accessed incorrectly in previous commit.
2015-02-06 21:03:20 +00:00
MaxED
54fccb73e7 Fixed, Scale control (UDMF): in some cases default values were shown when displaying mixed values.
Fixed, long texture names support: in some cases long texture names were not processed correctly when pasting map geometry.
Fixed, Visual mode: in some cases combined sidedef brightness was calculated incorrectly. Also, MAPINFO FadeColor and OutsideFogColor properties are now taken into account.
Hexen_linedefs.cfg: "Door Raise" and "Door Locked Raise" used incorrect enums for "Close Delay".
2015-02-06 09:01:33 +00:00
MaxED
2a1cd2c7ae Sound Environment mode: you can now add sound environment things using "Insert Thing" or "Edit Selection" actions (just like you add things in Things mode).
Sound Environment mode: you can now delete currently highlighted sound environment thing by using "Delete" action.
Sound Environment mode: the sidebar panel icons now have the same colors as corresponding sound environments.
Fixed, Sound Environment mode: in some cases several sidebar panel items were highlighted at once (I broke this in r2201).
Fixed, Fit Textures action: lower linedef parts were aligned incorrectly.
Changed, Fit Textures Options form: "Fit across multiple surfaces" checkbox is now disabled when the action is applied to a single surface.
2015-01-29 21:41:16 +00:00
MaxED
4b01f8e9fb Visual mode, UDMF: renamed "Scale Texture Up/Down (X/Y)" actions to "Increase/Decrease Horizontal/Vertical Scale". These actions can now be used on things. 2015-01-27 14:29:23 +00:00
MaxED
2cff348dbb Fixed, Visual Mode: untextured middle parts of double-sided linedefs were selected when Shift-selecting a sidedef part with missing texture ("-"). 2015-01-07 21:20:55 +00:00
MaxED
4a1f8319c9 Fit Textures action: texture repeats can now be negative.
Fixed, Fit Textures action: vertical texture offset of a middle part of double-sided linedef with "Lower unpegged" flag was calculated incorrectly.
Fixed, Fit Textures action: texture offsets were calculated incorrectly when using the action on several groups of connected walls at once with "Fit across connected surfaces" enabled.
Fixed, Visual mode: middle parts of double-sided linedefs were not rendered when ScaleY was negative.
Updated ZDoom_DECORATE.cfg.
2014-12-23 12:32:08 +00:00
MaxED
deb43343bb Visual mode: "Fit Textures" action can now fit textures across multiple selected surfaces. A number of times to repeat a texture can now be specified.
Visual mode: removed "Fit Texture's Width" and "Fit Texture's Height" actions.
Visual mode: "Auto-align texture offsets" actions were incorrectly aligning double-sided middle walls in some cases.
Visual mode: "Auto-align texture offsets" actions now align non-wrapped double-sided middle walls to vertical offset closest to their initial vertical offset.
Visual mode: middle parts of double-sided walls were ignored when Shift-selecting walls.
Nodebuilders/Game configurations: GL nodes definitions were missing from game configurations.
Nodebuilders/Game configurations: "~MAP" wildcard can now be a part of a lump name. 
Nodebuilders: GL nodes were not properly handled by the editor.
Main Window: the window is now moved into the view when stored position is ouside of screen bounds. 
Classic and Visual modes: changing thing pitch was ignored in some cases.
Visual mode: raising and lowering a thing with "+SPAWNCEILING" flag now works the same way as when raising/lowering a regular thing.
Visual mode: using "Raise/Lower Floor/Ceiling to adjacent sector" actions on a thing with "+SPAWNCEILING" flag now works the same way as when using them on a regular thing.  
Rendering: even more fixes to MODELDEF and UDMF properties-related model rendering logic.
Internal, ResourceListEditor: rewritten resource validation check in a more OOP-ish way.
Configurations: fixed an infinite loop crash when a file was trying to include() itself.
UDMF thing flags: added Skill 6-8 to the flags list (because there are thing filters for these).
ZDoom_ACS.cfg: added definitions for SetTeleFog and SwapTeleFog.
ZDoom_DECORATE.cfg: added definitions for A_SetTeleFog and A_SwapTeleFog.
Updated ZDoom ACC.
Updated documentation.
2014-12-22 21:36:49 +00:00
MaxED
15b2adfe30 Texture Browser Form: swapped foreground and background colors of texture size labels.
Fixed, Texture Browser Form: well, I broke "Tab" key functionality again (in previous commit)...
Maintenance: changed curly braces style to match DB2 one (hopefully not breaking anything in the process...).
Maintenance: changed private method names casing to match DB2 one.
2014-12-03 23:15:26 +00:00
MaxED
5d8e62f887 Visual mode: "Select" action with "with the same textures" / "with the same height" modifiers (Shift/Ctrl + LMB) now works when used on sides of a 3d floor.
Visual mode: "Select" action with "with the same textures" modifier (Shift + LMB) now selects adjacent sidedefs only when their height intersects with the height of the current sidedef.
Visual mode: "Select" action with "with the same textures" modifier (Shift + LMB) was not selecting connected one-sided sidedefs when used on a sidedef without a texture.
Cosmetic: fixed a couple of action descriptions in BuilderModes' Actions.cfg.
Cosmetic: MainForm.UpdateToolStripSeparators was working incorrectly in some cases.
Cosmetic: ErrorChecksForm's title was not updated when no errors were found.
2014-09-18 22:06:35 +00:00
MaxED
542d3bbfcf Visual mode: unrelated sidedefs were selected when trying to select empty texture using "Select with the same textures" action. 2014-07-17 08:15:06 +00:00
MaxED
0e4419d8ed UDMF: added "transparent" linedef flag.
UDMF: sector, linedef and thing render styles are now defined in Game Configuration.
2014-05-05 14:24:57 +00:00
MaxED
3e5f85dc8f Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
Maintenance: removed a ton of redundant stuff.
2014-02-21 14:42:12 +00:00
MaxED
592887a086 Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well.
Configurations: all 64 game configuration are now available by default.
Game Configurations window: game configurations can now be disabled. This setting is mostly cosmetic. When a game configuration is disabled, it won't be shown in "game configuration" dropdowns in New\Open Map Options and Map Options windows. If a map's .dbs file specifies a disabled configuration, it will be picked as a map configuration anyway.
Linedefs mode: vertex insert preview logic used Highlight range instead of Stitch range (which is used when draw mode engages).
Visual mode: double-sided middle textures were not selected when using "Select" action with "with same texture" modifier.
Textures: some optimizations in patch blending code.
ZDoom ACS script configuration: added definitions for StrLeft, StrMid and StrRight functions.
2014-02-18 14:04:14 +00:00
MaxED
f3e4cf06b8 Visual mode, "Select" action with "With the same texture" modifier: sidedefs are no longer selected when matching part has zero height. 2014-01-17 07:55:15 +00:00
MaxED
0e55f26fda Visual mode: using "Select" action with "select with the same texture" modifier in some cases selected middle texture when it shouldn't have. 2014-01-13 08:44:31 +00:00
MaxED
ca03109006 Info panels: thing and sector flags are now displayed.
Visual mode: changed "Move Texture Left/Right/Up/Down by 8" actions to "Move Texture Left/Right/Up/Down by cur. grid size"
Visual mode: holding Ctrl-Shift while dragging texture with the mouse will snap texture offsets to current grid size.
Classic modes: interiors of highlighted sectors are now highlighted when the action target of currently highlighted map element is sector.
Unhandeled exceptions infos are now written to the event log.
2013-12-05 09:24:55 +00:00
MaxED
e8f52aecb9 Added Draw Settings side panel, which replaces Set Default Textures Form and allows to set textures, brightness and floor/ceiling heights to use when drawing sectors. Used settings are now saved in the map's .dbs file.
Location and active tab of all Edit Forms are now stored while GZDB is running.
Focus management between editing window and the rest of the interface should work better now.
Tag Explorer plugin: editing window was not updated properly when Edit forms were opened from Tag Explorer.
Tag Explorer plugin, UDMF: comment editing was incorrectly initialized in some cases.
2013-11-21 10:53:11 +00:00
MaxED
5c19a12ab7 Visual mode: (hopefully) fixed a crash during Ctrl- and Shift-selecting wall surfaces.
Visual mode: "Select adjacent walls with the same height" (Ctrl-Select) logic was not working properly in some cases.
2013-10-21 10:19:31 +00:00
MaxED
0c1c44c14b Visual mode: "Reset Texture Offsets" now resets "global" texture offsets in all map formats.
Visual mode: added "Reset Local Texture Offsets (UDMF)" action (default key is Ctrl-Shift-R). It will reset upper/middle/lower texture offsets in UDMF and will act exactly as "Reset Texture Offsets" action in other map formats.
2013-09-19 09:17:49 +00:00
MaxED
fc57c3e331 Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
MaxED
0469592bf5 "Copy Texture Offsets" and "Paste Texture Offsets" actions now work in Doom and Hexen map formats. 2013-09-06 07:55:02 +00:00
MaxED
8a0ca0e650 Visual mode: added "Auto-align Textures to Selection (X)", "Auto-align Textures to Selection (Y)" and "Auto-align Textures to Selection (X and Y)" actions.
"Snap Map Elements to Grid" mode now tries to fix invalid geometry after vertex snapping.
Vertices mode: in some cases not all vertices were removed when deleting vertices.
Removed "Load GZDoom light definitions" from preferences. If you want to use GZDoom's GLDEFS definitions, add "lights.pk3" as a resource.
Visual mode: fixed a crash when toggling GZDoom Geometry Effects (Tab)
Fixed sector bounding box calculation error.
Renamed "Edit -> Grid Setup..." to "Edit -> Grid and Backdrop Setup..."
Updated documentation
2013-09-03 09:34:28 +00:00
MaxED
4b9f2d886c Visual mode: vertical texture offsets of double sided middle textures are no longer clamped.
Visual mode: fixed a crash when trying to move texture offsets of invisible sidedef.
2013-08-28 14:53:21 +00:00
MaxED
6ce9043ff6 Removed UDMFControls plugin.
UDMF fields, handled by UI, had broken field types after r1758.
Removed some redundant type casts.
2013-08-10 11:28:51 +00:00
MaxED
0a5ff0bdaf Visual mode: fixed incorrect vertical texture offsets of middle parts of double sided linedefs.
ACS support: script numbers/names without space between them and script arguments (like 'script 999(void)' or 'script "test"(void)') were not parsed.
2013-08-07 09:25:37 +00:00