biwa
233153cdb5
Fixed a problem where translucent 3D floors were drawn solid. The cause was a rounding error because of the transition from float to double.
2020-06-20 01:21:17 +02:00
biwa
fb3c9e7168
Started conversion from float to double
2020-05-18 18:14:54 +02:00
ZZYZX
ebd7fb1a57
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
MaxED
34703ce89d
Rewritten vertex/linedef/sector dragging logic. Now it processes line-line intersections. And handles more corner cases. And has less bugs. Probably.
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Fixed, Edit Selection mode: texture scale was flipped when "Floor/Ceiling Transform" -> "Scale" was enabled.
Changed: a warning is no longer displayed when trying to compile an empty SCRIPTS lump.
Updated ZDoom_DECORATE.cfg.
2016-05-29 00:38:55 +00:00
MaxED
f6f277065f
ACS parser: fixed several cases when #include and #import directives were processed incorrectly.
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Internal: joined declaration and assignment of some variables.
2015-12-27 21:54:50 +00:00
MaxED
3e5f85dc8f
Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
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Maintenance: removed a ton of redundant stuff.
2014-02-21 14:42:12 +00:00
MaxED
8cf9e651cc
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
codeimp
58062181d5
Fixed a rounding issue with thing angles that sometimes caused things to display odd angles
2010-08-17 18:05:31 +00:00
codeimp
7e7f24e965
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00