MaxED
a150931bb2
Removed a metric ton of unused "using" directives from BuilderModes plugin.
2013-04-11 11:26:57 +00:00
MaxED
8f47c316b9
Classic modes, UDMF: floor/ceiling texture offsets can now be locked in place while sector is dragged.
...
Fixed another bug in Tools.autoAlignTexturesOnSidesUDMF()
Replaced Math.PI-related equations with stuff from Angle2D class.
2013-04-11 09:27:16 +00:00
MaxED
043590100b
Rectangular Selection: removed direction-based additive/subtractive selection. You can now hold Ctrl to enable subtractive selection, hold Ctrl-Shift to intersect with existing selection.
...
Point Thing at Cursor action: action now works when used from menu, changed default shortcut to Shift-L. You can now hold Ctrl to point Things away from cursor.
2013-04-09 10:56:05 +00:00
MaxED
8f40e113fe
Added "Point Thing to cursor" action.
2013-04-08 14:37:37 +00:00
MaxED
0243c8c3c8
Small fix in Align Things to Linedef action.
2013-04-05 12:23:50 +00:00
MaxED
5bae932013
Fixed: Assigning new tag using "New tag" button when selection already had a tag was not working.
...
Fixed: "Automatic clear selection in classic modes" option was broken.
2013-03-28 11:37:08 +00:00
MaxED
591f92cce6
Moving to new SVN...
2013-03-18 13:52:27 +00:00
MaxED
5e52082409
Event lines are now shown for ActorMover.
...
Event lines for "event activators" (ActorMover, Camera and things with Thing_SetGoal special) are now drawn with different color.
Fixed a crash when a Thing with arguments is pasted in Visual modes.
Several other small fixes.
Fixed config error in ZDoom_things.cfg.
Fixed config error in ZDoom_ACS.cfg
2012-09-26 00:04:17 +00:00
MaxED
95702dbf48
Added event lines.
...
Added toolbar button to toggle event lines on and off.
2012-09-17 21:57:08 +00:00
MaxED
3beaade48e
Order, in which patrol points and interpolation points are connected can now be shown in Things and Visual modes.
2012-09-17 15:41:18 +00:00
codeimp
7f685b4c77
Added maximum number of map element checks (now you can't corrupt your map when exceeding the format's limits)
2010-08-15 19:43:00 +00:00
codeimp
34bd24505d
Added some missing things in ZDoom game configurations
...
Added Copy and Paste object properties for classic modes
Added some options for toolbar customization
2010-08-15 13:45:43 +00:00
boris_i
aa34d0605e
Fixed a bug that allowed to place vertices and things outside the map format grid boundaries
2010-08-13 18:32:21 +00:00
codeimp
b1c23198d9
Fixed bug that caused highlighted objects to join pasted objects in the Edit Selection Mode
2009-08-19 11:42:20 +00:00
codeimp
07b82ce082
Fixed a bug with the combination of "Additive select without shift" and "Automatic clear selection" behavior
2009-08-19 11:09:10 +00:00
codeimp
85fcc2bd25
Added default start mode option to configuration dialog (see Modes tab)
2009-07-09 15:15:49 +00:00
codeimp
ee8d88c3dc
Added options for pasting and inserting prefabs
2009-07-09 14:03:47 +00:00
codeimp
c543acd524
Added options for selection behavior in Visual Mode and Classic Modes (see Preferences -> Editing)
2009-07-07 11:29:56 +00:00
codeimp
196c6924d1
Added options for editing ranges (highlighting, stitching and splitting)
2009-05-20 15:03:08 +00:00
codeimp
622ff71056
- Fixed Make Door crash when no sector is highlighted or selected
...
- Added HighlightedObject property to the EditMode class, the object returned depends on the editing mode and the current highlight
- Exposed several properties in the ClassicMode class
2009-05-17 14:00:36 +00:00
codeimp
1fc8947d29
- Fixed immediate right-click-drag in Brightness mode
...
- Fixed potential crash and "ghost thing" left-over after cancelling pasted things
2009-05-09 17:38:59 +00:00
codeimp
7e7f24e965
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00