Commit graph

10 commits

Author SHA1 Message Date
MaxED
5fd02a6080 Updated Scintilla control to ScintillaNET 3.5.6 (https://github.com/jacobslusser/ScintillaNET). Scintilla.dll is no longer used by GZDB and can be safely removed.
Changed, Script Editor: pressing Ctrl-S when fixed compilable script tab (like SCRIPTS tab) is selected now compiles the script.
Fixed, Error Logger: fixed slowdowns when adding lots of errors and "Errors and Warnings" window was opened.
Fixed, Script Editor: text caret was incorrectly positioned after selecting a function in the navigator dropdown.
Fixed, Script Editor: incorrect ACS configuration was used for SCRIPTS lump for maps in Hexen map format for ZDoom-based engines.
Internal, rendering: added more error reporing-related code to D3DShader.LoadEffect().
Updated ZDoom_DECORATE.cfg.
2016-01-27 14:08:15 +00:00
MaxED
dbcc57b7a6 Fixed, Script Editor: file was marked as changed when changing script configurations.
Fixed, Script Editor: in some cases clicking on an error in the errors list didn't navigate to the error location.
Fixed, Script Editor: in some cases incorrect error line number was shown.
Fixed, Text lump parsers: fixed a crash when trying to get a filename from a quoted string with missing closing quote.
Fixed, Text lump parsers: in several cases parsing errors were ignored by overlaying data structures.
Fixed: in some cases Thing Filter thing flags were cleared when switching game configurations in the "Game Configurations" window.
Changed, PK3 reader: loading of files with invalid path chars is now skipped instead of skipping loading of the whole resource. Also more helpful warning message is now displayed.
Updated SharpCompress library to v.0.11.2.0.
2015-12-17 10:07:28 +00:00
MaxED
15b2adfe30 Texture Browser Form: swapped foreground and background colors of texture size labels.
Fixed, Texture Browser Form: well, I broke "Tab" key functionality again (in previous commit)...
Maintenance: changed curly braces style to match DB2 one (hopefully not breaking anything in the process...).
Maintenance: changed private method names casing to match DB2 one.
2014-12-03 23:15:26 +00:00
MaxED
6b765f5a27 Added long texture names support (enabled when "longtexturenames" game configuration property is set to true and "Use long texture names" check box is checked in Map Options).
Open Map in Current WAD: resources are now reloaded when current and target map's resources don't match.
Added some boilerplate to UniversalParser and PK3FileImage.
Internal: ImageSelectorControl now has "UsePreviews" property.
Internal: added ConfigurablePictureBox.
Updated ZDoom_DECORATE.cfg.
2014-11-25 11:52:01 +00:00
MaxED
c4130499fc Edit forms: current selection is no longer cleared when the edit is canceled.
Updated documentation.
2013-11-29 12:24:47 +00:00
MaxED
fc57c3e331 Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
MaxED
8cf9e651cc Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
MaxED
591f92cce6 Moving to new SVN... 2013-03-18 13:52:27 +00:00
MaxED
16b97e1c83 Added GLDEFS and (Z)MAPINFO parsers.
Dynamic lights defined in GLDEFS are now rendered in Visual modes (currently only one light per Thing is supported).
Several values from (Z)MAPINFO are now used in Visual modes.
Added "Reload GLDEFS", "Reload (Z)MAPINFO" and "Reload MODELDEF" menu options (in "Tools" section).
MODELDEF parser now checks which model(s) is/are used in first frame.
Dynamic lights are now created with more meaningful default parameters.
Added errors and warnings indicator to main window.
2012-06-01 10:17:47 +00:00
codeimp
7e7f24e965 @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00