Commit graph

25 commits

Author SHA1 Message Date
biwa
4eb223b3f0 Added support for "abstract" ZScript functions. Fixes #523 2021-01-30 23:08:41 +01:00
biwa
7cec462a15 Fixed a problem where values specified with the UserDefaultValue editor key in ZScript were not applied for float/double values 2021-01-04 13:28:45 +01:00
biwa
a4466ba01b Added support for helper messages in version/deprecated modifier in ZScript 2020-03-19 20:14:57 +01:00
biwa
4febbdadf6 Zscript bool user variables are now treated as bool instead of int
Added support for int8, int16, uint, uint8, and uint16 user variables
2019-12-15 20:31:13 +01:00
biwa
c9e7551ca3 Added ZScript mixin class support 2019-12-08 01:14:21 +01:00
ZZYZX
e1b9f31525 Updated ZDoom ACS definitions; Updated ZScript parser for compatibility with latest GZDoom 2018-12-02 17:51:54 +02:00
ZZYZX
80b7d86cd8 Added: color user variable, //$UserReinterpret for color control on integer user variable 2018-07-24 11:35:52 +03:00
ZZYZX
04dc210db5 Added: string/float user variables, //$UserDefaultValue <value> for specifying default user variable value 2018-07-24 10:27:29 +03:00
ZZYZX
1d36d3fe6e Updated ZScript parser for const array definition support (reported by SanyaWaffles) 2017-12-25 02:45:21 +02:00
ZZYZX
3f35731914 Fixed: allow dotted identifier in array dimensions 2017-09-06 18:57:25 +03:00
ZZYZX
de7445b786 Fixed nested template types handling in ZScript parser 2017-04-17 12:40:58 +03:00
ZZYZX
92825a0870 Updated ZScript parser to the latest syntax 2017-03-06 06:07:19 +02:00
ZZYZX
748fe9e2e5 Fixed: inheritance from game configuration for dynamic lights; Fixed: visual representation of inherited lights (reported by Nash); Fixed: inherited thing arguments from game configuration; Added: //$ClearArgs for clearing inherited arguments. 2017-03-02 00:21:08 +02:00
ZZYZX
251c89f3e9 Supposedly fixed handling of multidimensional arrays in ZScript, as well as specifying array dimensions in the type 2017-02-11 17:47:07 +02:00
ZZYZX
1382d144fe Added: basic support for automatic user variables from ZScript classes, currently only for int variables (as supported by GZDoom). 2017-02-08 23:55:38 +02:00
ZZYZX
ee936152cc ZScript: added #region support 2017-01-21 05:05:56 +02:00
ZZYZX
55b24eef39 Fixed: ZScript: scale property should be expanded into xscale and yscale; Fixed: if actor's Spawn state starts with TNT1, first non-TNT1 frame will be used 2017-01-18 08:35:26 +02:00
ZZYZX
87fdd67fd6 ZScript: himBHcomment arguments should be stripped of whitespace 2017-01-17 20:34:19 +02:00
ZZYZX
7a70ac8c17 Internal: removed parser stuff from ActorStructure, StateStructure, StateGoto classes 2017-01-17 11:40:58 +02:00
ZZYZX
b783ea1c0f ZScript: enabled custom GZDB actor properties in Default block (//$ comments, same as DECORATE) 2017-01-17 11:21:01 +02:00
ZZYZX
05a160b533 ZScript: moved actor inheritance code to separate step; ZScript: ported game configuration inheritance code from DECORATE 2017-01-17 07:13:28 +02:00
ZZYZX
0787f96042 GLDEFS, MODELDEF: Included ZScript actors in missing class check 2017-01-17 06:53:20 +02:00
ZZYZX
3bdfadc1d7 ZScript: implemented 'transient' and 'property' keywords 2017-01-17 06:41:33 +02:00
ZZYZX
17fb9157df Fixed: MAPINFO parser wouldn't take quoted OutsideFogDensity 2017-01-17 04:51:12 +02:00
ZZYZX
37a3eab150 Enabled prototype ZScript support 2017-01-16 13:18:46 +02:00