"Snap Map Elements to Grid" mode now tries to fix invalid geometry after vertex snapping.
Vertices mode: in some cases not all vertices were removed when deleting vertices.
Removed "Load GZDoom light definitions" from preferences. If you want to use GZDoom's GLDEFS definitions, add "lights.pk3" as a resource.
Visual mode: fixed a crash when toggling GZDoom Geometry Effects (Tab)
Fixed sector bounding box calculation error.
Renamed "Edit -> Grid Setup..." to "Edit -> Grid and Backdrop Setup..."
Updated documentation
Visual mode: fixed a crash after disabling GZDoom rendering effects (Tab key) when visual sector was not created for sector with 3d floor's control linedef.
UDMF: Reset texture offsets action now works on floors and ceilings.
Vertices mode: when a linedef is within Split Linedefs range, it's now highlighted using Info line color.