MaxED
cf3d416967
Renderer now works much faster in 2D modes.
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Textures now load up to 2x faster when "mix textures and flats" flag is set in game configuration.
TEXTUREx/TEXTURES: texture will now be created if at least one of it's patches is loaded.
Visual mode: fixed a crash when "Slope floor to here" (9500) or "Slope ceiling to here" (9501) things were not inside sector.
Fixed: flats were not loaded form wads inside Directory and PK3/PK7 resources.
Sector Info Panel, Linedef Info Panel: texture size was shown for unknown textures.
2013-07-29 08:50:50 +00:00
MaxED
a150931bb2
Removed a metric ton of unused "using" directives from BuilderModes plugin.
2013-04-11 11:26:57 +00:00
MaxED
8f47c316b9
Classic modes, UDMF: floor/ceiling texture offsets can now be locked in place while sector is dragged.
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Fixed another bug in Tools.autoAlignTexturesOnSidesUDMF()
Replaced Math.PI-related equations with stuff from Angle2D class.
2013-04-11 09:27:16 +00:00
MaxED
ee6430c922
Bridge mode - removed 2 duplicate functions.
2013-04-08 13:43:02 +00:00
MaxED
5bae932013
Fixed: Assigning new tag using "New tag" button when selection already had a tag was not working.
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Fixed: "Automatic clear selection in classic modes" option was broken.
2013-03-28 11:37:08 +00:00
MaxED
591f92cce6
Moving to new SVN...
2013-03-18 13:52:27 +00:00
MaxED
94dce70ada
UDMF: vertical offsets of a vertex can now be edited in Vertex Edit form and are shown in Vertex Info panel.
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Bridge mode: when source sidedefs don't have upper/lower textures, their middle textures are used instead.
2012-11-27 23:04:49 +00:00
MaxED
46642200eb
Upper/lower textures are now applied in a more expected manner in Bridge mode.
2012-06-26 21:48:37 +00:00
MaxED
998d1d7dde
GZDoom Builder 1.08:
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Added Bridge mode.
Documented all GZDoom Builder specific features.
Crash fix in 1.07e was not implemented properly...
2012-06-19 13:12:28 +00:00