MaxED
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a150931bb2
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Removed a metric ton of unused "using" directives from BuilderModes plugin.
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2013-04-11 11:26:57 +00:00 |
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MaxED
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8f47c316b9
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Classic modes, UDMF: floor/ceiling texture offsets can now be locked in place while sector is dragged.
Fixed another bug in Tools.autoAlignTexturesOnSidesUDMF()
Replaced Math.PI-related equations with stuff from Angle2D class.
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2013-04-11 09:27:16 +00:00 |
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MaxED
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ee6430c922
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Bridge mode - removed 2 duplicate functions.
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2013-04-08 13:43:02 +00:00 |
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MaxED
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5bae932013
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Fixed: Assigning new tag using "New tag" button when selection already had a tag was not working.
Fixed: "Automatic clear selection in classic modes" option was broken.
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2013-03-28 11:37:08 +00:00 |
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MaxED
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591f92cce6
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Moving to new SVN...
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2013-03-18 13:52:27 +00:00 |
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MaxED
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94dce70ada
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UDMF: vertical offsets of a vertex can now be edited in Vertex Edit form and are shown in Vertex Info panel.
Bridge mode: when source sidedefs don't have upper/lower textures, their middle textures are used instead.
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2012-11-27 23:04:49 +00:00 |
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MaxED
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46642200eb
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Upper/lower textures are now applied in a more expected manner in Bridge mode.
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2012-06-26 21:48:37 +00:00 |
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MaxED
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998d1d7dde
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GZDoom Builder 1.08:
Added Bridge mode.
Documented all GZDoom Builder specific features.
Crash fix in 1.07e was not implemented properly...
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2012-06-19 13:12:28 +00:00 |
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