MaxED
3e5f85dc8f
Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
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Maintenance: removed a ton of redundant stuff.
2014-02-21 14:42:12 +00:00
MaxED
48fef89ed7
Map Analysis mode: "Check overlapping lines" logic was broken on maps in Doom and Hexen map formats.
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Map Analysis mode: "Check overlapping lines" now finds duplicate linedefs (e.g. when 2 lines have the same start and end positions).
Map Analysis mode: added "Check overlapping vertices" check. This will check if a vertex is on top of a linedef or another vertex.
Some cosmetic changes in Tools and BaseVisualMode.
Updated zspecial.acs
2014-02-07 09:10:55 +00:00
MaxED
fc57c3e331
Replaced massive amount of spaces with (massive amount of tabs / 4)
2013-09-11 09:47:53 +00:00
MaxED
cebd3a4780
Map Analysis mode: only a single undo is now created when multiple similar errors are fixed using "Apply to all errors of this type" checkbox, which greatly reduces errors fixing time.
2013-06-04 14:43:26 +00:00
MaxED
a150931bb2
Removed a metric ton of unused "using" directives from BuilderModes plugin.
2013-04-11 11:26:57 +00:00
MaxED
591f92cce6
Moving to new SVN...
2013-03-18 13:52:27 +00:00
MaxED
ad46513126
Added "Apply to all errors of this type" checkbox to Map Analysis window.
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Updated ZDoom ACC to r3889.
2012-11-30 14:43:11 +00:00
codeimp
f8aea7cbc4
Added error check for unknown flat names.
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@ Some fixes in default texture/flat determination and added nicer functions to check if texture/flat exists.
2010-08-12 09:01:22 +00:00
codeimp
d75bd6be69
@ Modified the BlockMap class with a template for the BlockEntry class and added custom block size (must be a power of 2 greater than 1)
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@ Added BlockMapMode as an example to show how the BlockMap class behaves
2009-08-14 10:45:22 +00:00
codeimp
26739a7f2d
Displaying "no errors found" when nothing is found in Map Analysis mode
2009-04-28 07:51:23 +00:00
codeimp
7e7f24e965
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00