Commit graph

24 commits

Author SHA1 Message Date
codeimp
0247329122 - Pressing Insert on a wall in Visual Mode now creates a middle texture
- Pressing Delete on a wall in Visual Mode now removes the texture (makes it a dash -)
2009-02-23 22:22:28 +00:00
codeimp
82b127f6fa Fixed bug with texture flood-fill creating middle textures on doublesided lines when filling missing textures (-) 2009-02-23 19:32:34 +00:00
codeimp
ec045132d6 - Added automatic scrolling feature (when dragging or drawing)
- Fixed some issues with drawing mode, newly created sectors and modifying of neighboring lines
2009-02-22 22:57:21 +00:00
codeimp
e5784213ec - Added sector ceilings/floors flood-fill feature
- Fixed a bug in Visual Mode with undo/redo and texture not loading
2009-02-22 12:09:58 +00:00
codeimp
4e064d78cd Fixed floodfill to work with walls that have no texture (-) 2009-02-22 00:10:07 +00:00
codeimp
178e4db217 - added ability for plugins to add their own tab page on the Preferences dialog
- added option to move floor/ceiling when aiming at sidedef in Visual Mode
- added option to edit sector/thing properties immediately after creating a new one
- fixed a bug in the ImageBrowserControl
- Tools.DrawLines now keeps created sectors marked (this is still to be changed so it does not include already existing sectors)
- fixed resize and alignment problem with all windows when used with high screen DPI (large fonts)
2009-02-01 22:33:01 +00:00
codeimp
88b1cacf2e fixed crash when old disposed geometry was used after geometry merging in drawing mode 2009-01-22 16:08:16 +00:00
codeimp
3666e733b2 fixed crash when drawing an unfinished sector that start or ends at existing linedefs 2009-01-16 09:35:49 +00:00
codeimp
dd973ef0cb fixed a problem with geometry drawing 2009-01-14 08:29:26 +00:00
codeimp
599b8ce667 - added texture Flood-Fill action in Visual Mode
- fixed list of used key combinations on Controls preferences when action without key is selected
- fixed automatic texture loading when geometry with new textures is pasted in the map
2009-01-12 22:00:31 +00:00
codeimp
1f016fc7dc added wrapping of texture coordinates by texture size when auto-aligning (to prevent ridiculous high offsets on long walls) 2009-01-10 00:57:05 +00:00
codeimp
81169e84fe drawing a new sector completely inside a parent sector now takes the properties of the parent sector 2009-01-09 22:04:24 +00:00
codeimp
f8574ace7a removing a vertex that has exactly 2 linedefs attached now leaves one linedef connected to the other linedef's vertex. also removed some unneeded template code. 2009-01-04 09:54:15 +00:00
codeimp
7b744e730a fixed a bug that sometimes caused a new drawn inner sector to be missing back references to its parent sector 2009-01-01 10:57:21 +00:00
codeimp
42fc938b77 drawing geometry without stitching now always stitches to the first drawn vertex so that a user can complete the sector drawn entirely without stitching geometry 2008-12-31 11:52:58 +00:00
codeimp
28bb966a12 added gravity, upper/lower unpegged toggle, and texture auto-alignment (both X and Y) in visual mode. also some small changes. 2008-12-31 00:44:04 +00:00
codeimp
83c4524ce7 drawing optimization added 2008-12-23 06:50:49 +00:00
codeimp
3daf9307e9 - created MapSet serialization system for undo/redo
- added hourglass crosshair in visual mode for time consuming actions
2008-12-06 13:20:47 +00:00
codeimp
b4fcd78897 moved intuitive line drawing code to doom builder core 2008-10-26 09:49:06 +00:00
codeimp
09da6dbefd nice automatic label positions for sectors 2008-10-07 12:54:15 +00:00
codeimp
f941f7a7ad more on label positions 2008-10-07 08:58:11 +00:00
codeimp
496619d211 triangulation properties wrapped as read-only 2008-10-07 08:20:29 +00:00
codeimp
46935a6132 sector triangulator changes 2008-10-07 05:50:39 +00:00
codeimp
2dd337cffa renamed SectorTools to Tools and removed useless Polygon class (methods are in Tools now) 2008-10-06 19:33:13 +00:00
Renamed from Source/Geometry/SectorTools.cs (Browse further)