Commit graph

6 commits

Author SHA1 Message Date
ZZYZX
819d27885b Initial classic view mode in texture browser 2017-01-09 06:47:58 +02:00
MaxED
476ccb5561 Map saving: map lumps position in the wad is now kept persistent when saving it (previously / in DB2 map lumps were always pushed to the end of the wad when saving it).
Internal: added NeutralResourcesLanguageAttribute to all assemblies. Theoretically this should result in a bit better performance when accessing embedded resources.
Updated ZDoom_DECORATE.cfg (A_Chase flags).
2016-03-17 23:58:08 +00:00
MaxED
3a35b7603a Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
Fixed, Map Analysis mode: fixed a crash when trying to dissolve an invalid sector when one of it's linedefs referenced it on the both sides.
Fixed, Sectors mode: fixed incorrect undo description when deleting sectors.
Internal: joined declaration and assignment of some more variables.
2015-12-28 15:01:53 +00:00
MaxED
22c5d6c0b7 Visplane Explorer: added "Open Doors" and "Heat Colors" options. 2014-09-11 11:51:02 +00:00
MaxED
3e5f85dc8f Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
Maintenance: removed a ton of redundant stuff.
2014-02-21 14:42:12 +00:00
MaxED
20bb7fd119 GZDoom Builder 1.07
Updated to Doom Builder 2 SVN rev. 1549.
2012-06-01 19:53:14 +00:00