codeimp
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2cf47cc2dd
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@ Opaque 3D floors are now rendered in the Mask renderpass so that textures with transparent parts are shown correctly.
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2010-09-17 22:00:21 +00:00 |
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codeimp
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35d2f6fe5d
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@ Slightly improved gravity code so that walking on 3D floors works better.
@ Fixed problem where ceiling or floor height changed too much when having the same 3D floor selected multiple times through different tagged sectors.
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2010-09-17 06:11:56 +00:00 |
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codeimp
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429b36e765
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@ Fixed 3D floor textures that were swapped between floor/ceiling
@ Fixed middle texture offsets on doublesided lines
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2010-09-16 19:38:46 +00:00 |
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codeimp
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5f1a5df50b
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@ Fixed raising/lowering of floor/ceiling on Vavoom type 3D floors (they were reversed)
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2010-09-16 12:09:17 +00:00 |
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codeimp
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094749feb4
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@ (G)ZDoom Editing plugin: Support for UDMF light levels, individual texture scaling and offsets on sidedefs
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2010-09-15 20:41:40 +00:00 |
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codeimp
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21c4ad0dcc
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@ work on (G)ZDoom Editing plugin
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2010-09-14 19:50:16 +00:00 |
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codeimp
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f59094e2bc
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@ work on (G)ZDoom Editing plugin
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2010-09-14 19:14:44 +00:00 |
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codeimp
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358c28fc19
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@ work on (G)ZDoom Editing plugin
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2010-09-10 15:59:47 +00:00 |
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codeimp
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a250c86131
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@ work on (G)ZDoom Editing plugin (finally got my plane math right, thanks MathWorld & Paul Bourke)
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2010-09-08 20:39:59 +00:00 |
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codeimp
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1830eee6c9
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@ work on (G)ZDoom Editing plugin
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2010-09-07 09:35:45 +00:00 |
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codeimp
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fd7797db5e
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@ work on (G)ZDoom Editing plugin
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2010-09-06 06:09:22 +00:00 |
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codeimp
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605f795747
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@ work on (G)ZDoom Editing plugin
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2010-09-04 14:51:35 +00:00 |
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codeimp
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939bceaa37
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@ work on (G)ZDoom Editing plugin
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2010-09-04 11:19:37 +00:00 |
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codeimp
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3bbeb51e77
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Added a GZDoom Visual Mode, with floor and ceiling texture transformation and coloring
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2010-09-01 21:05:08 +00:00 |
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