codeimp
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9ab807a8d9
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added menu and toolbar separators for editing modes
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2009-01-27 15:44:45 +00:00 |
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codeimp
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5a94b9b4a3
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fixed incorrect mode changes after switching out of a volatile mode into Visual Mode
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2009-01-15 20:13:17 +00:00 |
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codeimp
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d174544cd6
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several fixes
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2009-01-03 22:18:59 +00:00 |
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codeimp
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43754e3671
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Visual Mode button now behaves as in DB1: It disables the other editing mode buttons and pressing the Visual Mode button again will go back to the previous classic editing mode (and re-enables all editing mode buttons)
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2008-12-16 14:33:41 +00:00 |
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codeimp
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e135c279eb
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more on selectable editing modes
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2008-11-27 19:25:13 +00:00 |
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codeimp
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d49b31dfc0
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miauw
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2008-11-27 13:42:18 +00:00 |
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codeimp
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580fe3f181
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oops, the EditingManager should be a general manager, not depending on the loaded map
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2008-11-27 11:59:17 +00:00 |
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codeimp
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ae8daa2924
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- refactored all editing mode management into the EditingManager
- added interface controls for editing mode selection in game configurations
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2008-11-27 10:33:09 +00:00 |
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