Commit graph

16 commits

Author SHA1 Message Date
MaxED
fc57c3e331 Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
MaxED
23efaee1ee Added "Select Things in Selected Sectors" action. 2013-04-25 09:43:24 +00:00
MaxED
817cb2a7a4 DECORATE: When an actor inherits from an actor, defined in Game configuration, values from Game configuration are used if an actor doesn't define them.
UDMF Controls plugin: changes made using plugin were not properly undoable.
2013-04-19 11:35:56 +00:00
MaxED
8cf9e651cc Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
MaxED
591f92cce6 Moving to new SVN... 2013-03-18 13:52:27 +00:00
MaxED
cc6424fb1c Fixed an error when a setting in configuration is outside of PreferencesForm's slider range.
Fixed another potential Decorate parser error while parsing one line actors.
Added info about GZDoom Builder to About form.
2012-07-17 22:51:55 +00:00
MaxED
2a6a381dbd Fixed Decorate parser error while parsing one line actors.
Fixed a typo in variable name.
2012-07-17 12:22:17 +00:00
MaxED
87731c9650 GZDoom Builder 1.11a:
Things can now be cut, copied and pasted in Visual modes.
Sector geometry was not updated properly after Undo/Redo in GZDoom Visual mode.
Fixed an error when user selects multiple things and attempts to view their properties in Doom map format.
Added Decorate and Modeldef syntax hilighting, autocompletion and item recognition to Script editor.
Script Editor can now autodetect several script types when you open them (currently ACS, Decorate and Modeldef scripts are recognized).
Tag Explorer: fixed a bug when Tag Explorer update can block keyboard keys release detection logic.
2012-07-16 09:45:21 +00:00
codeimp
6a685b7678 Exposed more DECORATE information to plugins and Things now have an Actor property (ActorStructure) when they are loaded from DECORATE
Added two new type handlers that can be used in UDMF ('Thing Type' and 'Thing Class')
Polished the browse icons and browse buttons.
Added more events for plugins to intercept.
2010-08-22 11:36:09 +00:00
codeimp
1c7e0ce3ad Added support for 'goto' actor state keyword in DECORATE. 2010-08-19 15:06:15 +00:00
codeimp
ba989f3cab Slightly improved DECORATE parsing (now also works with skip_super and allows // within quoted strings) 2010-08-17 10:02:07 +00:00
codeimp
992e7d00ca Added support for //$title property in DECORATE actors (this overrides the more common Tag property)
When a DECORATE actor's title begins and ends with double quotes, they are now removed.
Fixed an issue with the DECORATE actor 'game' property (it was inherited like all other properties, but it shouldn't)
2010-08-12 11:39:53 +00:00
codeimp
78b0285edc Sprites for DECORATE actors are now also taken from the 'Spawn' state if the actor has this (after 'Idle', 'See' and 'Inactive') 2010-08-12 05:49:22 +00:00
codeimp
525eb2c87e Fixed a bug in the DECORATE parser that misread a negative DoomEdNum (negative is now interpreted as NO DoomEdNum)
Fixed a bug in the DECORATE parser that caused misreading when a single-line comment was placed after an Actor property value.
2010-08-01 20:08:29 +00:00
codeimp
907669a1c9 Changed the DECORATE parser to read all actor properties and exposed the DECORATE info for plugins (General.Map.Data.Decorate) 2009-08-15 08:41:43 +00:00
codeimp
7e7f24e965 @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00