MaxED
817cb2a7a4
DECORATE: When an actor inherits from an actor, defined in Game configuration, values from Game configuration are used if an actor doesn't define them.
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UDMF Controls plugin: changes made using plugin were not properly undoable.
2013-04-19 11:35:56 +00:00
MaxED
83ee9aed4d
DECORATE: fixed parsing error when whole "States" block is on one line.
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Fixed: Incorrect articles were sometimes used in Draw Geometry/Curve/Rectangle/Ellipse info messages.
2013-04-15 10:54:55 +00:00
MaxED
8cf9e651cc
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
codeimp
3a944a8730
Fixed a problem that allowed endless recursion when instructed by DECORATE goto statements.
2010-08-28 16:48:17 +00:00
codeimp
6a685b7678
Exposed more DECORATE information to plugins and Things now have an Actor property (ActorStructure) when they are loaded from DECORATE
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Added two new type handlers that can be used in UDMF ('Thing Type' and 'Thing Class')
Polished the browse icons and browse buttons.
Added more events for plugins to intercept.
2010-08-22 11:36:09 +00:00
codeimp
8c96fff8c4
@ work in progress
2010-08-20 06:07:56 +00:00
codeimp
1c7e0ce3ad
Added support for 'goto' actor state keyword in DECORATE.
2010-08-19 15:06:15 +00:00
codeimp
ba989f3cab
Slightly improved DECORATE parsing (now also works with skip_super and allows // within quoted strings)
2010-08-17 10:02:07 +00:00
codeimp
907669a1c9
Changed the DECORATE parser to read all actor properties and exposed the DECORATE info for plugins (General.Map.Data.Decorate)
2009-08-15 08:41:43 +00:00
codeimp
7e7f24e965
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00