Commit graph

120 commits

Author SHA1 Message Date
MaxED
dcf899a3c4 GZDoomBuilder 1.03:
Increased dynamic lights rendering performance (currently I'm getting around 25 FPS in Spawn's MAP01 with 32 dynamic lights and rendering distance set to 3000, was getting 4-6 FPS in GZDoomBuilder 1.02).
Several fixes in animated lights rendering (secondary light radius can now be smaller than primary light radius, Pulse Light's maximum radius was rendered twise bigger than in GZDoom).
2012-04-23 21:35:48 +00:00
MaxED
2358b785a1 GZDoomBuilder 1.02
All dynamic light types are now rendered correctly.
Added Doom-style shading on walls (walls going from west to east are slightly darker than walls going from north to south)
Masked surfaces are now correctly lit by dynamic lights.
Fixed several bugs in models rendering.
2012-04-18 19:34:11 +00:00
MaxED
72024341bf 2012-04-17 19:13:47 +00:00
codeimp
59df505df6 Improved texture filtering in Visual Mode. When filtering is Off, it interpolates the mipmaps to reduce the banding effect on walls/floors. With filtering On, it now uses anisotropic filtering up to level 8. (you can change the anisotropy level by editing the 'filteranisotropy' value in the program configuration) 2010-10-03 11:51:38 +00:00
codeimp
41ee5f66bd Fixed bug that caused translucent objects to become opaque when full brightness is turned on in Visual Mode 2010-09-17 21:50:53 +00:00
codeimp
cc47f0b11f @ work on (G)ZDoom Editing plugin 2010-09-11 20:14:36 +00:00
codeimp
6a685b7678 Exposed more DECORATE information to plugins and Things now have an Actor property (ActorStructure) when they are loaded from DECORATE
Added two new type handlers that can be used in UDMF ('Thing Type' and 'Thing Class')
Polished the browse icons and browse buttons.
Added more events for plugins to intercept.
2010-08-22 11:36:09 +00:00
codeimp
14415a7767 @ This should fix a problem with actions in combination with the Control key. Also removed the modifier keys check in the BaseVisual* classes OnEditEnd events, because I don't know why it is there and it prevents the user from assigning a key combination for that action. 2010-08-14 18:07:38 +00:00
boris_i
72d688f8d0 Added actions to move the camera up and down in 3D visual modes (no default keys bound)
@ more fixes for auto-aligning hi-res textures: now takes the WorldPanning flag into account
2010-05-08 13:14:48 +00:00
codeimp
9d0bd09f25 @ work in progress 2009-07-07 20:59:56 +00:00
codeimp
59a08256a4 @ Some files I forgot in previous commit 2009-07-05 10:35:46 +00:00
codeimp
04b883f999 Fixed grid action names and description for clarification 2009-05-17 14:58:45 +00:00
codeimp
a196125255 Added keyword help for some script types in the script editor 2009-05-10 17:02:47 +00:00
codeimp
ec40df4765 Improved error reporting a little and changes the list in the Warnings & Errors dialog window 2009-05-10 16:02:08 +00:00
codeimp
abfb16c35d Fixed a bug with sector highlighting in Visual Mode (occurred when a sector contains lines that have the same sector on both sides) 2009-05-06 07:26:12 +00:00
codeimp
31d742a073 - Decreased intensity of the selection in visual mode
- Fixed a crash in UDMF custom fields editor
2009-05-05 21:13:50 +00:00
codeimp
fa6e71419d Spelling corrections. 2009-04-27 14:34:59 +00:00
codeimp
69c6dd8d03 Fixed some sprite texture errors in Visual Mode 2009-04-26 20:20:40 +00:00
codeimp
d477f0a7bf Added the CodeImp logo on the about window and made links red 2009-04-25 06:55:17 +00:00
codeimp
7e7f24e965 @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00