MaxED
6b765f5a27
Added long texture names support (enabled when "longtexturenames" game configuration property is set to true and "Use long texture names" check box is checked in Map Options).
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Open Map in Current WAD: resources are now reloaded when current and target map's resources don't match.
Added some boilerplate to UniversalParser and PK3FileImage.
Internal: ImageSelectorControl now has "UsePreviews" property.
Internal: added ConfigurablePictureBox.
Updated ZDoom_DECORATE.cfg.
2014-11-25 11:52:01 +00:00
MaxED
558cd6f23e
Changed FormBorderStyle from FixedToolWindow to FixedDialog. GZDB should no longer disappear from the alt-tab list when a child form is opened.
2014-10-17 12:50:26 +00:00
MaxED
c8510b7b0f
Script type can now be chosen when opening a map.
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Updated documentation.
2014-07-12 13:10:41 +00:00
MaxED
5f6e9ad316
Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
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Also made some controls a bit smaller.
2014-05-08 12:33:10 +00:00
MaxED
2dee709ed6
Wad file can now be loaded by dragging them on top of GZDB's main window.
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Open Map Options and Map Options forms: resources can be added by dragging them on top of resources list.
2013-12-20 11:40:33 +00:00
MaxED
fc57c3e331
Replaced massive amount of spaces with (massive amount of tabs / 4)
2013-09-11 09:47:53 +00:00
MaxED
b8900b36dd
"Open Map in current WAD" action now works much faster.
2013-07-25 12:39:40 +00:00
codeimp
5b58693a71
Several interface bug fixes and aesthetics
2009-07-09 22:43:39 +00:00
codeimp
63c474064d
- Fixed the tab order on all windows
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- Some visual aesthetics
@ Fixed the "Release with revision lookup" config output directories
2009-04-26 19:53:36 +00:00
codeimp
7e7f24e965
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00