ZZYZX
b4fbcf5d57
Fixed: 'forbidden' lumps are not supposed to count towards matching while detecting map type
2017-02-14 20:27:10 +02:00
ZZYZX
ebd7fb1a57
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
MaxED
9147c31234
Fixed: in some cases incorrect Script Configuration was used to compile scripts when performing "Save Map" / "Test Map" actions.
2016-06-22 14:27:37 +00:00
MaxED
74015b1ba0
Cosmetic: changed ' to " in the most of Error and Warning messages.
2016-02-22 08:04:06 +00:00
MaxED
613e51ce41
Internal: removed GameConfiguration.MapLumpNames, instead GameConfiguration.MapLumps is now used.
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Internal: removed some unrelated stuff from NodesViewer.csproj.
2014-11-11 11:47:10 +00:00
MaxED
00688d4c7c
Script type can now be chosen when creating a new map and changed in Map Options form.
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BCC script compiler (https://github.com/wormt/bcc/ ) is now bundled with GZDB.
Main Form, "File" menu: only existing files are now added to the "recent files" list.
2014-07-11 10:13:26 +00:00
MaxED
3e5f85dc8f
Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
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Maintenance: removed a ton of redundant stuff.
2014-02-21 14:42:12 +00:00
MaxED
8cf9e651cc
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
codeimp
ec40df4765
Improved error reporting a little and changes the list in the Warnings & Errors dialog window
2009-05-10 16:02:08 +00:00
codeimp
7e7f24e965
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00