Commit graph

20 commits

Author SHA1 Message Date
codeimp
a3e9e54b74 working on visual mode 2008-11-20 21:32:23 +00:00
codeimp
e9bd189693 more interface settings done 2008-11-17 23:32:13 +00:00
codeimp
f5c635a998 added settings and view menu and more stuff 2008-11-17 00:41:52 +00:00
codeimp
4d67cc7dd4 - added button to switch monsters on/off for testing (adds -nomonsters to parameters)
- preparations for new resource management
2008-09-26 05:53:34 +00:00
codeimp
c37b28e15f - improved game config guessing to better detect UDMF when map is opened
- added game config detection pattern to Doom Legacy game config
- insert thing feature added, including automatic thing defaults
- fixed typo in all game configs (defaulthingflags -> defaultthingflags)
2008-06-10 11:32:06 +00:00
codeimp
e30b68c9c3 UDMF on top! 2008-06-01 20:25:46 +00:00
codeimp
dc158d2407 - things filters! (filtering by fields doesn't work yet, will complete that when UDMF has been implemented)
- several bug fixes
2008-05-26 20:06:15 +00:00
codeimp
1ac9399658 now allows a plugin to read/write their own settings (in their own private scope) 2008-05-18 15:43:49 +00:00
codeimp
1ec1bcc4df default to round things 2008-05-10 16:14:22 +00:00
codeimp
e521dabf42 - made option for square things
- some minor fixes
2008-05-10 16:09:45 +00:00
codeimp
8f8690aac3 "intuitive" default build properties and sorted textures/flats in browsers 2008-05-08 13:04:18 +00:00
codeimp
3e5d429393 - fixed stitch distance
- fixed bug in FlipBackwardLinedefs
2008-05-06 05:41:36 +00:00
codeimp
1ada9addf3 - added SectorMaker (unfinished)
- changed a lot in data management
- less memory usage by texture browsers
2008-05-05 14:22:36 +00:00
codeimp
72b14c37bd some more drawing code (still unfinished) 2008-05-01 19:31:49 +00:00
codeimp
b3c83f95ce lots of minor changes/fixes/additions 2008-02-24 21:52:18 +00:00
codeimp
471a9e3d51 triangulation fixes, put the TriangulatorMode back in and some visibility range checking in visual mode 2008-01-18 19:52:19 +00:00
codeimp
924a384aab i think the cam xy and z angles are wrong, but at least the 3d rendering base framework is there 2008-01-05 18:11:29 +00:00
codeimp
c5e990f1b7 merged plugin system into trunk 2008-01-02 21:49:43 +00:00
codeimp
bac031fa5d optional merging and undo/redo levels limit 2007-12-08 15:18:14 +00:00
codeimp
4f8cfec1c1 heh 2007-12-01 01:32:56 +00:00