Commit graph

7 commits

Author SHA1 Message Date
MaxED
43ff16caa9 Linedefs mode, Help panel: replaced info about "Flip Sidedef" action with info about "Flip Linedef" action.
Find and Replace Mode: renamed "Linedef Actions" search mode to "Linedef Action and Arguments".
Find and Replace Mode: renamed "Thing Action" search mode to "Thing Action and Arguments".
Cosmetic layout changes in Find and Replace window.
Updated documentation.

Changes in "Linedef Action and Arguments" and "Thing Action and Arguments" search modes:
Changed arguments search syntax from "action;arg0,arg1,arg2,arg3,arg4" to "action arg0 arg1 arg2 arg3 arg4"
You can now find ACS script actions with named scripts using "action arg0str ..." syntax.
You can now replace arguments using the same syntax as in the "Find what" field.
2015-04-04 22:11:36 +00:00
MaxED
4b01f8e9fb Visual mode, UDMF: renamed "Scale Texture Up/Down (X/Y)" actions to "Increase/Decrease Horizontal/Vertical Scale". These actions can now be used on things. 2015-01-27 14:29:23 +00:00
MaxED
deb43343bb Visual mode: "Fit Textures" action can now fit textures across multiple selected surfaces. A number of times to repeat a texture can now be specified.
Visual mode: removed "Fit Texture's Width" and "Fit Texture's Height" actions.
Visual mode: "Auto-align texture offsets" actions were incorrectly aligning double-sided middle walls in some cases.
Visual mode: "Auto-align texture offsets" actions now align non-wrapped double-sided middle walls to vertical offset closest to their initial vertical offset.
Visual mode: middle parts of double-sided walls were ignored when Shift-selecting walls.
Nodebuilders/Game configurations: GL nodes definitions were missing from game configurations.
Nodebuilders/Game configurations: "~MAP" wildcard can now be a part of a lump name. 
Nodebuilders: GL nodes were not properly handled by the editor.
Main Window: the window is now moved into the view when stored position is ouside of screen bounds. 
Classic and Visual modes: changing thing pitch was ignored in some cases.
Visual mode: raising and lowering a thing with "+SPAWNCEILING" flag now works the same way as when raising/lowering a regular thing.
Visual mode: using "Raise/Lower Floor/Ceiling to adjacent sector" actions on a thing with "+SPAWNCEILING" flag now works the same way as when using them on a regular thing.  
Rendering: even more fixes to MODELDEF and UDMF properties-related model rendering logic.
Internal, ResourceListEditor: rewritten resource validation check in a more OOP-ish way.
Configurations: fixed an infinite loop crash when a file was trying to include() itself.
UDMF thing flags: added Skill 6-8 to the flags list (because there are thing filters for these).
ZDoom_ACS.cfg: added definitions for SetTeleFog and SwapTeleFog.
ZDoom_DECORATE.cfg: added definitions for A_SetTeleFog and A_SwapTeleFog.
Updated ZDoom ACC.
Updated documentation.
2014-12-22 21:36:49 +00:00
MaxED
91152ee69e Changed, Visual mode: "Help" panel is now updated only if it is the active tab.
Internal: added General.Interface.ActiveDockerTabName property.
2014-10-13 22:01:17 +00:00
MaxED
4af31e1aba Things mode: you can clone selected/highlighted things by holding "Shift" before starting to drag them. 2014-04-18 11:22:44 +00:00
MaxED
7d4ac20b0f Fixed button states for "Draw [stuff]" modes in the modes toolbar.
Moved settings for "Draw [stuff]" modes to the top toolbar.
Added hints for Draw Grid mode.
Fixed a status message update bug introduced in previous commit.
2014-02-28 14:32:20 +00:00
MaxED
88b12750c1 Linedef info panel: tag is no longer shown in Hexen map format.
Numeric textbox: in addition to '++NN' and '--NN', you can use '*NN' and '/NN' to multiply or divide the values.
Configurations, ZDoom_linedefs.cfg: some linedef action arguments were missing a proper type.
Rewritten parts of hints system. Hints are now loaded from "Hints.cfg" file.
2014-01-23 13:36:51 +00:00