codeimp
b6fba8d043
Fixed action arguments to stay within valid range (0..255 for hexen)
...
Added warning message when a texture or flat is double defined in the same resource.
2010-08-14 10:21:38 +00:00
codeimp
012673554d
Added support for TEXTURES and DECORATE files that have different extensions (they will be loaded cumulatively)
2010-08-13 15:19:51 +00:00
codeimp
b35424eb1c
Added nice error report when multiple files in the same directory share the same filename (possible in PK3 files)
2010-08-12 15:06:17 +00:00
codeimp
7438c2b8fb
Added support for tall patches
2010-08-01 00:07:12 +00:00
codeimp
5ca1137c9e
@ Fixed a bug that caused configuration with overriding structures to fail loading
2009-07-31 12:54:39 +00:00
codeimp
680c0f854d
@ Numeric linedef flags are now automatically sorted
2009-07-31 11:00:11 +00:00
codeimp
8e0589ddf3
@ Total restructure of the game configuration includes
...
@ Missing include paths are now reported as errors
2009-07-30 18:10:57 +00:00
codeimp
a9ef78d33f
@ Removed unique key check in configurations: Setting with the same name now just overrides the previous.
2009-07-30 05:43:13 +00:00
codeimp
afd255bd68
Restructured configuration parsing code and added a file include system. Use in structure where to include a file like this: include(file [, structurepath] );
2009-07-28 13:40:30 +00:00
codeimp
89f8b3542e
- Added some error handling for invalid wad files
...
- Fixed bug that allowed pasting geometry in visual mode (and the geometry becomes erroneous)
2009-07-10 08:25:04 +00:00
codeimp
1a2d335e4d
- Updated ZDBSP nodebuilder version 1.12
...
- Re-enabled UDMF comments for element indices (should work with ZDBSP now)
@ Added test case for triangulation
2009-06-23 16:35:13 +00:00
codeimp
754c769513
@ little optimization in map data allocating when reading from stream/file
2009-06-18 14:23:33 +00:00
codeimp
c4c9ea94c1
@ disabled UDMF TEXTMAP comments until ZDBSP can handle them properly
2009-06-15 22:44:25 +00:00
codeimp
f5b661216b
- Better handling of missing UDMF TEXTMAP fields (Error now includes the element and index at which the field is missing and will not abort loading. Instead it will use a default value.)
...
- UDMF TEXTMAP now contains the indices of elements as comment next to the structure header.
- Thing cages in Visual Mode now also get the selection and highlight color so that a selection and highlight on things without sprite can also be seen.
2009-06-15 21:58:34 +00:00
codeimp
55e640b6e1
- Progressive undo/redo system (much faster and up to 1000 undo/redo levels) Please note that several plugin functions and properties have changed.
...
- Some small optimizations in the classic 2D rendering (cached linedef flags, reduced some unneeded redrawing)
2009-06-11 21:21:20 +00:00
codeimp
f09bfff419
@ Changed the MapSet to work with arrays instead of linkedlists. Because the index is now know for each element and can be retrieved in O(1) efficiency it has become a property (Index) for all map elements. GetIndexFor* functions have been removed. Get*ByIndex are now also of O(1) efficiency.
2009-06-05 19:03:56 +00:00
codeimp
5d6e077efb
- Added check to remove zero-length linedefs when opening a map that has any
...
- Some minor interface polishing
2009-05-12 18:20:03 +00:00
codeimp
16dfffb068
Added support for Boom colormaps
2009-05-12 09:50:08 +00:00
codeimp
ec40df4765
Improved error reporting a little and changes the list in the Warnings & Errors dialog window
2009-05-10 16:02:08 +00:00
codeimp
ab0f1a21ad
Fixed UDMF integral vertex to float vertex conversion when loading UDMF map with integral vertices
2009-04-26 07:34:19 +00:00
codeimp
7e7f24e965
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00