Commit graph

10 commits

Author SHA1 Message Date
codeimp
6bcc670676 - Added feature to toggle target highlight color on/off in Visual Mode.
- Highlight and selection colors are now hidden while dragging textures.
2009-07-07 14:52:39 +00:00
codeimp
f1c2e1e0a8 Fixed some problems with walls not updating correctly on undo/redo in Visual Mode 2009-07-04 10:06:35 +00:00
codeimp
f5b661216b - Better handling of missing UDMF TEXTMAP fields (Error now includes the element and index at which the field is missing and will not abort loading. Instead it will use a default value.)
- UDMF TEXTMAP now contains the indices of elements as comment next to the structure header.
- Thing cages in Visual Mode now also get the selection and highlight color so that a selection and highlight on things without sprite can also be seen.
2009-06-15 21:58:34 +00:00
codeimp
abfb16c35d Fixed a bug with sector highlighting in Visual Mode (occurred when a sector contains lines that have the same sector on both sides) 2009-05-06 07:26:12 +00:00
codeimp
31d742a073 - Decreased intensity of the selection in visual mode
- Fixed a crash in UDMF custom fields editor
2009-05-05 21:13:50 +00:00
codeimp
b5491b4b08 - Fixed some visual mode editing bugs
- Fixed highlight and selection in visual mode when shader model 2.0 is not available
- Added option to turn off glow animation of highlight and selection in visual mode
2009-05-04 06:13:56 +00:00
codeimp
6f5f441ea6 @ Removed redundant ApplySettings() on shader used in visual mode RenderSinglePass() 2009-05-03 20:05:08 +00:00
codeimp
ad05a43ade @ work in progress (do not use this revision for building/testing) 2009-05-01 20:31:17 +00:00
codeimp
69c6dd8d03 Fixed some sprite texture errors in Visual Mode 2009-04-26 20:20:40 +00:00
codeimp
7e7f24e965 @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00