codeimp
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216e99850a
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Added support for 'sprites' types in TEXTURES lump
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2010-08-18 09:07:54 +00:00 |
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codeimp
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32d42e7e56
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Fixed slowdown when loading a map with unknown flats (and some other small performance optimizations)
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2010-08-14 09:30:54 +00:00 |
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codeimp
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b4c910bae4
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The textures and flats are now also mixed when selecting a source location from the texture categories.
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2010-08-12 19:59:06 +00:00 |
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codeimp
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5ba147aedd
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Added support for multiple 'DECORATE' lumps in the same WAD file.
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2010-08-12 10:03:29 +00:00 |
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codeimp
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f8aea7cbc4
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Added error check for unknown flat names.
@ Some fixes in default texture/flat determination and added nicer functions to check if texture/flat exists.
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2010-08-12 09:01:22 +00:00 |
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codeimp
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442905929a
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Fixed internal sprites that were not appearing in the sprite preview box on the Edit Thing dialog.
Fixed internal sprites that were not appearing in any sprite preview box after using Visual Mode.
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2010-08-11 20:32:14 +00:00 |
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codeimp
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907669a1c9
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Changed the DECORATE parser to read all actor properties and exposed the DECORATE info for plugins (General.Map.Data.Decorate)
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2009-08-15 08:41:43 +00:00 |
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codeimp
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696b067095
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@ modified constructor usage of ResourceImage class for more versatile use
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2009-08-02 18:21:53 +00:00 |
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codeimp
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45ad5f5943
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@ major change in the way sector surfaces are allocated and rendered for optimization
@ white texture has been moved to the DataManager and is now also available to plugins
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2009-06-04 20:21:31 +00:00 |
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codeimp
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0c5b437f64
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Added a check to prevent a crash with overlapping resource lump ranges
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2009-05-14 21:36:25 +00:00 |
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codeimp
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16dfffb068
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Added support for Boom colormaps
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2009-05-12 09:50:08 +00:00 |
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codeimp
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ec40df4765
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Improved error reporting a little and changes the list in the Warnings & Errors dialog window
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2009-05-10 16:02:08 +00:00 |
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codeimp
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7e7f24e965
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@ re-added source code with new directory structure
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2009-04-19 18:07:22 +00:00 |
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