MaxED
16b97e1c83
Added GLDEFS and (Z)MAPINFO parsers.
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Dynamic lights defined in GLDEFS are now rendered in Visual modes (currently only one light per Thing is supported).
Several values from (Z)MAPINFO are now used in Visual modes.
Added "Reload GLDEFS", "Reload (Z)MAPINFO" and "Reload MODELDEF" menu options (in "Tools" section).
MODELDEF parser now checks which model(s) is/are used in first frame.
Dynamic lights are now created with more meaningful default parameters.
Added errors and warnings indicator to main window.
2012-06-01 10:17:47 +00:00
codeimp
03a57f3284
Fixed thing angles so that any value in the −32768..32767 range can be entered. Also fixed the thing angle in the info panel accordingly and optimized the rendering slightly.
2010-10-05 08:31:27 +00:00
codeimp
706317a676
@ same as r1422 but for actions and arguments on things
2010-10-03 13:58:11 +00:00
codeimp
acd1fe69fd
@ Changed key combinations (disregardshift) to still allow Control keys
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@ Fixed crash with editing an unknown thing
@ Minor Game Configuration changes
2010-08-13 19:11:06 +00:00
codeimp
442905929a
Fixed internal sprites that were not appearing in the sprite preview box on the Edit Thing dialog.
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Fixed internal sprites that were not appearing in any sprite preview box after using Visual Mode.
2010-08-11 20:32:14 +00:00
codeimp
55e640b6e1
- Progressive undo/redo system (much faster and up to 1000 undo/redo levels) Please note that several plugin functions and properties have changed.
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- Some small optimizations in the classic 2D rendering (cached linedef flags, reduced some unneeded redrawing)
2009-06-11 21:21:20 +00:00
codeimp
67c16f555e
@ some intellisense documentation
2009-05-21 08:18:34 +00:00
codeimp
63c474064d
- Fixed the tab order on all windows
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- Some visual aesthetics
@ Fixed the "Release with revision lookup" config output directories
2009-04-26 19:53:36 +00:00
codeimp
7e7f24e965
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00