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Commit graph

1524 commits

Author SHA1 Message Date
spherallic
b56ca5e018 Merge remote-tracking branch 'udb/master' 2023-08-21 20:41:15 +02:00
biwa
1fca52ef08 3D Floor Mode: fixed a problem where creating 3D floors failed. Fixes 2023-08-15 20:45:30 +02:00
biwa
fbfd4dc0af Fixed line endings of ControlSectorArea.cs 2023-08-15 20:01:06 +02:00
biwa
7e29ba3099 3D Floor Mode: fixed an issue where new control sectors could not be created if any sector's bounding box completely encompassed the Control Sector Area 2023-08-14 23:00:42 +02:00
biwa
882744593d Sound Propagation Mode: added missing hints file 2023-08-13 21:24:03 +02:00
biwa
4389870162
Sound Propagation Mode: added sound leak finder ()
In Sound Propagation Mode you can set the start (default: Shift+S) and end (default: Shift+E) sectors between which a path the sound can travel will be found and displayed.
2023-08-13 21:19:25 +02:00
biwa
1d0430d48e Visual Mode: fixed a problem where the selection order was not kept when synchronized selection between visual and classic modes was enabled. Fixes 2023-08-12 16:43:07 +02:00
biwa
1a116574b9 Visual Mode: fixed a problem where things directly touching the top of 3D floors were rendered with the incorrect brightness. Fixes 2023-08-12 11:15:13 +02:00
samwiddowson
19b8bd1e6c
Edit Selection Mode: Fix Ceiling/Floor transforms when pinned () 2023-08-11 18:25:49 +02:00
biwa
f56ae2e0c9 Visual Mode: Fixed problem where UDB-internal sprites were shown with a wrong offset 2023-08-02 20:39:28 +02:00
biwa
085df399f5 Fixed an issue where sprite offsets defined in TEXTURES were not used 2023-07-29 13:32:42 +02:00
biwa
f34ab6a606 Visual Mode: changes to Eternity Engine's upper/lower texture skewing definitions are now shown in Visual Mode 2023-07-15 18:45:58 +02:00
spherallic
778cf4be7c Merge remote-tracking branch 'udb/master' 2023-07-14 00:19:00 +02:00
biwa
58480f5b31 Visual Mode: fixed a crash when toggling visual vertex slope picking and the map contains double-sided linedefs without a front sidedef. Fixes 2023-07-09 14:18:24 +02:00
biwa
4dba3a9234 Texture skewing:
- fixed a rare condition where skewed mid textures were not clipped correctly
- fixed a problem where translucent mid textures were not skewed correctly
- fixed a problem where sprites were skewed unintentionally
2023-07-09 11:45:47 +02:00
biwa
9c35a8f65d
Eternity Engine: added support for texture skewing in Visual Mode () 2023-07-08 22:39:50 +02:00
spherallic
730449c986 Copy/paste properties: Forgot to disable floor portal render style 2023-07-05 22:58:32 +02:00
spherallic
9d659ad797 Add SRB2-specific properties to copy/paste, disable unused properties 2023-07-04 23:19:17 +02:00
spherallic
97b7fdbd29 Don't render always intangible & invisible FOFs, fix half light blocks 2023-06-28 15:30:40 +02:00
spherallic
31bb3ebac0 Update revision number to match latest UDB merge 2023-06-27 21:08:06 +02:00
spherallic
74d71b1acf Merge remote-tracking branch 'udb/master' 2023-06-27 21:05:32 +02:00
wisselstem
55e2d5a902
Add toasts to Visual Mode's "Show Things" action () 2023-06-27 20:40:22 +02:00
spherallic
6ca071a6cc Update revision number to match latest UDB merge 2023-06-20 09:59:25 +02:00
spherallic
202a8294ba Merge remote-tracking branch 'udb/master' 2023-06-20 09:58:08 +02:00
biwa
6f047e4347 Draw Grid Mode: fixed a problem where "continuous drawing" would redraw all previously drawn shapes each time a drawing was finished. Fixes 2023-06-19 20:27:26 +02:00
biwa
e802bb364a UDBScript: fixed a problem where hot reloading would not scroll the the previously selected script 2023-06-18 16:31:27 +02:00
biwa
55b8e24bd8 UDBScript: fixed an issue where the Thing's class getSector method did not return null when the thing was not in a sector. Fixes 2023-06-18 16:26:01 +02:00
spherallic
ba67a87c75 Optimize SRB2 NiGHTS/zoom tube/polyobject rendering
(Text labels are removed because of performance issues)
2023-06-15 12:25:46 +02:00
spherallic
1c0649883f Disable light/sound radii toggles if unsupported 2023-06-12 12:35:34 +02:00
spherallic
8f7da9ac1c Add config parameters for disabling certain Doom-related modes (that don't make sense for SRB2) 2023-06-12 11:06:13 +02:00
spherallic
ac9b6137b2 Implement FOF texture alignment 2023-06-11 01:03:17 +02:00
spherallic
ba064bae3e Update revision number to match latest UDB merge 2023-06-11 00:59:51 +02:00
spherallic
c32f677c44 Merge remote-tracking branch 'udb/master' 2023-06-10 19:31:53 +02:00
spherallic
606f323cac Support Flip flag, add properties for flip & absolutez flags 2023-06-10 16:08:38 +02:00
spherallic
073798166a Implement absolutez flag for things 2023-06-10 03:00:20 +02:00
spherallic
ba4fca0861 Add centerhitbox thing property 2023-06-10 01:13:54 +02:00
biwa
bc98a5391f
Added action to change the index of linedefs, things, sectors, and vertices. Can be accessed through a shortcut (not bound by default) or the menu of the respective mode () 2023-06-09 11:17:01 +02:00
wisselstem
0d4cecc134
Edit Selection Mode: added support for (counter)clockwise rotation actions () 2023-06-09 09:54:23 +02:00
spherallic
a962eed418 Update revision number to reflect latest UDB merge 2023-05-29 11:06:02 +02:00
spherallic
69c667073a Merge remote-tracking branch 'udb/master' 2023-05-29 11:04:31 +02:00
wisselstem
606e43ca35
Stair Sector Builder Mode: fix "Back" option never being checked when loading default preset () 2023-05-26 21:16:38 +02:00
wisselstem
d2a4dcffce
Edit Selection Mode: added actions for moving the selection around the grid () 2023-05-26 20:56:30 +02:00
spherallic
78dc4e5c1e Update git revision in assembly version 2023-05-26 16:59:12 +02:00
spherallic
3aad6d2bb7 Rebrand UDB to UZB 2023-05-26 16:55:19 +02:00
sphere
10e2e3f4cb Merge branch 'texture-skewing' into 'master'
Implement proper texture skewing in Visual Mode

See merge request 
2023-05-26 12:51:41 +00:00
sphere
af9c803ed6 Merge branch 'reduce-blockmap-use' into 'master'
Reduce blockmap use when drawing/stitching geometry

See merge request 
2023-05-26 12:51:28 +00:00
spherallic
5b9dc62dde Change hardcoded line slope action to match SRB2 2023-05-26 14:09:04 +02:00
spherallic
2bbb2aaf30 Implement proper texture skewing in Visual Mode 2023-05-26 13:26:15 +02:00
spherallic
06e2c06553 Reduce blockmap use when drawing/stitching geometry, increasing performance in large maps 2023-05-24 12:50:45 +02:00
MascaraSnake
787dfe33f4 Infinitely repeating midtextures: Handle offsets correctly 2023-05-23 09:53:47 +02:00