codeimp
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3130e2047d
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fixed black sectors in Visual Mode when sector brightness > 255
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2009-01-16 10:28:28 +00:00 |
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codeimp
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0faabbcdae
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textures in Visual Mode now correctly re-align when loaded later than the geometry is created (this solves problems with incorrectly scaled floor/ceiling textures that are not 64 x 64)
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2009-01-09 22:37:11 +00:00 |
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codeimp
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79676b312e
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working on visual mode
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2008-12-27 00:22:31 +00:00 |
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codeimp
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04faf905c1
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things that 'hang from ceiling' now correctly displayed in visual mode
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2008-12-17 10:58:57 +00:00 |
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codeimp
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b88b09229c
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changed inheritance to use an interface that defines the events (this was required to support the same events for visual things)
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2008-12-15 18:32:36 +00:00 |
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codeimp
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0102cf3166
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working on visual mode
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2008-12-05 15:38:50 +00:00 |
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codeimp
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7a081986f2
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merged VisualSidedef into VisualGeometry so that only one VisualGeometry class is exposed by the core and can be easily inherited and overridden in the plugin.
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2008-12-04 23:01:52 +00:00 |
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codeimp
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04b86253e4
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working on visual mode
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2008-12-02 15:47:06 +00:00 |
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codeimp
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9513eabd58
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textures now properly aligned in visual mode
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2008-11-30 20:46:39 +00:00 |
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codeimp
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43a0e69de7
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visual mode extreme makeover! (internally at least) now using proper view frustum for culling and lots of other improvements to render the map more efficiently
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2008-11-30 02:17:19 +00:00 |
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codeimp
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d49b31dfc0
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miauw
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2008-11-27 13:42:18 +00:00 |
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codeimp
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eee46b13f2
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working on visual mode
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2008-11-19 16:18:36 +00:00 |
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codeimp
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a6fb612c55
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sector brightness in 3d mode
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2008-10-02 11:36:25 +00:00 |
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codeimp
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1dad4b68c6
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- change a lot in the resources system
- fixed memory leak in PixelColorBlock
- several small changes and bugfixes
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2008-09-28 21:20:56 +00:00 |
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codeimp
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e962a49f83
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what?! these files were not in the svn?!
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2008-05-15 08:25:45 +00:00 |
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