Commit graph

15 commits

Author SHA1 Message Date
codeimp
3130e2047d fixed black sectors in Visual Mode when sector brightness > 255 2009-01-16 10:28:28 +00:00
codeimp
0faabbcdae textures in Visual Mode now correctly re-align when loaded later than the geometry is created (this solves problems with incorrectly scaled floor/ceiling textures that are not 64 x 64) 2009-01-09 22:37:11 +00:00
codeimp
79676b312e working on visual mode 2008-12-27 00:22:31 +00:00
codeimp
04faf905c1 things that 'hang from ceiling' now correctly displayed in visual mode 2008-12-17 10:58:57 +00:00
codeimp
b88b09229c changed inheritance to use an interface that defines the events (this was required to support the same events for visual things) 2008-12-15 18:32:36 +00:00
codeimp
0102cf3166 working on visual mode 2008-12-05 15:38:50 +00:00
codeimp
7a081986f2 merged VisualSidedef into VisualGeometry so that only one VisualGeometry class is exposed by the core and can be easily inherited and overridden in the plugin. 2008-12-04 23:01:52 +00:00
codeimp
04b86253e4 working on visual mode 2008-12-02 15:47:06 +00:00
codeimp
9513eabd58 textures now properly aligned in visual mode 2008-11-30 20:46:39 +00:00
codeimp
43a0e69de7 visual mode extreme makeover! (internally at least) now using proper view frustum for culling and lots of other improvements to render the map more efficiently 2008-11-30 02:17:19 +00:00
codeimp
d49b31dfc0 miauw 2008-11-27 13:42:18 +00:00
codeimp
eee46b13f2 working on visual mode 2008-11-19 16:18:36 +00:00
codeimp
a6fb612c55 sector brightness in 3d mode 2008-10-02 11:36:25 +00:00
codeimp
1dad4b68c6 - change a lot in the resources system
- fixed memory leak in PixelColorBlock
- several small changes and bugfixes
2008-09-28 21:20:56 +00:00
codeimp
e962a49f83 what?! these files were not in the svn?! 2008-05-15 08:25:45 +00:00