ZZYZX
e092235262
Removed the remains of resource editing
2019-12-31 14:16:13 +02:00
ZZYZX
8990cc57b0
Fixed code folding in script editor
2019-12-29 15:58:53 +02:00
ZZYZX
6419cc04b0
Merged OpenGL UDB dev branch
2019-12-24 19:49:43 +02:00
biwa
37c52b4d70
Code folding in the script editor works again. Fixes #115 .
2019-12-24 15:58:20 +01:00
Magnus Norddahl
9f2c9e00d7
Add mono makefile
2019-08-29 16:30:49 +02:00
jewalky
0b14bdeec1
GZDB native 64-bit binary support (PR#197 by StrikerMan780)
2018-04-14 16:55:21 +03:00
ZZYZX
6661ed44e3
Fixed: saving a script would reset scrolling to the top
2017-02-26 12:03:39 +02:00
ZZYZX
271df46f2a
Added: script editor will now automatically trim trailing whitespace on save.
2017-02-20 07:07:44 +02:00
ZZYZX
ebd7fb1a57
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
MaxED
5dd45ffdca
Updated, Script Editor: redesigned "Find and Replace" window. It can now search/replace in all opened tabs and all detected text resources.
...
Fixed, Script Editor: resources list control was incorrectly positioned when using DPI scaling.
2016-12-02 13:45:03 +00:00
MaxED
9553042c84
Added, Script Editor: unreferenced ACS files are now shown in the Resources list.
...
Added, Script Editor: MENUDEF and SBARINFO files/lumps are now shown in the Resources list.
Fixed, ACS handling: fixed a crash when trying to parse an #include file, when specified path was absolute.
2016-11-24 21:09:24 +00:00
MaxED
894279b4ba
Added, Script Editor: added "Script Navigator" tab. It shows and allows to open text resources loaded by the editor.
...
WARNING: because of the large amount of added/modified code, bugs are possible, so backup your resources, save often and report bugs.
2016-11-24 11:55:11 +00:00
MaxED
5f2454230a
Added script editor configurations for the most of ZDoom text lumps.
...
A minor code refactoring.
2016-11-04 09:48:51 +00:00