biwa
39ec35984d
Fixed a problem where the flags selection form could be too small to accommodate the "OK" button when the game configuration contained too few flags
2022-07-21 16:02:10 +02:00
ZZYZX
ebd7fb1a57
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
MaxED
8aa355bafe
Changed: position/size/state of the editor windows are now stored/applied in a uniform fashion.
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Fixed: stored windows positions were not checked against current screen bounds, which may have resulted in windows being shown off-screen.
2016-09-10 11:24:03 +00:00
MaxED
14887bfb47
Added, Find and Replace mode: you can now search (and replace) unset sidedef/linedef/thing/sector flags.
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Changed, TEXTURES parser: patch loading errors are now treated as warnings for optional textures.
Changed, TEXTURES parser: patch loading is now skipped for textures with "NullTexture" option.
2016-06-08 00:06:20 +00:00
MaxED
3a35b7603a
Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
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Fixed, Map Analysis mode: fixed a crash when trying to dissolve an invalid sector when one of it's linedefs referenced it on the both sides.
Fixed, Sectors mode: fixed incorrect undo description when deleting sectors.
Internal: joined declaration and assignment of some more variables.
2015-12-28 15:01:53 +00:00
MaxED
321a56a850
Interface: changed OK / Cancel buttons order.
2015-02-15 20:16:01 +00:00
MaxED
86031291dc
High-Dpi: fixed most of alignment errors.
2015-01-06 11:49:06 +00:00
MaxED
558cd6f23e
Changed FormBorderStyle from FixedToolWindow to FixedDialog. GZDB should no longer disappear from the alt-tab list when a child form is opened.
2014-10-17 12:50:26 +00:00
MaxED
5f6e9ad316
Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
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Also made some controls a bit smaller.
2014-05-08 12:33:10 +00:00
MaxED
e308d2ff15
Updated to Doom Builder 2 r1599:
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Find and Replace Mode: can now find things and linedefs by their flags
2012-08-14 20:10:59 +00:00