Fixed, Script Editor: in some cases includes list was not updated before trying to compile the script leading to compilation failure.

Changed, ACC compiler: when building includes list, the compiler no longer tries to find/copy include files defined in current script configuration (previously it was hardcoded to skip "zcommon.acs" and "common.acs" only).
Fixed, Visual mode: things with Additive RenderStyle were rendered as additive only when their alpha was less than 1.0.
This commit is contained in:
MaxED 2015-11-13 21:42:41 +00:00
parent 9b87dc71e3
commit f452fca58c
7 changed files with 165 additions and 96 deletions

View file

@ -87,7 +87,7 @@ namespace CodeImp.DoomBuilder
//mxd
private Dictionary<string, ScriptItem> namedscripts;
private Dictionary<int, ScriptItem> numberedscripts;
private List<string> scriptincludes;
private readonly HashSet<string> scriptincludes;
// Disposing
private bool isdisposed;
@ -130,7 +130,7 @@ namespace CodeImp.DoomBuilder
//mxd. Scripts
internal Dictionary<string, ScriptItem> NamedScripts { get { return namedscripts; } }
internal Dictionary<int, ScriptItem> NumberedScripts { get { return numberedscripts; } }
internal List<string> ScriptIncludes { get { return scriptincludes; } }
internal HashSet<string> ScriptIncludes { get { return scriptincludes; } }
public ViewMode ViewMode { get { return renderer2d.ViewMode; } }
@ -160,7 +160,7 @@ namespace CodeImp.DoomBuilder
//mxd
numberedscripts = new Dictionary<int, ScriptItem>();
namedscripts = new Dictionary<string, ScriptItem>();
scriptincludes = new List<string>();
scriptincludes = new HashSet<string>();
}
// Disposer
@ -437,8 +437,8 @@ namespace CodeImp.DoomBuilder
map.Update();
thingsfilter.Update();
//mxd. check script names
UpdateScriptNames();
//mxd. Update includes list and script names
UpdateScriptNames(true);
//mxd. Restore selection groups
options.ReadSelectionGroups();
@ -527,8 +527,8 @@ namespace CodeImp.DoomBuilder
//mxd. Sector textures may've been changed
data.UpdateUsedTextures();
//mxd. check script names
UpdateScriptNames();
//mxd. Update includes list and script names
UpdateScriptNames(true);
//mxd. Restore selection groups
options.ReadSelectionGroups();
@ -1746,7 +1746,7 @@ namespace CodeImp.DoomBuilder
{
scriptconfig = config.MapLumps[lumpname].Script;
}
if (scriptconfig.Compiler == null) return true;
if(scriptconfig.Compiler == null) return true;
// Find the lump
if(lumpname == CONFIG_MAP_HEADER) reallumpname = TEMP_MAP_HEADER;
@ -1757,7 +1757,7 @@ namespace CodeImp.DoomBuilder
string sourcefile = (filepathname.Length > 0 ? filepathname : tempwad.Filename);
// New list of errors
if (clearerrors) errors.Clear();
if(clearerrors) errors.Clear();
// Determine the script configuration to use
try
@ -1862,11 +1862,29 @@ namespace CodeImp.DoomBuilder
errors.Clear();
}*/
//mxd
internal void UpdateScriptNames()
//mxd. Update includes list and script names
internal List<CompilerError> UpdateScriptNames(bool logerrors)
{
List<CompilerError> compilererrors = UpdateScriptNames();
if(logerrors && compilererrors.Count > 0)
{
foreach(CompilerError error in compilererrors)
{
General.ErrorLogger.Add(ErrorType.Error, "ACS error in '" + error.filename
+ "', line " + error.linenumber + ". " + error.description + ".");
}
}
return compilererrors;
}
//mxd. Update includes list and script names
internal List<CompilerError> UpdateScriptNames()
{
List<ScriptItem> namedscriptslist = new List<ScriptItem>();
List<ScriptItem> numberedscriptslist = new List<ScriptItem>();
List<string> scripincludeslist = new List<string>();
List<CompilerError> compilererrors = new List<CompilerError>();
// Load the script lumps
foreach(MapLumpInfo maplumpinfo in config.MapLumps.Values)
@ -1874,48 +1892,78 @@ namespace CodeImp.DoomBuilder
// Is this a script lump?
if((maplumpinfo.ScriptBuild || maplumpinfo.Script != null) && maplumpinfo.Name == "SCRIPTS")
{
ScriptConfiguration scriptconfig;
if(maplumpinfo.ScriptBuild)
{
//mxd. More boilderplate
if(!General.CompiledScriptConfigs.ContainsKey(General.Map.Options.ScriptCompiler))
{
compilererrors.Add(new CompilerError("Unable to compile lump '" + maplumpinfo.Name + "'. Unable to find required script compiler configuration ('" + General.Map.Options.ScriptCompiler + "')."));
return compilererrors;
}
scriptconfig = General.CompiledScriptConfigs[General.Map.Options.ScriptCompiler];
}
else
{
scriptconfig = maplumpinfo.Script;
}
// Load the lump data
MemoryStream stream = GetLumpData(maplumpinfo.Name);
if(stream != null)
if(stream != null && scriptconfig != null && scriptconfig.Compiler != null)
{
// Get script names
AcsParserSE parser = new AcsParserSE();
parser.OnInclude = UpdateScriptsFromLocation;
parser.Parse(stream, "SCRIPTS", true, false);
// Add them to arrays
namedscriptslist.AddRange(parser.NamedScripts);
numberedscriptslist.AddRange(parser.NumberedScripts);
scriptincludes.AddRange(parser.Includes);
AcsParserSE parser = new AcsParserSE { OnInclude = UpdateScriptsFromLocation };
if(parser.Parse(stream, "SCRIPTS", scriptconfig.Compiler.Files, true, false))
{
// Add them to arrays
namedscriptslist.AddRange(parser.NamedScripts);
numberedscriptslist.AddRange(parser.NumberedScripts);
scripincludeslist.AddRange(parser.Includes);
}
// Check for errors
else if(parser.HasError)
{
compilererrors.Add(new CompilerError(parser.ErrorDescription, parser.ErrorSource, parser.ErrorLine));
break;
}
}
}
}
// Sort script names
namedscriptslist.Sort(ScriptItem.SortByName);
numberedscriptslist.Sort(ScriptItem.SortByIndex);
// Add to collections
namedscripts = new Dictionary<string, ScriptItem>(namedscriptslist.Count);
numberedscripts = new Dictionary<int, ScriptItem>(numberedscriptslist.Count);
scriptincludes.Clear();
if(compilererrors.Count == 0)
{
namedscripts = new Dictionary<string, ScriptItem>(namedscriptslist.Count);
numberedscripts = new Dictionary<int, ScriptItem>(numberedscriptslist.Count);
foreach (ScriptItem item in namedscriptslist)
{
if(!namedscripts.ContainsKey(item.Name.ToLowerInvariant()))
namedscripts.Add(item.Name.ToLowerInvariant(), item);
// Sort script names
namedscriptslist.Sort(ScriptItem.SortByName);
numberedscriptslist.Sort(ScriptItem.SortByIndex);
foreach(ScriptItem item in namedscriptslist)
if(!namedscripts.ContainsKey(item.Name.ToLowerInvariant())) namedscripts.Add(item.Name.ToLowerInvariant(), item);
foreach(ScriptItem item in numberedscriptslist)
if(!numberedscripts.ContainsKey(item.Index)) numberedscripts.Add(item.Index, item);
foreach(string include in scripincludeslist)
if(!scriptincludes.Contains(include)) scriptincludes.Add(include);
}
foreach(ScriptItem item in numberedscriptslist)
else
{
if(!numberedscripts.ContainsKey(item.Index))
numberedscripts.Add(item.Index, item);
// Clear collections
namedscripts.Clear();
numberedscripts.Clear();
}
return compilererrors;
}
//mxd
private static void UpdateScriptsFromLocation(AcsParserSE parser, string path)
{
MemoryStream s = General.Map.Data.LoadFile(path);
if(s != null && s.Length > 0) parser.Parse(s, path, true, true);
parser.Parse(General.Map.Data.LoadFile(path), path, true, true);
}
#endregion
@ -2071,8 +2119,8 @@ namespace CodeImp.DoomBuilder
General.MainWindow.DisplayStatus(oldstatus);
Cursor.Current = oldcursor;
//mxd
UpdateScriptNames();
//mxd. Update includes list and script names
UpdateScriptNames(true);
}
// Game Configuration action
@ -2146,7 +2194,6 @@ namespace CodeImp.DoomBuilder
// Reload resources
ReloadResources();
UpdateScriptNames(); //mxd
//mxd. Translate texture names
bool nameschanged = map.TranslateTextureNames(config.UseLongTextureNames, false);