mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-25 13:21:28 +00:00
added stuff and fixed a bug in ZDoom_StrifeHexen.cfg
This commit is contained in:
parent
e222927480
commit
f117185dd9
13 changed files with 217 additions and 3 deletions
Binary file not shown.
BIN
Build/Cmcs21.oca
Normal file
BIN
Build/Cmcs21.oca
Normal file
Binary file not shown.
|
@ -2881,7 +2881,6 @@ thingtypes
|
||||||
title = "Stool";
|
title = "Stool";
|
||||||
width = 6;
|
width = 6;
|
||||||
}
|
}
|
||||||
{
|
|
||||||
|
|
||||||
9027 = "Red Particle Fountain";
|
9027 = "Red Particle Fountain";
|
||||||
9028 = "Green Particle Fountain";
|
9028 = "Green Particle Fountain";
|
||||||
|
|
Binary file not shown.
|
@ -51,6 +51,7 @@
|
||||||
<Compile Include="IO\Configuration.cs" />
|
<Compile Include="IO\Configuration.cs" />
|
||||||
<Compile Include="General\General.cs" />
|
<Compile Include="General\General.cs" />
|
||||||
<Compile Include="IO\ClippedStream.cs" />
|
<Compile Include="IO\ClippedStream.cs" />
|
||||||
|
<Compile Include="IO\IMapSetIO.cs" />
|
||||||
<Compile Include="IO\Lump.cs" />
|
<Compile Include="IO\Lump.cs" />
|
||||||
<Compile Include="IO\WAD.cs" />
|
<Compile Include="IO\WAD.cs" />
|
||||||
<Compile Include="Interface\MainForm.cs">
|
<Compile Include="Interface\MainForm.cs">
|
||||||
|
@ -65,6 +66,7 @@
|
||||||
<Compile Include="Map\Sidedef.cs" />
|
<Compile Include="Map\Sidedef.cs" />
|
||||||
<Compile Include="Map\Thing.cs" />
|
<Compile Include="Map\Thing.cs" />
|
||||||
<Compile Include="Map\Vertex.cs" />
|
<Compile Include="Map\Vertex.cs" />
|
||||||
|
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||||
<Compile Include="Properties\Resources.Designer.cs">
|
<Compile Include="Properties\Resources.Designer.cs">
|
||||||
<AutoGen>True</AutoGen>
|
<AutoGen>True</AutoGen>
|
||||||
<DesignTime>True</DesignTime>
|
<DesignTime>True</DesignTime>
|
||||||
|
|
|
@ -20,6 +20,7 @@ using System.IO;
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
using CodeImp.DoomBuilder.Interface;
|
using CodeImp.DoomBuilder.Interface;
|
||||||
using CodeImp.DoomBuilder.IO;
|
using CodeImp.DoomBuilder.IO;
|
||||||
|
using System.Collections.Specialized;
|
||||||
|
|
||||||
namespace CodeImp.DoomBuilder
|
namespace CodeImp.DoomBuilder
|
||||||
{
|
{
|
||||||
|
@ -29,6 +30,7 @@ namespace CodeImp.DoomBuilder
|
||||||
|
|
||||||
// Files and Folders
|
// Files and Folders
|
||||||
private const string SETTINGS_CONFIG_FILE = "Builder.cfg";
|
private const string SETTINGS_CONFIG_FILE = "Builder.cfg";
|
||||||
|
private const string GAME_CONFIGS_DIR = "Configurations";
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
|
@ -37,23 +39,29 @@ namespace CodeImp.DoomBuilder
|
||||||
// Files and Folders
|
// Files and Folders
|
||||||
private static string apppath;
|
private static string apppath;
|
||||||
private static string temppath;
|
private static string temppath;
|
||||||
|
private static string configspath;
|
||||||
|
|
||||||
// Main objects
|
// Main objects
|
||||||
private static MainForm mainwindow;
|
private static MainForm mainwindow;
|
||||||
private static Configuration settings;
|
private static Configuration settings;
|
||||||
|
|
||||||
|
// Configurations
|
||||||
|
private static List<string> configfiles;
|
||||||
|
private static List<string> confignames;
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region ================== Properties
|
#region ================== Properties
|
||||||
|
|
||||||
public static string AppPath { get { return apppath; } }
|
public static string AppPath { get { return apppath; } }
|
||||||
public static string TempPath { get { return temppath; } }
|
public static string TempPath { get { return temppath; } }
|
||||||
|
public static string ConfigsPath { get { return configspath; } }
|
||||||
public static MainForm MainWindow { get { return mainwindow; } }
|
public static MainForm MainWindow { get { return mainwindow; } }
|
||||||
public static Configuration Settings { get { return settings; } }
|
public static Configuration Settings { get { return settings; } }
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region ================== Methods
|
#region ================== Startup
|
||||||
|
|
||||||
// Main program entry
|
// Main program entry
|
||||||
public static void Main(string[] args)
|
public static void Main(string[] args)
|
||||||
|
@ -66,6 +74,9 @@ namespace CodeImp.DoomBuilder
|
||||||
// Temporary directory
|
// Temporary directory
|
||||||
temppath = Path.GetTempPath();
|
temppath = Path.GetTempPath();
|
||||||
|
|
||||||
|
// Configurations directory
|
||||||
|
configspath = Path.Combine(apppath, GAME_CONFIGS_DIR);
|
||||||
|
|
||||||
// Load configuration
|
// Load configuration
|
||||||
if(!File.Exists(Path.Combine(apppath, SETTINGS_CONFIG_FILE))) throw (new FileNotFoundException("Unable to find the program configuration \"" + SETTINGS_CONFIG_FILE + "\"."));
|
if(!File.Exists(Path.Combine(apppath, SETTINGS_CONFIG_FILE))) throw (new FileNotFoundException("Unable to find the program configuration \"" + SETTINGS_CONFIG_FILE + "\"."));
|
||||||
settings = new Configuration(Path.Combine(apppath, SETTINGS_CONFIG_FILE), false);
|
settings = new Configuration(Path.Combine(apppath, SETTINGS_CONFIG_FILE), false);
|
||||||
|
@ -75,11 +86,66 @@ namespace CodeImp.DoomBuilder
|
||||||
|
|
||||||
// Show main window
|
// Show main window
|
||||||
mainwindow.Show();
|
mainwindow.Show();
|
||||||
|
mainwindow.Update();
|
||||||
|
|
||||||
|
// Load game configurations
|
||||||
|
LoadConfigurations();
|
||||||
|
|
||||||
// Run application from the main window
|
// Run application from the main window
|
||||||
|
mainwindow.DisplayReady();
|
||||||
Application.Run(mainwindow);
|
Application.Run(mainwindow);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// This loads configurations
|
||||||
|
private static void LoadConfigurations()
|
||||||
|
{
|
||||||
|
Configuration cfg;
|
||||||
|
string[] filenames;
|
||||||
|
string fn;
|
||||||
|
|
||||||
|
// Display status
|
||||||
|
mainwindow.DisplayStatus("Loading game configurations...");
|
||||||
|
|
||||||
|
// Make arrays
|
||||||
|
configfiles = new List<string>();
|
||||||
|
confignames = new List<string>();
|
||||||
|
|
||||||
|
// Go for all files in the configurations directory
|
||||||
|
filenames = Directory.GetFiles(configspath, "*.cfg", SearchOption.TopDirectoryOnly);
|
||||||
|
foreach(string filepath in filenames)
|
||||||
|
{
|
||||||
|
// Determine filename only
|
||||||
|
fn = Path.GetFileName(filepath);
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
// Try loading the configuration
|
||||||
|
cfg = new Configuration(filepath, true);
|
||||||
|
|
||||||
|
// Check for erors
|
||||||
|
if(cfg.ErrorResult != 0)
|
||||||
|
{
|
||||||
|
// Error in configuration
|
||||||
|
MessageBox.Show(mainwindow, "Unable to load the game configuration file \"" + fn + "\".\n" +
|
||||||
|
"Error near line " + cfg.ErrorLine + ": " + cfg.ErrorDescription,
|
||||||
|
Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Error);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Add to lists
|
||||||
|
configfiles.Add(fn);
|
||||||
|
confignames.Add(cfg.ReadSetting("game", "<unnamed game>"));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch(Exception)
|
||||||
|
{
|
||||||
|
// Unable to load configuration
|
||||||
|
MessageBox.Show(mainwindow, "Unable to load the game configuration file \"" + fn + "\".",
|
||||||
|
Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Error);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
28
Source/IO/IMapSetIO.cs
Normal file
28
Source/IO/IMapSetIO.cs
Normal file
|
@ -0,0 +1,28 @@
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
|
||||||
|
* This program is released under GNU General Public License
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Globalization;
|
||||||
|
using System.Text;
|
||||||
|
using CodeImp.DoomBuilder.Map;
|
||||||
|
|
||||||
|
namespace CodeImp.DoomBuilder.IO
|
||||||
|
{
|
||||||
|
internal interface IMapSetIO : IDisposable
|
||||||
|
{
|
||||||
|
// Methods
|
||||||
|
MapSet Read(string mapname);
|
||||||
|
void Write(MapSet map, string mapname);
|
||||||
|
}
|
||||||
|
}
|
17
Source/Interface/MainForm.Designer.cs
generated
17
Source/Interface/MainForm.Designer.cs
generated
|
@ -41,9 +41,11 @@ namespace CodeImp.DoomBuilder.Interface
|
||||||
this.itemexit = new System.Windows.Forms.ToolStripMenuItem();
|
this.itemexit = new System.Windows.Forms.ToolStripMenuItem();
|
||||||
this.toolbar = new System.Windows.Forms.ToolStrip();
|
this.toolbar = new System.Windows.Forms.ToolStrip();
|
||||||
this.statusbar = new System.Windows.Forms.StatusStrip();
|
this.statusbar = new System.Windows.Forms.StatusStrip();
|
||||||
|
this.statuslabel = new System.Windows.Forms.ToolStripStatusLabel();
|
||||||
this.panelinfo = new System.Windows.Forms.Panel();
|
this.panelinfo = new System.Windows.Forms.Panel();
|
||||||
this.display = new System.Windows.Forms.PictureBox();
|
this.display = new System.Windows.Forms.PictureBox();
|
||||||
this.menumain.SuspendLayout();
|
this.menumain.SuspendLayout();
|
||||||
|
this.statusbar.SuspendLayout();
|
||||||
((System.ComponentModel.ISupportInitialize)(this.display)).BeginInit();
|
((System.ComponentModel.ISupportInitialize)(this.display)).BeginInit();
|
||||||
this.SuspendLayout();
|
this.SuspendLayout();
|
||||||
//
|
//
|
||||||
|
@ -129,11 +131,23 @@ namespace CodeImp.DoomBuilder.Interface
|
||||||
//
|
//
|
||||||
// statusbar
|
// statusbar
|
||||||
//
|
//
|
||||||
|
this.statusbar.Font = new System.Drawing.Font("Verdana", 8.25F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
|
||||||
|
this.statusbar.Items.AddRange(new System.Windows.Forms.ToolStripItem[] {
|
||||||
|
this.statuslabel});
|
||||||
this.statusbar.Location = new System.Drawing.Point(0, 471);
|
this.statusbar.Location = new System.Drawing.Point(0, 471);
|
||||||
this.statusbar.Name = "statusbar";
|
this.statusbar.Name = "statusbar";
|
||||||
this.statusbar.Size = new System.Drawing.Size(619, 22);
|
this.statusbar.Size = new System.Drawing.Size(619, 22);
|
||||||
this.statusbar.TabIndex = 2;
|
this.statusbar.TabIndex = 2;
|
||||||
//
|
//
|
||||||
|
// statuslabel
|
||||||
|
//
|
||||||
|
this.statuslabel.DisplayStyle = System.Windows.Forms.ToolStripItemDisplayStyle.Text;
|
||||||
|
this.statuslabel.Name = "statuslabel";
|
||||||
|
this.statuslabel.Size = new System.Drawing.Size(573, 17);
|
||||||
|
this.statuslabel.Spring = true;
|
||||||
|
this.statuslabel.Text = "Initializing user interface...";
|
||||||
|
this.statuslabel.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
|
||||||
|
//
|
||||||
// panelinfo
|
// panelinfo
|
||||||
//
|
//
|
||||||
this.panelinfo.Dock = System.Windows.Forms.DockStyle.Bottom;
|
this.panelinfo.Dock = System.Windows.Forms.DockStyle.Bottom;
|
||||||
|
@ -175,6 +189,8 @@ namespace CodeImp.DoomBuilder.Interface
|
||||||
this.Text = "Doom Builder";
|
this.Text = "Doom Builder";
|
||||||
this.menumain.ResumeLayout(false);
|
this.menumain.ResumeLayout(false);
|
||||||
this.menumain.PerformLayout();
|
this.menumain.PerformLayout();
|
||||||
|
this.statusbar.ResumeLayout(false);
|
||||||
|
this.statusbar.PerformLayout();
|
||||||
((System.ComponentModel.ISupportInitialize)(this.display)).EndInit();
|
((System.ComponentModel.ISupportInitialize)(this.display)).EndInit();
|
||||||
this.ResumeLayout(false);
|
this.ResumeLayout(false);
|
||||||
this.PerformLayout();
|
this.PerformLayout();
|
||||||
|
@ -197,5 +213,6 @@ namespace CodeImp.DoomBuilder.Interface
|
||||||
private System.Windows.Forms.ToolStripMenuItem itemsavemapinto;
|
private System.Windows.Forms.ToolStripMenuItem itemsavemapinto;
|
||||||
private System.Windows.Forms.ToolStripSeparator toolStripMenuItem2;
|
private System.Windows.Forms.ToolStripSeparator toolStripMenuItem2;
|
||||||
private System.Windows.Forms.ToolStripMenuItem itemexit;
|
private System.Windows.Forms.ToolStripMenuItem itemexit;
|
||||||
|
private System.Windows.Forms.ToolStripStatusLabel statuslabel;
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -9,11 +9,44 @@ namespace CodeImp.DoomBuilder.Interface
|
||||||
{
|
{
|
||||||
public partial class MainForm : Form
|
public partial class MainForm : Form
|
||||||
{
|
{
|
||||||
|
#region ================== Constants
|
||||||
|
|
||||||
|
private const string STATUS_READY_TEXT = "Ready.";
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region ================== Constructor / Disposer
|
||||||
|
|
||||||
// Constructor
|
// Constructor
|
||||||
public MainForm()
|
public MainForm()
|
||||||
{
|
{
|
||||||
// Setup controls
|
// Setup controls
|
||||||
InitializeComponent();
|
InitializeComponent();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region ================== Statusbar
|
||||||
|
|
||||||
|
// This changes status text
|
||||||
|
public void DisplayStatus(string status)
|
||||||
|
{
|
||||||
|
// Update status description
|
||||||
|
if(statuslabel.Text != status)
|
||||||
|
statuslabel.Text = status;
|
||||||
|
|
||||||
|
// Refresh if needed
|
||||||
|
statusbar.Invalidate();
|
||||||
|
this.Update();
|
||||||
|
}
|
||||||
|
|
||||||
|
// This changes status text to Ready
|
||||||
|
public void DisplayReady()
|
||||||
|
{
|
||||||
|
// Display ready status description
|
||||||
|
DisplayStatus(STATUS_READY_TEXT);
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -1,3 +1,15 @@
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
|
||||||
|
* This program is released under GNU General Public License
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
|
|
@ -1,3 +1,15 @@
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
|
||||||
|
* This program is released under GNU General Public License
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
|
|
@ -1,3 +1,15 @@
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
|
||||||
|
* This program is released under GNU General Public License
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
|
33
Source/Properties/AssemblyInfo.cs
Normal file
33
Source/Properties/AssemblyInfo.cs
Normal file
|
@ -0,0 +1,33 @@
|
||||||
|
using System.Reflection;
|
||||||
|
using System.Runtime.CompilerServices;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
|
|
||||||
|
// General Information about an assembly is controlled through the following
|
||||||
|
// set of attributes. Change these attribute values to modify the information
|
||||||
|
// associated with an assembly.
|
||||||
|
[assembly: AssemblyTitle("Doom Builder")]
|
||||||
|
[assembly: AssemblyDescription("Doom, Heretic and Hexen map editor")]
|
||||||
|
[assembly: AssemblyConfiguration("")]
|
||||||
|
[assembly: AssemblyCompany("CodeImp")]
|
||||||
|
[assembly: AssemblyProduct("Doom Builder")]
|
||||||
|
[assembly: AssemblyCopyright("Copyright © 2007")]
|
||||||
|
[assembly: AssemblyTrademark("")]
|
||||||
|
[assembly: AssemblyCulture("")]
|
||||||
|
|
||||||
|
// Setting ComVisible to false makes the types in this assembly not visible
|
||||||
|
// to COM components. If you need to access a type in this assembly from
|
||||||
|
// COM, set the ComVisible attribute to true on that type.
|
||||||
|
[assembly: ComVisible(false)]
|
||||||
|
|
||||||
|
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||||
|
[assembly: Guid("767cd97a-8b1f-42b3-9086-a5ab9cdbe4ab")]
|
||||||
|
|
||||||
|
// Version information for an assembly consists of the following four values:
|
||||||
|
//
|
||||||
|
// Major Version
|
||||||
|
// Minor Version
|
||||||
|
// Build Number
|
||||||
|
// Revision
|
||||||
|
//
|
||||||
|
[assembly: AssemblyVersion("2.0")]
|
||||||
|
[assembly: AssemblyFileVersion("1.0.0.0")]
|
Loading…
Reference in a new issue