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This commit is contained in:
codeimp 2008-05-26 10:36:41 +00:00
parent cfdddb66ee
commit efdc703f94
12 changed files with 39 additions and 391 deletions

View file

@ -38,11 +38,6 @@ start3dmode = 32000;
// Default flags for first new thing // Default flags for first new thing
defaulthingflags = 7; //1 + 2 + 4 defaulthingflags = 7; //1 + 2 + 4
additionalmodes
{
WAuthorMode;
}
/* /*
TEXTURES AND FLAT SOURCES TEXTURES AND FLAT SOURCES

View file

@ -43,7 +43,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
ButtonImage = "BrightnessMode.png", ButtonImage = "BrightnessMode.png",
ButtonOrder = int.MinValue + 3)] ButtonOrder = int.MinValue + 3)]
public class BrightnessMode : ClassicMode public class BrightnessMode : SectorsMode
{ {
#region ================== Constants #region ================== Constants
@ -51,17 +51,6 @@ namespace CodeImp.DoomBuilder.BuilderModes
#region ================== Variables #region ================== Variables
// Highlighted item
private Sector highlighted;
// Interface
private bool editpressed;
// The methods GetSelected* and MarkSelected* on the MapSet do not
// retain the order in which items were selected.
// This list keeps in order while sectors are selected/deselected.
private List<Sector> orderedselection;
#endregion #endregion
#region ================== Properties #region ================== Properties
@ -73,12 +62,6 @@ namespace CodeImp.DoomBuilder.BuilderModes
// Constructor // Constructor
public BrightnessMode() public BrightnessMode()
{ {
// Make lists
orderedselection = new List<Sector>();
// Fill the list with selected sectors (these are not in order, but we have no other choice)
ICollection<Sector> selectedsectors = General.Map.Map.GetSelectedSectors(true);
foreach(Sector s in selectedsectors) orderedselection.Add(s);
} }
// Disposer // Disposer
@ -87,9 +70,6 @@ namespace CodeImp.DoomBuilder.BuilderModes
// Not already disposed? // Not already disposed?
if(!isdisposed) if(!isdisposed)
{ {
// Clean up
orderedselection = null;
// Dispose base // Dispose base
base.Dispose(); base.Dispose();
} }
@ -99,65 +79,6 @@ namespace CodeImp.DoomBuilder.BuilderModes
#region ================== Methods #region ================== Methods
// When undo is used
[EndAction("undo", BaseAction = true)]
public void Undo()
{
// Clear ordered selection
orderedselection.Clear();
}
// When redo is used
[EndAction("redo", BaseAction = true)]
public void Redo()
{
// Clear ordered selection
orderedselection.Clear();
}
// This selectes or deselects a sector
protected void SelectSector(Sector s, bool selectstate)
{
bool selectionchanged = false;
// Select the sector?
if(selectstate && !s.Selected)
{
orderedselection.Add(s);
s.Selected = true;
selectionchanged = true;
}
// Deselect the sector?
else if(!selectstate && s.Selected)
{
orderedselection.Remove(s);
s.Selected = false;
selectionchanged = true;
}
// Selection changed?
if(selectionchanged)
{
// Make update lines selection
foreach(Sidedef sd in s.Sidedefs)
{
bool front, back;
if(sd.Line.Front != null) front = sd.Line.Front.Sector.Selected; else front = false;
if(sd.Line.Back != null) back = sd.Line.Back.Sector.Selected; else back = false;
sd.Line.Selected = front | back;
}
}
}
// Cancel mode
public override void OnCancel()
{
base.OnCancel();
// Return to this mode
General.Map.ChangeMode(new SectorsMode());
}
// Mode engages // Mode engages
public override void OnEngage() public override void OnEngage()
{ {
@ -173,31 +94,6 @@ namespace CodeImp.DoomBuilder.BuilderModes
renderer.SetPresentation(p); renderer.SetPresentation(p);
} }
// Mode disengages
public override void OnDisengage()
{
base.OnDisengage();
// Check which mode we are switching to
if(General.Map.NewMode is VerticesMode)
{
// Convert selection to vertices
// Clear selected sectors
General.Map.Map.ClearSelectedSectors();
}
else if(General.Map.NewMode is LinedefsMode)
{
// Convert selection to linedefs
// Clear selected sectors
General.Map.Map.ClearSelectedSectors();
}
// Hide highlight info
General.Interface.HideInfo();
}
// This redraws the display // This redraws the display
public override void OnRedrawDisplay() public override void OnRedrawDisplay()
{ {
@ -236,6 +132,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
PixelColor brightnesscolor = new PixelColor(255, (byte)s.Brightness, (byte)s.Brightness, (byte)s.Brightness); PixelColor brightnesscolor = new PixelColor(255, (byte)s.Brightness, (byte)s.Brightness, (byte)s.Brightness);
int brightnessint = brightnesscolor.ToInt(); int brightnessint = brightnesscolor.ToInt();
/*
// Load texture image // Load texture image
ImageData texture = General.Map.Data.GetFlatImage(s.LongFloorTexture); ImageData texture = General.Map.Data.GetFlatImage(s.LongFloorTexture);
if(!texture.IsLoaded) texture.LoadImage(); if(!texture.IsLoaded) texture.LoadImage();
@ -251,6 +148,10 @@ namespace CodeImp.DoomBuilder.BuilderModes
// Render the geometry // Render the geometry
renderer.RenderGeometry(verts, texture, true); renderer.RenderGeometry(verts, texture, true);
*/
// Render the geometry
renderer.RenderGeometry(s.Vertices, null, true);
} }
if(selecting) RenderMultiSelection(); if(selecting) RenderMultiSelection();
@ -259,256 +160,6 @@ namespace CodeImp.DoomBuilder.BuilderModes
} }
} }
// This highlights a new item
protected void Highlight(Sector s)
{
// Update display
if(renderer.StartPlotter(false))
{
// Undraw previous highlight
if((highlighted != null) && !highlighted.IsDisposed)
renderer.PlotSector(highlighted);
/*
// Undraw highlighted things
if(highlighted != null)
foreach(Thing t in highlighted.Things)
renderer.RenderThing(t, renderer.DetermineThingColor(t));
*/
// Set new highlight
highlighted = s;
// Render highlighted item
if((highlighted != null) && !highlighted.IsDisposed)
renderer.PlotSector(highlighted, General.Colors.Highlight);
/*
// Render highlighted things
if(highlighted != null)
foreach(Thing t in highlighted.Things)
renderer.RenderThing(t, General.Colors.Highlight);
*/
// Done
renderer.Finish();
renderer.Present();
}
// Show highlight info
if((highlighted != null) && !highlighted.IsDisposed)
General.Interface.ShowSectorInfo(highlighted);
else
General.Interface.HideInfo();
}
// Selection
protected override void OnSelect()
{
// Item highlighted?
if((highlighted != null) && !highlighted.IsDisposed)
{
// Flip selection
SelectSector(highlighted, !highlighted.Selected);
// Update display
if(renderer.StartPlotter(false))
{
// Redraw highlight to show selection
renderer.PlotSector(highlighted);
renderer.Finish();
renderer.Present();
}
}
else
{
// Start making a selection
StartMultiSelection();
}
base.OnSelect();
}
// End selection
protected override void OnEndSelect()
{
// Not stopping from multiselection?
if(!selecting)
{
// Item highlighted?
if((highlighted != null) && !highlighted.IsDisposed)
{
// Update display
if(renderer.StartPlotter(false))
{
// Render highlighted item
renderer.PlotSector(highlighted, General.Colors.Highlight);
renderer.Finish();
renderer.Present();
}
}
}
base.OnEndSelect();
}
// Start editing
protected override void OnEdit()
{
// Item highlighted?
if((highlighted != null) && !highlighted.IsDisposed)
{
// Edit pressed in this mode
editpressed = true;
// Highlighted item not selected?
if(!highlighted.Selected)
{
// Make this the only selection
General.Map.Map.ClearSelectedSectors();
General.Map.Map.ClearSelectedLinedefs();
SelectSector(highlighted, true);
General.Interface.RedrawDisplay();
}
// Update display
if(renderer.StartPlotter(false))
{
// Redraw highlight to show selection
renderer.PlotSector(highlighted);
renderer.Finish();
renderer.Present();
}
}
base.OnEdit();
}
// Done editing
protected override void OnEndEdit()
{
// Edit pressed in this mode?
if(editpressed)
{
}
editpressed = false;
base.OnEndEdit();
}
// Mouse moves
public override void OnMouseMove(MouseEventArgs e)
{
base.OnMouseMove(e);
// Not holding any buttons?
if(e.Button == MouseButtons.None)
{
// Find the nearest linedef within highlight range
Linedef l = General.Map.Map.NearestLinedef(mousemappos);
if(l != null)
{
// Check on which side of the linedef the mouse is
float side = l.SideOfLine(mousemappos);
if(side > 0)
{
// Is there a sidedef here?
if(l.Back != null)
{
// Highlight if not the same
if(l.Back.Sector != highlighted) Highlight(l.Back.Sector);
}
else
{
// Highlight nothing
if(highlighted != null) Highlight(null);
}
}
else
{
// Is there a sidedef here?
if(l.Front != null)
{
// Highlight if not the same
if(l.Front.Sector != highlighted) Highlight(l.Front.Sector);
}
else
{
// Highlight nothing
if(highlighted != null) Highlight(null);
}
}
}
else
{
// Highlight nothing
if(highlighted != null) Highlight(null);
}
}
}
// Mouse leaves
public override void OnMouseLeave(EventArgs e)
{
base.OnMouseLeave(e);
// Highlight nothing
Highlight(null);
}
// This is called wheh selection ends
protected override void OnEndMultiSelection()
{
// Go for all lines
foreach(Linedef l in General.Map.Map.Linedefs)
{
l.Selected = ((l.Start.Position.x >= selectionrect.Left) &&
(l.Start.Position.y >= selectionrect.Top) &&
(l.Start.Position.x <= selectionrect.Right) &&
(l.Start.Position.y <= selectionrect.Bottom) &&
(l.End.Position.x >= selectionrect.Left) &&
(l.End.Position.y >= selectionrect.Top) &&
(l.End.Position.x <= selectionrect.Right) &&
(l.End.Position.y <= selectionrect.Bottom));
}
// Go for all sectors
foreach(Sector s in General.Map.Map.Sectors)
{
// Go for all sidedefs
bool allselected = true;
foreach(Sidedef sd in s.Sidedefs)
{
if(!sd.Line.Selected)
{
allselected = false;
break;
}
}
// Sector completely selected?
s.Selected = allselected;
}
// Make sure all linedefs reflect selected sectors
foreach(Sector s in General.Map.Map.Sectors)
SelectSector(s, s.Selected);
base.OnEndMultiSelection();
if(renderer.StartOverlay(true)) renderer.Finish();
General.Interface.RedrawDisplay();
}
// This is called when the selection is updated
protected override void OnUpdateMultiSelection()
{
base.OnUpdateMultiSelection();
// Render overlay
UpdateOverlay();
renderer.Present();
}
#endregion #endregion
#region ================== Actions #region ================== Actions

View file

@ -114,11 +114,13 @@ namespace CodeImp.DoomBuilder.BuilderModes
#region ================== Methods #region ================== Methods
// Constructor to start dragging immediately // Constructor to start dragging immediately
protected void StartDrag(EditMode basemode, Vector2D dragstartmappos) protected void StartDrag(Vector2D dragstartmappos)
{ {
// Initialize // Initialize
this.dragstartmappos = dragstartmappos; this.dragstartmappos = dragstartmappos;
this.basemode = basemode;
// Create new instance of the previous mode
this.basemode = (EditMode)Assembly.GetCallingAssembly().CreateInstance(General.Map.Mode.GetType().FullName, false, BindingFlags.Default, null, null, CultureInfo.CurrentCulture, new object[0]);
Cursor.Current = Cursors.AppStarting; Cursor.Current = Cursors.AppStarting;

View file

@ -64,7 +64,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
#region ================== Constructor / Disposer #region ================== Constructor / Disposer
// Constructor to start dragging immediately // Constructor to start dragging immediately
public DragLinedefsMode(EditMode basemode, Vector2D dragstartmappos) public DragLinedefsMode(Vector2D dragstartmappos)
{ {
// Mark what we are dragging // Mark what we are dragging
General.Map.Map.ClearAllMarks(); General.Map.Map.ClearAllMarks();
@ -77,7 +77,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
unselectedlines = General.Map.Map.GetSelectedLinedefs(false); unselectedlines = General.Map.Map.GetSelectedLinedefs(false);
// Initialize // Initialize
base.StartDrag(basemode, dragstartmappos); base.StartDrag(dragstartmappos);
// We have no destructor // We have no destructor
GC.SuppressFinalize(this); GC.SuppressFinalize(this);

View file

@ -64,7 +64,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
#region ================== Constructor / Disposer #region ================== Constructor / Disposer
// Constructor to start dragging immediately // Constructor to start dragging immediately
public DragSectorsMode(EditMode basemode, Vector2D dragstartmappos) public DragSectorsMode(Vector2D dragstartmappos)
{ {
// Mark what we are dragging // Mark what we are dragging
General.Map.Map.ClearAllMarks(); General.Map.Map.ClearAllMarks();
@ -77,7 +77,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
selectedsectors = General.Map.Map.GetSelectedSectors(true); selectedsectors = General.Map.Map.GetSelectedSectors(true);
// Initialize // Initialize
base.StartDrag(basemode, dragstartmappos); base.StartDrag(dragstartmappos);
// We have no destructor // We have no destructor
GC.SuppressFinalize(this); GC.SuppressFinalize(this);

View file

@ -61,14 +61,14 @@ namespace CodeImp.DoomBuilder.BuilderModes
#region ================== Constructor / Disposer #region ================== Constructor / Disposer
// Constructor to start dragging immediately // Constructor to start dragging immediately
public DragVerticesMode(EditMode basemode, Vertex dragitem, Vector2D dragstartmappos) public DragVerticesMode(Vertex dragitem, Vector2D dragstartmappos)
{ {
// Mark what we are dragging // Mark what we are dragging
General.Map.Map.ClearAllMarks(); General.Map.Map.ClearAllMarks();
General.Map.Map.MarkSelectedVertices(true, true); General.Map.Map.MarkSelectedVertices(true, true);
// Initialize // Initialize
base.StartDrag(basemode, dragstartmappos); base.StartDrag(dragstartmappos);
// We have no destructor // We have no destructor
GC.SuppressFinalize(this); GC.SuppressFinalize(this);

View file

@ -363,7 +363,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
} }
// Start dragging the selection // Start dragging the selection
General.Map.ChangeMode(new DragLinedefsMode(new LinedefsMode(), mousedownmappos)); General.Map.ChangeMode(new DragLinedefsMode(mousedownmappos));
} }
} }
} }

View file

@ -51,15 +51,15 @@ namespace CodeImp.DoomBuilder.BuilderModes
#region ================== Variables #region ================== Variables
// Highlighted item // Highlighted item
private Sector highlighted; protected Sector highlighted;
// Interface // Interface
private bool editpressed; protected bool editpressed;
// The methods GetSelected* and MarkSelected* on the MapSet do not // The methods GetSelected* and MarkSelected* on the MapSet do not
// retain the order in which items were selected. // retain the order in which items were selected.
// This list keeps in order while sectors are selected/deselected. // This list keeps in order while sectors are selected/deselected.
private List<Sector> orderedselection; protected List<Sector> orderedselection;
#endregion #endregion
@ -464,7 +464,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
} }
// Start dragging the selection // Start dragging the selection
General.Map.ChangeMode(new DragSectorsMode(new SectorsMode(), mousedownmappos)); General.Map.ChangeMode(new DragSectorsMode(mousedownmappos));
} }
} }
} }

View file

@ -340,7 +340,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
} }
// Start dragging the selection // Start dragging the selection
General.Map.ChangeMode(new DragVerticesMode(new VerticesMode(), highlighted, mousedownmappos)); General.Map.ChangeMode(new DragVerticesMode(highlighted, mousedownmappos));
} }
} }
} }

View file

@ -34,6 +34,8 @@ namespace CodeImp.DoomBuilder.BuilderModes
this.flipsidedefsitem = new System.Windows.Forms.ToolStripMenuItem(); this.flipsidedefsitem = new System.Windows.Forms.ToolStripMenuItem();
this.toolStripMenuItem1 = new System.Windows.Forms.ToolStripSeparator(); this.toolStripMenuItem1 = new System.Windows.Forms.ToolStripSeparator();
this.curvelinedefsitem = new System.Windows.Forms.ToolStripMenuItem(); this.curvelinedefsitem = new System.Windows.Forms.ToolStripMenuItem();
this.toolStripMenuItem3 = new System.Windows.Forms.ToolStripSeparator();
this.splitlinedefsitem = new System.Windows.Forms.ToolStripMenuItem();
this.sectorsmenu = new System.Windows.Forms.ToolStripMenuItem(); this.sectorsmenu = new System.Windows.Forms.ToolStripMenuItem();
this.joinsectorsitem = new System.Windows.Forms.ToolStripMenuItem(); this.joinsectorsitem = new System.Windows.Forms.ToolStripMenuItem();
this.mergesectorsitem = new System.Windows.Forms.ToolStripMenuItem(); this.mergesectorsitem = new System.Windows.Forms.ToolStripMenuItem();
@ -41,8 +43,6 @@ namespace CodeImp.DoomBuilder.BuilderModes
this.thingsmenu = new System.Windows.Forms.ToolStripMenuItem(); this.thingsmenu = new System.Windows.Forms.ToolStripMenuItem();
this.rotatethingscwitem = new System.Windows.Forms.ToolStripMenuItem(); this.rotatethingscwitem = new System.Windows.Forms.ToolStripMenuItem();
this.rotatethingsccwitem = new System.Windows.Forms.ToolStripMenuItem(); this.rotatethingsccwitem = new System.Windows.Forms.ToolStripMenuItem();
this.toolStripMenuItem3 = new System.Windows.Forms.ToolStripSeparator();
this.splitlinedefsitem = new System.Windows.Forms.ToolStripMenuItem();
this.menustrip.SuspendLayout(); this.menustrip.SuspendLayout();
this.SuspendLayout(); this.SuspendLayout();
// //
@ -100,6 +100,19 @@ namespace CodeImp.DoomBuilder.BuilderModes
this.curvelinedefsitem.Tag = "curvelinesmode"; this.curvelinedefsitem.Tag = "curvelinesmode";
this.curvelinedefsitem.Text = "Curve Linedefs..."; this.curvelinedefsitem.Text = "Curve Linedefs...";
// //
// toolStripMenuItem3
//
this.toolStripMenuItem3.Name = "toolStripMenuItem3";
this.toolStripMenuItem3.Size = new System.Drawing.Size(166, 6);
//
// splitlinedefsitem
//
this.splitlinedefsitem.Name = "splitlinedefsitem";
this.splitlinedefsitem.Size = new System.Drawing.Size(169, 22);
this.splitlinedefsitem.Tag = "splitlinedefs";
this.splitlinedefsitem.Text = "Split Linedefs";
this.splitlinedefsitem.Click += new System.EventHandler(this.InvokeTaggedAction);
//
// sectorsmenu // sectorsmenu
// //
this.sectorsmenu.DropDownItems.AddRange(new System.Windows.Forms.ToolStripItem[] { this.sectorsmenu.DropDownItems.AddRange(new System.Windows.Forms.ToolStripItem[] {
@ -154,19 +167,6 @@ namespace CodeImp.DoomBuilder.BuilderModes
this.rotatethingsccwitem.Size = new System.Drawing.Size(204, 22); this.rotatethingsccwitem.Size = new System.Drawing.Size(204, 22);
this.rotatethingsccwitem.Text = "Rotate Counterclockwise"; this.rotatethingsccwitem.Text = "Rotate Counterclockwise";
// //
// toolStripMenuItem3
//
this.toolStripMenuItem3.Name = "toolStripMenuItem3";
this.toolStripMenuItem3.Size = new System.Drawing.Size(166, 6);
//
// splitlinedefsitem
//
this.splitlinedefsitem.Name = "splitlinedefsitem";
this.splitlinedefsitem.Size = new System.Drawing.Size(169, 22);
this.splitlinedefsitem.Tag = "splitlinedefs";
this.splitlinedefsitem.Text = "Split Linedefs";
this.splitlinedefsitem.Click += new System.EventHandler(this.InvokeTaggedAction);
//
// MenusForm // MenusForm
// //
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.None; this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.None;

View file

@ -566,7 +566,7 @@ namespace CodeImp.DoomBuilder.Config
// This checks if a specific edit mode class is listed // This checks if a specific edit mode class is listed
public bool IsEditModeSpecified(string classname) public bool IsEditModeSpecified(string classname)
{ {
return cfg.SettingExists("additionalmodes." + classname.ToString(CultureInfo.InvariantCulture)); return cfg.SettingExists("editingmodes." + classname.ToString(CultureInfo.InvariantCulture));
} }
#endregion #endregion

View file

@ -125,7 +125,7 @@ namespace CodeImp.DoomBuilder.Plugins
foreach(Type t in editclasses) foreach(Type t in editclasses)
{ {
// For all defined EditMode attributes // For all defined EditMode attributes
emattrs = (EditModeAttribute[])t.GetCustomAttributes(typeof(EditModeAttribute), true); emattrs = (EditModeAttribute[])t.GetCustomAttributes(typeof(EditModeAttribute), false);
foreach(EditModeAttribute a in emattrs) foreach(EditModeAttribute a in emattrs)
{ {
// Make edit mode information // Make edit mode information