- Corrected the displayed shortcut keys for the Increase Grid and Decease Grid menu items

- Increased spacing for image previews in the information panels so that long texture names can be fully displayed
This commit is contained in:
codeimp 2009-06-17 21:16:20 +00:00
parent 3c6beb1e68
commit ee7d7ce86a
6 changed files with 150 additions and 69 deletions

View file

@ -290,7 +290,7 @@ namespace CodeImp.DoomBuilder.Controls
this.spritepanel.Controls.Add(this.spritetex);
this.spritepanel.Location = new System.Drawing.Point(479, 0);
this.spritepanel.Name = "spritepanel";
this.spritepanel.Size = new System.Drawing.Size(93, 100);
this.spritepanel.Size = new System.Drawing.Size(107, 100);
this.spritepanel.TabIndex = 5;
this.spritepanel.TabStop = false;
this.spritepanel.Text = " Sprite ";
@ -299,9 +299,9 @@ namespace CodeImp.DoomBuilder.Controls
//
this.spritename.Location = new System.Drawing.Point(11, 80);
this.spritename.Name = "spritename";
this.spritename.Size = new System.Drawing.Size(72, 13);
this.spritename.Size = new System.Drawing.Size(84, 13);
this.spritename.TabIndex = 1;
this.spritename.Text = "BIGDOOR6";
this.spritename.Text = "BROWNHUG";
this.spritename.TextAlign = System.Drawing.ContentAlignment.TopCenter;
//
// spritetex
@ -309,7 +309,7 @@ namespace CodeImp.DoomBuilder.Controls
this.spritetex.BackColor = System.Drawing.SystemColors.AppWorkspace;
this.spritetex.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
this.spritetex.BorderStyle = System.Windows.Forms.BorderStyle.Fixed3D;
this.spritetex.Location = new System.Drawing.Point(13, 19);
this.spritetex.Location = new System.Drawing.Point(19, 19);
this.spritetex.Name = "spritetex";
this.spritetex.Size = new System.Drawing.Size(68, 60);
this.spritetex.TabIndex = 0;
@ -323,7 +323,7 @@ namespace CodeImp.DoomBuilder.Controls
this.MaximumSize = new System.Drawing.Size(10000, 100);
this.MinimumSize = new System.Drawing.Size(100, 100);
this.Name = "ThingInfoPanel";
this.Size = new System.Drawing.Size(578, 100);
this.Size = new System.Drawing.Size(650, 100);
this.infopanel.ResumeLayout(false);
this.infopanel.PerformLayout();
this.spritepanel.ResumeLayout(false);