@ working on the reference manual

This commit is contained in:
codeimp 2009-03-26 16:34:17 +00:00
parent 586cf7e295
commit ed6930c5ab
5 changed files with 72 additions and 4 deletions

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<param name="keyword" value="Nodebuilder">
<param name="keyword" value="Resources">
<param name="keyword" value="Texture Sets">
<param name="keyword" value="IWAD File">
</object>
<div id="title"><h1>Game Configurations Window</h1></div>

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@ -14,6 +14,9 @@
<param name="keyword" value="Linedef">
<param name="keyword" value="Sidedef">
<param name="keyword" value="Action">
<param name="keyword" value="Impassable">
<param name="keyword" value="Doublesided">
<param name="keyword" value="Texture">
<param name="keyword" value="Special Linedef">
<param name="keyword" value="Tag">
</object>

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@ -10,7 +10,10 @@
<body>
<object type="application/x-oleobject" classid="clsid:1e2a7bd0-dab9-11d0-b93a-00c04fc99f9e">
<param name="keyword" value="Open Map Window">
<param name="keyword" value="Resource Options Window">
<param name="keyword" value="WAD File Resource">
<param name="keyword" value="PK3 File Resource">
<param name="keyword" value="Directory Resource">
</object>
<div id="title"><h1>Resource Options Window</h1></div>

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<body>
<object type="application/x-oleobject" classid="clsid:1e2a7bd0-dab9-11d0-b93a-00c04fc99f9e">
<param name="keyword" value="Open Map Window">
<param name="keyword" value="Script Editor Window">
</object>
<div id="title"><h1>Script Editor Window</h1></div>
<div id="contents">
<p>The script editor is a powerfull text editor with syntax highlighting and autocomplete. It allows you to open and edit multiple documents at the same time, even if they are not in your map.</p>
<p>The script editor is a powerfull text editor with syntax highlighting and autocomplete. It allows you to open and edit multiple documents at the same time, even if they do not reside in your map.</p>
<img src="w_scripteditor.png" />
<p>
Each opened script has it's own tab page. When there are text lumps in the map format (such as the SCRIPTS lump in Hexen formats), they will be opened automatically and cannot be closed.
<h2>Shortcut Keys</h2>
<table border="0" cellspacing="6" width="90%">
<tr>
<td width="50" valign="top"><b>CTRL+O</b></td>
<td>Browse for a script file to open.</td>
</tr>
<tr>
<td valign="top"><b>CTRL+S</b></td>
<td>Save the current script to file. This does not work for internal script lumps, save the map to save the internal script lumps.</td>
</tr>
<tr>
<td valign="top"><b>CTRL+Space</b></td>
<td>Autocompletes the current word. If there is more than one possibility, it will pop up a list of keywords to choose from.</td>
</tr>
<tr>
<td valign="top"><b>CTRL+F</b></td>
<td>Opens the Find and Replace dialog window.</td>
</tr>
<tr>
<td valign="top"><b>CTRL+F3</b></td>
<td>Finds the next occurence of the most recent search with the Find and Replace dialog window.</td>
</tr>
</p>
</div>
</body>

39
Help/w_sectoredit.html Normal file
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">
<head>
<title>Sector Properties Window</title>
<meta http-equiv="content-type" content="text/html; charset=iso-8859-1" />
<link rel="stylesheet" type="text/css" href="default.css" media="screen" title="Default" />
</head>
<body>
<object type="application/x-oleobject" classid="clsid:1e2a7bd0-dab9-11d0-b93a-00c04fc99f9e">
<param name="keyword" value="Sector Properties Window">
<param name="keyword" value="Floor Texture">
<param name="keyword" value="Ceiling Texture">
<param name="keyword" value="Floor Height">
<param name="keyword" value="Ceiling Height">
<param name="keyword" value="Flat">
<param name="keyword" value="Brightness">
</object>
<div id="title"><h1>Sector Properties Window</h1></div>
<div id="contents">
<p>
On this dialog you can change all the sector properties. When a selection of multiple sectors is made, some fields may appear grayed or empty in case they are different for some of the selected elements. Setting a value in grayed or empty field will apply this to the entire selection.
<h2>Properties</h2>
You can manually set the <b>Ceiling height</b> and <b>Floor height</b> at the top of this window. On the right are the flats (textures) that are on the floor and ceiling. Left-click on the box to browse for a flat using the <a href="w_imagesbrowser.html">Images Browser</a>. If you know the flat name, you can also type the name directly into the text field below the flat box.<br />
<br />
In the <b>Effects</b> area you can set a special effect for the sector and set the <b>Brightness</b> level to use.<br />
<br />
Below that you can assing a tag number that identifies the sector. This number can then be used by Linedef actions or scripts to perform actions on the sector.
<h2>Custom</h2>
This tab allows you to edit the custom fields on the sector. Only available in UDMF format. See <a href="w_customfields.html">Custom Fields Editor</a> for more information.
</p>
</div>
</body>