mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2025-05-31 09:01:22 +00:00
Sectors mode, UDMF: Create Brightness Gradient action can now work in "Light" and "Fade" modes.
Visual mode: added support for "fogdensity" and "outsidefogdensity" MAPINFO properties. Sector Info panel now shows the number of sector's sidedefs as well as light and fade colors (UDMF only). UDMF: Sector and sidedef flags are now copied/pasted when using "Copy Properties" and "Paste Properties" actions. Fixed: in some cases default texture overrides were used even when corresponding option was disabled. Sector Edit form: light and fade values were not saved when a value was pasted/entered into text box. Sector Edit form: "reset value" button was not shown for light and fade values when selected sectors had different light/fade colors. Reverted Open Map form changes from previous commit (my assumption that map marker is always empty was not correct...) Updated documentation.
This commit is contained in:
parent
2598389d6b
commit
ead2521451
30 changed files with 366 additions and 198 deletions
|
@ -1552,11 +1552,7 @@ namespace CodeImp.DoomBuilder.Data
|
|||
}
|
||||
}
|
||||
currentreader = null;
|
||||
|
||||
if (parser.MapInfo != null)
|
||||
mapInfo = parser.MapInfo;
|
||||
else
|
||||
mapInfo = new MapInfo();
|
||||
mapInfo = parser.MapInfo ?? new MapInfo();
|
||||
}
|
||||
|
||||
private void loadGldefsFromLocation(GldefsParser parser, string location) {
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue