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Visual Mode: added "Apply Camera Rotation To Things" action that applies the Visual Mode's current camera pitch and yaw to the selected things. No default key bound
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2 changed files with 33 additions and 0 deletions
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@ -1444,4 +1444,14 @@ archbetweenhandles
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allowkeys = true;
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allowmouse = true;
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allowscroll = false;
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}
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applycamerarotationtothings
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{
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title = "Apply Camera Rotation To Things";
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category = "visual";
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description = "Applies the Visual Mode's current camera pitch and yaw to the selected things.";
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allowkeys = true;
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allowmouse = true;
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allowscroll = false;
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}
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@ -4318,6 +4318,29 @@ namespace CodeImp.DoomBuilder.BuilderModes
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}
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}
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/// <summary>
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/// Applies the Visual Mode's current camera pitch and yaw to the selected things
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/// </summary>
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[BeginAction("applycamerarotationtothings")]
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public void ApplyCameraRotationToThings()
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{
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List<Thing> things = GetSelectedThings();
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if(things.Count == 0)
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{
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General.Interface.DisplayStatus(StatusType.Warning, "Can't apply camera rotation to things: no things selected.");
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return;
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}
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General.Map.UndoRedo.CreateUndo("Apply camera rotation to things");
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foreach (Thing t in things)
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{
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t.Rotate(General.Map.VisualCamera.AngleXY);
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t.SetPitch((int)Angle2D.RadToDeg(-General.Map.VisualCamera.AngleZ));
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}
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}
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#endregion
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#region ================== Texture Alignment
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