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NOTE: An ErrorChecker may NEVER modify the map, because it runs multithreaded with other ErrorCheckers. Do not even change element properties such as 'marked' and 'selected'!
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@ -38,6 +38,8 @@ using CodeImp.DoomBuilder.Config;
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namespace CodeImp.DoomBuilder.BuilderModes
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{
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// NOTE: An ErrorChecker may NEVER modify the map, because it runs multithreaded.
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// Do not even change element properties such as 'marked' and 'selected'!
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public class ErrorChecker : IComparable<ErrorChecker>
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{
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#region ================== Variables
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