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Curve Linedefs Mode: use Ctrl+Alt+RMB+Drag with Fixed Circular Curve to match angle and vertex count to 15 degree segments (#1070)
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3 changed files with 36 additions and 4 deletions
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@ -32,6 +32,22 @@
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<td valign="top"><b>Escape</b></td>
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<td>Discard the changes and return to the previous mode.</td>
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</tr>
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<tr>
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<td valign="top"><b>Ctrl + Mousewheel</b></td>
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<td>Increase/decrease the number of dividing vertices.</td>
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</tr>
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<tr>
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<td valign="top"><b>LMB + Drag</b></td>
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<td>Change the distance of the curve (when Fixed Circular Curve is not set).</td>
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</tr>
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<tr>
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<td valign="top"><b>RMB + Drag</b></td>
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<td>Change the angle of the curve.</td>
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</tr>
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<tr>
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<td valign="top"><b>Ctrl + Alt + RMB + Drag</b></td>
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<td>When Fixed Circlar Curve is set, increase/decrease the dividing vertices together with the angle of the curve to maintain a consistent circular curve</td>
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</tr>
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</table>
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</p>
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</div>
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@ -496,6 +496,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
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else if(editpressed && prevoffset != 0)
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{
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int newangle = 0;
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int newvertices = panel.Vertices;
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if(panel.FixedCurve)
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{
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// Flip required?
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@ -513,7 +514,9 @@ namespace CodeImp.DoomBuilder.BuilderModes
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//TODO: there surely is a way to get new angle without iteration...
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double targetoffset = radius.GetLength() * u;
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double prevdiff = double.MaxValue;
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int increment = (clampvalue ? panel.AngleIncrement : 1);
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bool clampToKeyEllipseSegments = General.Interface.CtrlState && General.Interface.AltState;
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int increment = (clampToKeyEllipseSegments ? 15 : clampvalue ? panel.AngleIncrement : 1);
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for(int i = 1; i < panel.MaximumAngle; i += increment)
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{
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// Calculate diameter for current angle...
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@ -530,7 +533,19 @@ namespace CodeImp.DoomBuilder.BuilderModes
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}
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// Clamp to 5 deg increments
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if(clampvalue) newangle = (newangle / panel.AngleIncrement) * panel.AngleIncrement;
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if(clampvalue) newangle = (newangle / increment) * increment;
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if(clampToKeyEllipseSegments)
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{
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newvertices = Math.Abs(newangle) / increment - 1;
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if(newvertices < 1)
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newvertices = 1;
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if(newangle < 30)
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{
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newangle = 0;
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}
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}
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}
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else
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{
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@ -543,7 +558,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
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}
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// Set new angle without triggering the update...
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panel.SetValues(panel.Vertices, panel.Distance, newangle, panel.FixedCurve, panel.FixedCurveOutwards);
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panel.SetValues(newvertices, panel.Distance, newangle, panel.FixedCurve, panel.FixedCurveOutwards);
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// Update hint text
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hintlabel.Text = "Angle: " + panel.Angle;
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@ -242,5 +242,6 @@ group general
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"<b>LMB-drag</b> or use <k>buildermodes_increasebevel</k> and <k>buildermodes_decreasebevel</k> to change curve depth. Hold <b>Shift</b> while dragging to change by 1 map unit"
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"<b>RMB-drag</b> or use <k>buildermodes_rotateclockwise</k> and <k>buildermodes_rotatecounterclockwise</k> to change curve bulginess. Hold <b>Shift</b> while dragging to change by 1 degree"
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"<b>LMB+RMB-drag</b> or use <k>buildermodes_increasesubdivlevel</k> and <k>buildermodes_decreasesubdivlevel</k> to change the number of points in the curve"
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"When <b>CTRL+ALT+RMB-drag</b> When Fixed Circlar Curve is set, increase/decrease the dividing vertices together with the angle of the curve to maintain a consistent circular curve."
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"Press <k>builder_acceptmode</k> to accept"
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"Press <k>builder_cancelmode</k> or <k>builder_classicedit</k> to cancel"
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