Correct polyobject spawnpoint labels

This commit is contained in:
spherallic 2023-06-07 22:21:49 +02:00
parent 53c44285ba
commit cf4c54f8d3

View file

@ -1786,7 +1786,7 @@ namespace CodeImp.DoomBuilder.Rendering
anchorlabel.Color = PixelColor.FromColor(Color.FromArgb(255, 255, 192, 0)); anchorlabel.Color = PixelColor.FromColor(Color.FromArgb(255, 255, 192, 0));
spawnlabel.Color = PixelColor.FromColor(Color.FromArgb(255, 128, 255, 0)); spawnlabel.Color = PixelColor.FromColor(Color.FromArgb(255, 128, 255, 0));
spawnlabel.Text = polyspawns[j].AngleDoom.ToString(); spawnlabel.Text = polyspawns[j].Tag.ToString();
spawnlabel.Location = polyspawns[j].Position; spawnlabel.Location = polyspawns[j].Position;
RenderText((ITextLabel)spawnlabel); RenderText((ITextLabel)spawnlabel);
} }