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Correct polyobject spawnpoint labels
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1 changed files with 1 additions and 1 deletions
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@ -1786,7 +1786,7 @@ namespace CodeImp.DoomBuilder.Rendering
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anchorlabel.Color = PixelColor.FromColor(Color.FromArgb(255, 255, 192, 0));
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anchorlabel.Color = PixelColor.FromColor(Color.FromArgb(255, 255, 192, 0));
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spawnlabel.Color = PixelColor.FromColor(Color.FromArgb(255, 128, 255, 0));
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spawnlabel.Color = PixelColor.FromColor(Color.FromArgb(255, 128, 255, 0));
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spawnlabel.Text = polyspawns[j].AngleDoom.ToString();
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spawnlabel.Text = polyspawns[j].Tag.ToString();
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spawnlabel.Location = polyspawns[j].Position;
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spawnlabel.Location = polyspawns[j].Position;
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RenderText((ITextLabel)spawnlabel);
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RenderText((ITextLabel)spawnlabel);
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}
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}
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