mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-26 13:51:40 +00:00
Changed, Visual mode: "Paste Selection" action (Ctrl-V) can now paste both copied textures and things, based on what was copied last.
Changed, Map Analysis mode: the view is now much more zoomed after clocking on a "Check very short linedefs" error check result. Removed single testing engine launchable by the editor at once limitation (it worked properly only when using Test map actions anyway). Fixed: re-did the fix for invalid geometry created when drawing very large grids from R2653, because it caused other issues.
This commit is contained in:
parent
af4f40389f
commit
cb1eb1de83
8 changed files with 91 additions and 59 deletions
|
@ -722,7 +722,7 @@ namespace CodeImp.DoomBuilder.Editing
|
|||
|
||||
if(s == null)
|
||||
{
|
||||
General.MainWindow.DisplayStatus(StatusType.Warning, "Can't test from current position: cursor is not inside sector!");
|
||||
General.MainWindow.DisplayStatus(StatusType.Warning, "Can't test from current position: mouse cursor must be inside a sector!");
|
||||
return false;
|
||||
}
|
||||
|
||||
|
|
|
@ -96,7 +96,7 @@ namespace CodeImp.DoomBuilder.GZBuilder.Data
|
|||
if(File.Exists(testprogram))
|
||||
{
|
||||
Icon i = Icon.ExtractAssociatedIcon(testprogram);
|
||||
icon = (i != null ? i.ToBitmap() : new Bitmap(Properties.Resources.Question));
|
||||
icon = new Bitmap(i != null ? i.ToBitmap() : Properties.Resources.Question);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -17,6 +17,7 @@
|
|||
#region ================== Namespaces
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Windows.Forms;
|
||||
|
@ -39,10 +40,10 @@ namespace CodeImp.DoomBuilder
|
|||
#region ================== Variables
|
||||
|
||||
private string tempwad;
|
||||
private Process process; //mxd
|
||||
private Dictionary<Process, string> processes; //mxd
|
||||
private bool isdisposed;
|
||||
|
||||
delegate void EngineExitedCallback(); //mxd
|
||||
delegate void EngineExitedCallback(Process p); //mxd
|
||||
|
||||
#endregion
|
||||
|
||||
|
@ -59,6 +60,7 @@ namespace CodeImp.DoomBuilder
|
|||
{
|
||||
// Initialize
|
||||
CleanTempFile(manager);
|
||||
processes = new Dictionary<Process, string>(); //mxd
|
||||
|
||||
// Bind actions
|
||||
General.Actions.BindMethods(this);
|
||||
|
@ -73,16 +75,30 @@ namespace CodeImp.DoomBuilder
|
|||
// Unbind actions
|
||||
General.Actions.UnbindMethods(this);
|
||||
|
||||
//mxd. Terminate process?
|
||||
if(process != null)
|
||||
//mxd. Terminate running processes?
|
||||
if(processes != null)
|
||||
{
|
||||
process.CloseMainWindow();
|
||||
process.Close();
|
||||
foreach(KeyValuePair<Process, string> group in processes)
|
||||
{
|
||||
// Close engine
|
||||
group.Key.CloseMainWindow();
|
||||
group.Key.Close();
|
||||
|
||||
// Remove temporary file
|
||||
if(File.Exists(group.Value))
|
||||
{
|
||||
try { File.Delete(group.Value); }
|
||||
catch { }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Remove temporary file
|
||||
try { File.Delete(tempwad); }
|
||||
catch(Exception) { }
|
||||
if(File.Exists(tempwad))
|
||||
{
|
||||
try { File.Delete(tempwad); }
|
||||
catch { }
|
||||
}
|
||||
|
||||
// Done
|
||||
isdisposed = true;
|
||||
|
@ -232,18 +248,6 @@ namespace CodeImp.DoomBuilder
|
|||
return outp;
|
||||
}
|
||||
|
||||
//mxd
|
||||
private bool AlreadyTesting()
|
||||
{
|
||||
if(process != null)
|
||||
{
|
||||
General.ShowWarningMessage("Game engine is already running." + Environment.NewLine + "Please close \"" + process.MainModule.FileName + "\" first.", MessageBoxButtons.OK);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region ================== Test
|
||||
|
@ -252,23 +256,22 @@ namespace CodeImp.DoomBuilder
|
|||
[BeginAction("testmap")]
|
||||
public void Test()
|
||||
{
|
||||
if(AlreadyTesting() || !General.Editing.Mode.OnMapTestBegin(false)) return; //mxd
|
||||
TestAtSkill(General.Map.ConfigSettings.TestSkill);
|
||||
General.Editing.Mode.OnMapTestEnd(false); //mxd
|
||||
TestAtSkill(General.Map.ConfigSettings.TestSkill, false);
|
||||
}
|
||||
|
||||
//mxd
|
||||
[BeginAction("testmapfromview")]
|
||||
public void TestFromView()
|
||||
{
|
||||
if(AlreadyTesting() || !General.Editing.Mode.OnMapTestBegin(true)) return;
|
||||
TestAtSkill(General.Map.ConfigSettings.TestSkill);
|
||||
General.Editing.Mode.OnMapTestEnd(true);
|
||||
TestAtSkill(General.Map.ConfigSettings.TestSkill, true);
|
||||
}
|
||||
|
||||
// This saves the map to a temporary file and launches a test with the given skill
|
||||
public void TestAtSkill(int skill)
|
||||
public void TestAtSkill(int skill) { TestAtSkill(skill, false); }
|
||||
public void TestAtSkill(int skill, bool testfromcurrentposition)
|
||||
{
|
||||
if(!General.Editing.Mode.OnMapTestBegin(testfromcurrentposition)) return; //mxd
|
||||
|
||||
Cursor oldcursor = Cursor.Current;
|
||||
|
||||
// Check if configuration is OK
|
||||
|
@ -301,8 +304,11 @@ namespace CodeImp.DoomBuilder
|
|||
}
|
||||
|
||||
// Remove temporary file
|
||||
try { File.Delete(tempwad); }
|
||||
catch(Exception) { }
|
||||
if(File.Exists(tempwad) && !processes.ContainsValue(tempwad))
|
||||
{
|
||||
try { File.Delete(tempwad); }
|
||||
catch { }
|
||||
}
|
||||
|
||||
// Save map to temporary file
|
||||
Cursor.Current = Cursors.WaitCursor;
|
||||
|
@ -334,9 +340,10 @@ namespace CodeImp.DoomBuilder
|
|||
try
|
||||
{
|
||||
// Start the program
|
||||
process = Process.Start(processinfo);
|
||||
Process process = Process.Start(processinfo);
|
||||
process.EnableRaisingEvents = true; //mxd
|
||||
process.Exited += ProcessOnExited; //mxd
|
||||
processes.Add(process, tempwad); //mxd
|
||||
Cursor.Current = oldcursor; //mxd
|
||||
}
|
||||
catch(Exception e)
|
||||
|
@ -351,16 +358,33 @@ namespace CodeImp.DoomBuilder
|
|||
}
|
||||
}
|
||||
General.Plugins.OnMapSaveEnd(SavePurpose.Testing);
|
||||
General.Editing.Mode.OnMapTestEnd(testfromcurrentposition); //mxd
|
||||
}
|
||||
|
||||
//mxd
|
||||
private void TestingFinished()
|
||||
private void TestingFinished(Process process)
|
||||
{
|
||||
// Done
|
||||
TimeSpan deltatime = TimeSpan.FromTicks(process.ExitTime.Ticks - process.StartTime.Ticks);
|
||||
process = null;
|
||||
General.WriteLogLine("Test program has finished.");
|
||||
General.WriteLogLine("Testing with \"" + process.StartInfo.FileName + "\" has finished.");
|
||||
General.WriteLogLine("Run time: " + deltatime.TotalSeconds.ToString("###########0.00") + " seconds");
|
||||
|
||||
//mxd. Remove from active processes list
|
||||
string closedtempfile = processes[process];
|
||||
processes.Remove(process);
|
||||
|
||||
//mxd. Still have running engines?..
|
||||
if(processes.Count > 0)
|
||||
{
|
||||
// Remove temp file
|
||||
if(File.Exists(closedtempfile))
|
||||
{
|
||||
try { File.Delete(closedtempfile); }
|
||||
catch { }
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
General.MainWindow.DisplayReady();
|
||||
|
||||
// Clean up temp file
|
||||
|
@ -374,20 +398,15 @@ namespace CodeImp.DoomBuilder
|
|||
General.Map.Graphics.Reset();
|
||||
General.MainWindow.RedrawDisplay();
|
||||
}
|
||||
/*else if(General.Editing.Mode is VisualMode)
|
||||
{
|
||||
General.MainWindow.StopExclusiveMouseInput();
|
||||
General.MainWindow.StartExclusiveMouseInput();
|
||||
}*/
|
||||
}
|
||||
|
||||
General.MainWindow.FocusDisplay();
|
||||
}
|
||||
|
||||
//mxd
|
||||
private void ProcessOnExited(object sender, EventArgs eventArgs)
|
||||
private void ProcessOnExited(object sender, EventArgs e)
|
||||
{
|
||||
General.MainWindow.Invoke(new EngineExitedCallback(TestingFinished));
|
||||
General.MainWindow.Invoke(new EngineExitedCallback(TestingFinished), new[] { sender });
|
||||
}
|
||||
|
||||
// This deletes the previous temp file and creates a new, empty temp file
|
||||
|
@ -395,7 +414,7 @@ namespace CodeImp.DoomBuilder
|
|||
{
|
||||
// Remove temporary file
|
||||
try { File.Delete(tempwad); }
|
||||
catch(Exception) { }
|
||||
catch { }
|
||||
|
||||
// Make new empty temp file
|
||||
tempwad = General.MakeTempFilename(manager.TempPath, "wad");
|
||||
|
|
|
@ -937,7 +937,6 @@ namespace CodeImp.DoomBuilder.Geometry
|
|||
if(points[0].stitch) mergeverts.Add(v1); else nonmergeverts.Add(v1);
|
||||
|
||||
// Go for all other points
|
||||
int roundprecision = (General.Map.FormatInterface.VertexDecimals > 0 ? General.Map.FormatInterface.VertexDecimals - 1 : 0); //mxd
|
||||
for(int i = 1; i < points.Count; i++)
|
||||
{
|
||||
// Create vertex for point
|
||||
|
@ -963,7 +962,7 @@ namespace CodeImp.DoomBuilder.Geometry
|
|||
// Check if any other lines intersect this line
|
||||
List<float> intersections = new List<float>();
|
||||
Line2D measureline = ld.Line;
|
||||
Dictionary<Linedef, bool> processed = new Dictionary<Linedef, bool>(); //mxd
|
||||
HashSet<Linedef> processed = new HashSet<Linedef>(); //mxd
|
||||
|
||||
//mxd
|
||||
foreach(Sector s in map.Sectors)
|
||||
|
@ -973,7 +972,7 @@ namespace CodeImp.DoomBuilder.Geometry
|
|||
{
|
||||
foreach(Sidedef side in s.Sidedefs)
|
||||
{
|
||||
if(processed.ContainsKey(side.Line)) continue;
|
||||
if(processed.Contains(side.Line)) continue;
|
||||
if(side.Line == ld) continue;
|
||||
|
||||
float u;
|
||||
|
@ -983,7 +982,7 @@ namespace CodeImp.DoomBuilder.Geometry
|
|||
intersections.Add(u);
|
||||
}
|
||||
|
||||
processed.Add(side.Line, false);
|
||||
processed.Add(side.Line);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1000,10 +999,6 @@ namespace CodeImp.DoomBuilder.Geometry
|
|||
// may already have changed in length due to a previous split
|
||||
Vector2D splitpoint = measureline.GetCoordinatesAt(u);
|
||||
|
||||
//mxd. Work around some imprecisions when splitting very long lines (like 19000 mu long)
|
||||
splitpoint.x = (float)Math.Round(splitpoint.x, roundprecision);
|
||||
splitpoint.y = (float)Math.Round(splitpoint.y, roundprecision);
|
||||
|
||||
// Make the vertex
|
||||
Vertex splitvertex = map.CreateVertex(splitpoint);
|
||||
if(splitvertex == null) return false;
|
||||
|
|
|
@ -46,7 +46,7 @@ namespace CodeImp.DoomBuilder.Map
|
|||
|
||||
/// <summary>Stiching distance. This is only to get around inaccuracies. Basically,
|
||||
/// geometry only stitches when exactly on top of each other.</summary>
|
||||
public const float STITCH_DISTANCE = 0.001f;
|
||||
public const float STITCH_DISTANCE = 0.005f; //mxd. 0.001f is not enough when drawing very long lines...
|
||||
|
||||
// Virtual sector identification
|
||||
// This contains a character that is invalid in the UDMF standard, but valid
|
||||
|
|
|
@ -91,7 +91,7 @@
|
|||
"Hexen",
|
||||
"Strife"});
|
||||
this.colorpreset.Name = "colorpreset";
|
||||
this.colorpreset.Size = new System.Drawing.Size(121, 25);
|
||||
this.colorpreset.Size = new System.Drawing.Size(75, 25);
|
||||
this.colorpreset.SelectedIndexChanged += new System.EventHandler(this.colorpreset_SelectedIndexChanged);
|
||||
//
|
||||
// MenusForm
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
#region ================== Namespaces
|
||||
|
||||
using System;
|
||||
using System.Drawing;
|
||||
using CodeImp.DoomBuilder.Map;
|
||||
using CodeImp.DoomBuilder.Rendering;
|
||||
|
||||
|
@ -50,7 +51,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
// This must return the string that is displayed in the listbox
|
||||
public override string ToString()
|
||||
{
|
||||
return "Linedef " + line.Index + " is shorter than 1 m.u.";
|
||||
return "Linedef " + line.Index + " is shorter than 1 mu.";
|
||||
}
|
||||
|
||||
// Rendering
|
||||
|
@ -61,6 +62,19 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
renderer.PlotVertex(line.End, ColorCollection.VERTICES);
|
||||
}
|
||||
|
||||
// We must zoom in way more than usual...
|
||||
public override RectangleF GetZoomArea()
|
||||
{
|
||||
// Get Area
|
||||
RectangleF area = base.GetZoomArea();
|
||||
|
||||
// Remove padding
|
||||
area.Inflate(-97f, -97f);
|
||||
|
||||
// Return area
|
||||
return area;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
|
@ -2702,7 +2702,9 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
public void TextureCopy()
|
||||
{
|
||||
PreActionNoChange();
|
||||
GetTargetEventReceiver(true).OnCopyTexture(); //mxd
|
||||
IVisualEventReceiver i = GetTargetEventReceiver(true);
|
||||
i.OnCopyTexture(); //mxd
|
||||
if(!(i is VisualThing)) copybuffer.Clear(); //mxd. Not copying things any more...
|
||||
PostAction();
|
||||
}
|
||||
|
||||
|
@ -3119,7 +3121,9 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
VisualThing vt = (VisualThing)i;
|
||||
if(vt != null) copybuffer.Add(new ThingCopyData(vt.Thing));
|
||||
}
|
||||
General.Interface.DisplayStatus(StatusType.Info, "Copied " + copybuffer.Count + " Things");
|
||||
|
||||
string rest = copybuffer.Count + (copybuffer.Count > 1 ? " things." : " thing.");
|
||||
General.Interface.DisplayStatus(StatusType.Info, "Copied " + rest);
|
||||
}
|
||||
|
||||
//mxd
|
||||
|
@ -3129,7 +3133,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
CopySelection();
|
||||
|
||||
//Create undo
|
||||
string rest = copybuffer.Count + " thing" + (copybuffer.Count > 1 ? "s." : ".");
|
||||
string rest = copybuffer.Count + (copybuffer.Count > 1 ? " things." : " thing.");
|
||||
CreateUndo("Cut " + rest);
|
||||
General.Interface.DisplayStatus(StatusType.Info, "Cut " + rest);
|
||||
|
||||
|
@ -3155,7 +3159,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
{
|
||||
if(copybuffer.Count == 0)
|
||||
{
|
||||
General.Interface.DisplayStatus(StatusType.Warning, "Nothing to paste, cut or copy some Things first!");
|
||||
TexturePaste(); // I guess we may paste a texture or two instead
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -3167,7 +3171,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
return;
|
||||
}
|
||||
|
||||
string rest = copybuffer.Count + " thing" + (copybuffer.Count > 1 ? "s" : "");
|
||||
string rest = copybuffer.Count + (copybuffer.Count > 1 ? " things." : " thing.");
|
||||
General.Map.UndoRedo.CreateUndo("Paste " + rest);
|
||||
General.Interface.DisplayStatus(StatusType.Info, "Pasted " + rest);
|
||||
|
||||
|
|
Loading…
Reference in a new issue